Added support for custom shaders with the GPU renderer

Added an example of MSDF font rendering with the SDL 2D renderer
This commit is contained in:
Sam Lantinga
2025-03-13 16:41:58 -07:00
parent eb56c8af85
commit 2aee105b43
19 changed files with 1460 additions and 34 deletions

View File

@@ -1238,6 +1238,10 @@ SDL3_0.0.0 {
SDL_RenderTexture9GridTiled;
SDL_SetDefaultTextureScaleMode;
SDL_GetDefaultTextureScaleMode;
SDL_CreateGPURenderState;
SDL_SetGPURenderStateFragmentUniformData;
SDL_SetRenderGPUState;
SDL_DestroyGPURenderState;
# extra symbols go here (don't modify this line)
local: *;
};

View File

@@ -1263,3 +1263,7 @@
#define SDL_RenderTexture9GridTiled SDL_RenderTexture9GridTiled_REAL
#define SDL_SetDefaultTextureScaleMode SDL_SetDefaultTextureScaleMode_REAL
#define SDL_GetDefaultTextureScaleMode SDL_GetDefaultTextureScaleMode_REAL
#define SDL_CreateGPURenderState SDL_CreateGPURenderState_REAL
#define SDL_SetGPURenderStateFragmentUniformData SDL_SetGPURenderStateFragmentUniformData_REAL
#define SDL_SetRenderGPUState SDL_SetRenderGPUState_REAL
#define SDL_DestroyGPURenderState SDL_DestroyGPURenderState_REAL

View File

@@ -1271,3 +1271,7 @@ SDL_DYNAPI_PROC(bool,SDL_SetRelativeMouseTransform,(SDL_MouseMotionTransformCall
SDL_DYNAPI_PROC(bool,SDL_RenderTexture9GridTiled,(SDL_Renderer *a,SDL_Texture *b,const SDL_FRect *c,float d,float e,float f,float g,float h,const SDL_FRect *i,float j),(a,b,c,d,e,f,g,h,i,j),return)
SDL_DYNAPI_PROC(bool,SDL_SetDefaultTextureScaleMode,(SDL_Renderer *a,SDL_ScaleMode b),(a,b),return)
SDL_DYNAPI_PROC(bool,SDL_GetDefaultTextureScaleMode,(SDL_Renderer *a,SDL_ScaleMode *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_GPURenderState*,SDL_CreateGPURenderState,(SDL_Renderer *a,SDL_GPURenderStateDesc *b),(a,b),return)
SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateFragmentUniformData,(SDL_GPURenderState *a,Uint32 b,const void *c,Uint32 d),(a,b,c,d),return)
SDL_DYNAPI_PROC(bool,SDL_SetRenderGPUState,(SDL_Renderer *a,SDL_GPURenderState *b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_DestroyGPURenderState,(SDL_GPURenderState *a),(a),)