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Added support for custom shaders with the GPU renderer
Added an example of MSDF font rendering with the SDL 2D renderer
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@@ -1238,6 +1238,10 @@ SDL3_0.0.0 {
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SDL_RenderTexture9GridTiled;
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SDL_SetDefaultTextureScaleMode;
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SDL_GetDefaultTextureScaleMode;
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SDL_CreateGPURenderState;
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SDL_SetGPURenderStateFragmentUniformData;
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SDL_SetRenderGPUState;
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SDL_DestroyGPURenderState;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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