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Added support for custom shaders with the GPU renderer
Added an example of MSDF font rendering with the SDL 2D renderer
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@@ -1263,3 +1263,7 @@
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#define SDL_RenderTexture9GridTiled SDL_RenderTexture9GridTiled_REAL
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#define SDL_SetDefaultTextureScaleMode SDL_SetDefaultTextureScaleMode_REAL
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#define SDL_GetDefaultTextureScaleMode SDL_GetDefaultTextureScaleMode_REAL
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#define SDL_CreateGPURenderState SDL_CreateGPURenderState_REAL
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#define SDL_SetGPURenderStateFragmentUniformData SDL_SetGPURenderStateFragmentUniformData_REAL
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#define SDL_SetRenderGPUState SDL_SetRenderGPUState_REAL
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#define SDL_DestroyGPURenderState SDL_DestroyGPURenderState_REAL
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