mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-04-21 23:05:49 +00:00
Remove SDL_main from VS Solutions in VisualC/ and VisualC-GDK/
and update README-visualc.md and README-gdk.md accordingly Also moved src/main/windows/version.rc to src/core/windows/ and adjusted VS solutions, CMakeLists.txt and versioning scripts in build-scripts/ accordingly. This will eventually allow us to remove all of src/main/ # Conflicts: # VisualC/tests/testgesture/testgesture.vcxproj
This commit is contained in:
committed by
Sam Lantinga
parent
28b93451dc
commit
2aee3e654d
@@ -6,8 +6,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_main", "SDL_main\SDL_main.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
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@@ -38,18 +36,6 @@ Global
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
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{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
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{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
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{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64
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{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64
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{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64
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{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64
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{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64
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{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64
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{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64
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{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
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{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
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{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
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{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
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{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
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{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Desktop.x64.Deploy.0 = Debug|Gaming.Desktop.x64
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@@ -771,7 +771,7 @@
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<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\src\main\windows\version.rc" />
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<ResourceCompile Include="..\..\src\core\windows\version.rc" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@@ -1363,6 +1363,6 @@
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\src\main\windows\version.rc" />
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<ResourceCompile Include="..\..\src\core\windows\version.rc" />
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</ItemGroup>
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</Project>
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@@ -1,199 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
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<Platform>Gaming.Desktop.x64</Platform>
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<Configuration>Debug</Configuration>
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<Platform>Gaming.Xbox.Scarlett.x64</Platform>
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<ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
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<Configuration>Debug</Configuration>
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<Platform>Gaming.Xbox.XboxOne.x64</Platform>
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<Platform>Gaming.Xbox.XboxOne.x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\main\gdk\SDL_gdk_main.c" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectName>SDL3_main</ProjectName>
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<ProjectGuid>{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}</ProjectGuid>
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<RootNamespace>SDL_main</RootNamespace>
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<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration">
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<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
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||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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||||
<BufferSecurityCheck>false</BufferSecurityCheck>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
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<OmitDefaultLibName>true</OmitDefaultLibName>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
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<ClCompile>
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<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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||||
<BufferSecurityCheck>false</BufferSecurityCheck>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
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<OmitDefaultLibName>true</OmitDefaultLibName>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@@ -273,12 +273,6 @@
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<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
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<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
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</ProjectReference>
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<ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
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<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
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<Private>false</Private>
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<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
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<ItemGroup>
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<CopyFileToFolders Include="..\..\..\test\axis.bmp">
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@@ -441,4 +435,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@@ -297,12 +297,6 @@
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<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
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<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
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</ProjectReference>
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<ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
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<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
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<Private>false</Private>
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<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
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@@ -398,4 +392,4 @@ copy "%(FullPath)" "$(OutDir)\"</Command>
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@@ -297,12 +297,6 @@
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|
||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
||||
<Private>false</Private>
|
||||
@@ -392,4 +386,4 @@ copy "%(FullPath)" "$(OutDir)\"</Command>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user