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Simplified SDL_Surface
SDL_Surface has been simplified and internal details are no longer in the public structure. The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect(). SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types. SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value. SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
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@@ -1566,7 +1566,7 @@ typedef SDL_GameControllerButton, SDL_GamepadButton;
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- SDL_AllocFormat
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+ SDL_CreatePixelFormat
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+ SDL_GetPixelFormatDetails
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(...)
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@@ -1575,23 +1575,18 @@ typedef SDL_GameControllerButton, SDL_GamepadButton;
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- SDL_FreeFormat
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+ SDL_DestroyPixelFormat
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- SDL_FreePalette
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+ SDL_DestroyPalette
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- SDL_MasksToPixelFormatEnum
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+ SDL_GetPixelFormatEnumForMasks
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+ SDL_GetPixelFormatForMasks
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(...)
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- SDL_PixelFormatEnumToMasks
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+ SDL_GetMasksForPixelFormatEnum
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+ SDL_GetMasksForPixelFormat
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(...)
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@@ -3488,3 +3483,21 @@ typedef SDL_Colour, SDL_Color;
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- SDLK_z
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+ SDLK_Z
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typedef SDL_PixelFormat, SDL_PackedPixelDetails;
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- SDL_PixelFormat
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+ SDL_PixelFormatDetails
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- SDL_ConvertSurfaceFormat
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+ SDL_ConvertSurface
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- SDL_PREALLOC
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+ SDL_SURFACE_PREALLOCATED
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- SDL_SIMD_ALIGNED
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+ SDL_SURFACE_SIMD_ALIGNED
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