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Simplified SDL_Surface
SDL_Surface has been simplified and internal details are no longer in the public structure. The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect(). SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types. SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value. SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
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@@ -27,7 +27,7 @@
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#include "SDL_yuv_sw_c.h"
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#include "../video/SDL_yuv_c.h"
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SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(SDL_PixelFormatEnum format, int w, int h)
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SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(SDL_PixelFormat format, int w, int h)
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{
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SDL_SW_YUVTexture *swdata;
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@@ -336,7 +336,7 @@ void SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture *swdata)
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}
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int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture *swdata, const SDL_Rect *srcrect,
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SDL_PixelFormatEnum target_format, int w, int h, void *pixels,
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SDL_PixelFormat target_format, int w, int h, void *pixels,
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int pitch)
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{
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int stretch;
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@@ -365,7 +365,7 @@ int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture *swdata, const SDL_Rect *srcrect,
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swdata->display->pixels = pixels;
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swdata->display->pitch = pitch;
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} else {
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swdata->display = SDL_CreateSurfaceFrom(pixels, w, h, pitch, target_format);
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swdata->display = SDL_CreateSurfaceFrom(w, h, target_format, pixels, pitch);
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if (!swdata->display) {
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return -1;
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}
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