Simplified SDL_Surface

SDL_Surface has been simplified and internal details are no longer in the public structure.

The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect().

SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types.

SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value.

SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
This commit is contained in:
Sam Lantinga
2024-07-08 14:59:18 -07:00
parent 40ed098ce8
commit 2ba76dbe80
123 changed files with 1865 additions and 1838 deletions

View File

@@ -361,7 +361,7 @@ static UINT D3D12_Align(UINT location, UINT alignment)
return (location + (alignment - 1)) & ~(alignment - 1);
}
static SDL_PixelFormatEnum D3D12_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat)
static SDL_PixelFormat D3D12_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat)
{
switch (dxgiFormat) {
case DXGI_FORMAT_B8G8R8A8_UNORM: