haptic hidapi: maintain effects array for external checking

This commit is contained in:
Katharine Chui
2026-01-08 22:36:37 +01:00
committed by Sam Lantinga
parent ab900a389f
commit 2bb463921f

View File

@@ -144,6 +144,14 @@ bool SDL_HIDAPI_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystic
haptic->nplaying = device->driver->NumEffectsPlaying(device);
haptic->supported = device->driver->GetFeatures(device);
haptic->naxes = device->driver->NumAxes(device);
haptic->neffects = device->driver->NumEffects(device);
haptic->effects = (struct haptic_effect *)SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects);
if (haptic->effects == NULL) {
device->driver->Close(device);
SDL_free(device);
return SDL_OutOfMemory();
}
SDL_memset(haptic->effects, 0, sizeof(struct haptic_effect) * haptic->neffects);
// outside of SYS_HAPTIC
haptic->instance_id = 255;
@@ -215,6 +223,7 @@ void SDL_HIDAPI_HapticClose(SDL_Haptic *haptic)
SDL_free(device->ctx);
SDL_free(device);
SDL_free(haptic->effects);
SDL_free(cur);
SDL_UnlockMutex(haptic_list_mutex);
return;
@@ -238,7 +247,11 @@ void SDL_HIDAPI_HapticQuit(void)
SDL_HapticEffectID SDL_HIDAPI_HapticNewEffect(SDL_Haptic *haptic, const SDL_HapticEffect *base)
{
SDL_HIDAPI_HapticDevice *device = (SDL_HIDAPI_HapticDevice *)haptic->hwdata;
return device->driver->CreateEffect(device, base);
SDL_HapticEffectID new_id = device->driver->CreateEffect(device, base);
if (new_id >= 0){
haptic->effects[new_id].effect = *base;
}
return new_id;
}
bool SDL_HIDAPI_HapticUpdateEffect(SDL_Haptic *haptic, SDL_HapticEffectID id, const SDL_HapticEffect *data)