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Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture.
Also switched the D3D11 and D3D12 renderers to use real NV12 textures for NV12 data. The combination of these two changes allows us to implement 0-copy video decode and playback for D3D11 in testffmpeg without any access to the renderer internals.
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@@ -907,6 +907,7 @@ SDL3_0.0.0 {
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SDL_SetAudioStreamFrequencyRatio;
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SDL_SetAudioPostmixCallback;
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SDL_GetAudioStreamQueued;
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SDL_GetTextureDXGIResource;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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