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https://github.com/libsdl-org/SDL.git
synced 2025-10-04 00:46:25 +00:00
Added SDL_HINT_JOYSTICK_ENHANCED_REPORTS
This hint defaults on, enabling advanced controller features. This replaces SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE and SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, and is supported by PlayStation and Nintendo Switch controllers. Fixes https://github.com/libsdl-org/SDL/issues/10086
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@@ -215,18 +215,16 @@ typedef struct
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} IMUCalibrationData;
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/* Rumble hint mode:
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* default: enhanced features are available if the controller is using enhanced reports
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* "0": enhanced features are never used
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* "1": enhanced features are always used
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* "auto": enhanced features are advertised to the application, but SDL doesn't touch the controller state unless the application explicitly requests it.
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*/
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typedef enum
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{
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PS5_RUMBLE_HINT_DEFAULT,
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PS5_RUMBLE_HINT_OFF,
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PS5_RUMBLE_HINT_ON,
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PS5_RUMBLE_HINT_AUTO
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} SDL_PS5_RumbleHintMode;
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PS5_ENHANCED_REPORT_HINT_OFF,
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PS5_ENHANCED_REPORT_HINT_ON,
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PS5_ENHANCED_REPORT_HINT_AUTO
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} HIDAPI_PS5_EnhancedReportHint;
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typedef struct
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{
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@@ -240,7 +238,7 @@ typedef struct
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bool playerled_supported;
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bool touchpad_supported;
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bool effects_supported;
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SDL_PS5_RumbleHintMode rumble_hint;
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HIDAPI_PS5_EnhancedReportHint enhanced_report_hint;
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bool enhanced_reports;
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bool enhanced_mode;
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bool enhanced_mode_available;
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@@ -803,6 +801,9 @@ static void HIDAPI_DriverPS5_TickleBluetooth(SDL_HIDAPI_Device *device)
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static void HIDAPI_DriverPS5_SetEnhancedModeAvailable(SDL_DriverPS5_Context *ctx)
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{
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if (ctx->enhanced_mode_available) {
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return;
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}
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ctx->enhanced_mode_available = true;
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if (ctx->touchpad_supported) {
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@@ -828,11 +829,9 @@ static void HIDAPI_DriverPS5_SetEnhancedModeAvailable(SDL_DriverPS5_Context *ctx
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static void HIDAPI_DriverPS5_SetEnhancedMode(SDL_DriverPS5_Context *ctx)
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{
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if (!ctx->enhanced_mode_available) {
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HIDAPI_DriverPS5_SetEnhancedModeAvailable(ctx);
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}
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HIDAPI_DriverPS5_SetEnhancedModeAvailable(ctx);
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if (!ctx->enhanced_mode && ctx->enhanced_mode_available) {
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if (!ctx->enhanced_mode) {
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ctx->enhanced_mode = true;
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// Switch into enhanced report mode
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@@ -843,63 +842,52 @@ static void HIDAPI_DriverPS5_SetEnhancedMode(SDL_DriverPS5_Context *ctx)
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}
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}
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static void HIDAPI_DriverPS5_SetRumbleHintMode(SDL_DriverPS5_Context *ctx, SDL_PS5_RumbleHintMode rumble_hint)
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static void HIDAPI_DriverPS5_SetEnhancedReportHint(SDL_DriverPS5_Context *ctx, HIDAPI_PS5_EnhancedReportHint enhanced_report_hint)
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{
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switch (rumble_hint) {
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case PS5_RUMBLE_HINT_DEFAULT:
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if (ctx->enhanced_reports) {
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HIDAPI_DriverPS5_SetEnhancedMode(ctx);
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}
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break;
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case PS5_RUMBLE_HINT_OFF:
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switch (enhanced_report_hint) {
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case PS5_ENHANCED_REPORT_HINT_OFF:
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// Nothing to do, enhanced mode is a one-way ticket
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break;
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case PS5_RUMBLE_HINT_ON:
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case PS5_ENHANCED_REPORT_HINT_ON:
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HIDAPI_DriverPS5_SetEnhancedMode(ctx);
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break;
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case PS5_RUMBLE_HINT_AUTO:
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case PS5_ENHANCED_REPORT_HINT_AUTO:
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HIDAPI_DriverPS5_SetEnhancedModeAvailable(ctx);
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break;
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}
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ctx->rumble_hint = rumble_hint;
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ctx->enhanced_report_hint = enhanced_report_hint;
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}
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static void HIDAPI_DriverPS5_UpdateEnhancedModeOnEnhancedReport(SDL_DriverPS5_Context *ctx)
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{
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ctx->enhanced_reports = true;
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if (ctx->rumble_hint == PS5_RUMBLE_HINT_DEFAULT) {
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HIDAPI_DriverPS5_SetRumbleHintMode(ctx, PS5_RUMBLE_HINT_ON);
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if (ctx->enhanced_report_hint == PS5_ENHANCED_REPORT_HINT_AUTO) {
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HIDAPI_DriverPS5_SetEnhancedReportHint(ctx, PS5_ENHANCED_REPORT_HINT_ON);
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}
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}
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static void HIDAPI_DriverPS5_UpdateEnhancedModeOnApplicationUsage(SDL_DriverPS5_Context *ctx)
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{
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if (ctx->rumble_hint == PS5_RUMBLE_HINT_AUTO) {
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HIDAPI_DriverPS5_SetRumbleHintMode(ctx, PS5_RUMBLE_HINT_ON);
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if (ctx->enhanced_report_hint == PS5_ENHANCED_REPORT_HINT_AUTO) {
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HIDAPI_DriverPS5_SetEnhancedReportHint(ctx, PS5_ENHANCED_REPORT_HINT_ON);
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}
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}
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static void SDLCALL SDL_PS5RumbleHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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static void SDLCALL SDL_PS5EnhancedReportsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_DriverPS5_Context *ctx = (SDL_DriverPS5_Context *)userdata;
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if (!hint) {
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/* Games written prior the introduction of PS5 controller support in SDL will not be aware of
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SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, but they did know SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE.
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To support apps that only knew about the PS4 hint, we'll use the PS4 hint as the default.
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*/
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hint = SDL_GetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE);
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}
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if (!hint) {
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HIDAPI_DriverPS5_SetRumbleHintMode(ctx, PS5_RUMBLE_HINT_DEFAULT);
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} else if (SDL_strcasecmp(hint, "auto") == 0) {
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HIDAPI_DriverPS5_SetRumbleHintMode(ctx, PS5_RUMBLE_HINT_AUTO);
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} else if (SDL_GetStringBoolean(hint, false)) {
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HIDAPI_DriverPS5_SetRumbleHintMode(ctx, PS5_RUMBLE_HINT_ON);
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if (ctx->device->is_bluetooth) {
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if (hint && SDL_strcasecmp(hint, "auto") == 0) {
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HIDAPI_DriverPS5_SetEnhancedReportHint(ctx, PS5_ENHANCED_REPORT_HINT_AUTO);
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} else if (SDL_GetStringBoolean(hint, true)) {
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HIDAPI_DriverPS5_SetEnhancedReportHint(ctx, PS5_ENHANCED_REPORT_HINT_ON);
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} else {
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HIDAPI_DriverPS5_SetEnhancedReportHint(ctx, PS5_ENHANCED_REPORT_HINT_OFF);
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}
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} else {
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HIDAPI_DriverPS5_SetRumbleHintMode(ctx, PS5_RUMBLE_HINT_OFF);
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HIDAPI_DriverPS5_SetEnhancedReportHint(ctx, PS5_ENHANCED_REPORT_HINT_ON);
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}
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}
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@@ -962,9 +950,9 @@ static bool HIDAPI_DriverPS5_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystic
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joystick->nhats = 1;
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joystick->firmware_version = ctx->firmware_version;
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE,
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SDL_PS5RumbleHintChanged, ctx);
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED,
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_ENHANCED_REPORTS,
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SDL_PS5EnhancedReportsChanged, ctx);
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_ENHANCED_REPORTS,
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SDL_PS5PlayerLEDHintChanged, ctx);
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return true;
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@@ -1529,7 +1517,7 @@ static bool HIDAPI_DriverPS5_UpdateDevice(SDL_HIDAPI_Device *device)
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}
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break;
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case k_EPS5ReportIdBluetoothState:
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// This is the extended report, we can enable effects now in default mode
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// This is the extended report, we can enable effects now in auto mode
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HIDAPI_DriverPS5_UpdateEnhancedModeOnEnhancedReport(ctx);
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if (ctx->use_alternate_report) {
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@@ -1592,8 +1580,8 @@ static void HIDAPI_DriverPS5_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joysti
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{
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SDL_DriverPS5_Context *ctx = (SDL_DriverPS5_Context *)device->context;
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SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE,
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SDL_PS5RumbleHintChanged, ctx);
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SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_ENHANCED_REPORTS,
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SDL_PS5EnhancedReportsChanged, ctx);
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SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED,
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SDL_PS5PlayerLEDHintChanged, ctx);
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