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https://github.com/libsdl-org/SDL.git
synced 2025-09-06 03:18:13 +00:00
Fixed a few "-Wstrict-prototypes" warnings
This commit is contained in:

committed by
Sam Lantinga

parent
e6d200e51c
commit
2c2c2c5a48
@@ -1470,7 +1470,7 @@ static void ALSA_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, c
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}
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}
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static bool ALSA_start_udev()
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static bool ALSA_start_udev(void)
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{
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udev_initialized = SDL_UDEV_Init();
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if (udev_initialized) {
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@@ -1483,7 +1483,7 @@ static bool ALSA_start_udev()
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return udev_initialized;
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}
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static void ALSA_stop_udev()
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static void ALSA_stop_udev(void)
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{
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if (udev_initialized) {
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SDL_UDEV_DelCallback(ALSA_udev_callback);
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@@ -1494,12 +1494,12 @@ static void ALSA_stop_udev()
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#else
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static bool ALSA_start_udev()
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static bool ALSA_start_udev(void)
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{
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return false;
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}
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static void ALSA_stop_udev()
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static void ALSA_stop_udev(void)
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{
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}
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@@ -32,7 +32,7 @@
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#define UnityLauncherAPI_DBUS_INTERFACE "com.canonical.Unity.LauncherEntry"
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#define UnityLauncherAPI_DBUS_SIGNAL "Update"
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static char *GetDBUSObjectPath()
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static char *GetDBUSObjectPath(void)
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{
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char *app_id = SDL_strdup(SDL_GetAppID());
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@@ -62,7 +62,7 @@ static char *GetDBUSObjectPath()
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return SDL_strdup(path);
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}
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static char *GetAppDesktopPath()
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static char *GetAppDesktopPath(void)
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{
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const char *desktop_suffix = ".desktop";
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const char *app_id = SDL_GetAppID();
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@@ -161,7 +161,7 @@ typedef enum
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typedef struct Quaternion Quaternion;
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typedef struct GyroDisplay GyroDisplay;
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extern void InitCirclePoints3D();
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extern void InitCirclePoints3D(void);
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extern GyroDisplay *CreateGyroDisplay(SDL_Renderer *renderer);
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extern void SetGyroDisplayArea(GyroDisplay *ctx, const SDL_FRect *area);
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extern void SetGamepadDisplayIMUValues(GyroDisplay *ctx, float *gyro_drift_solution, float *euler_displacement_angles, Quaternion *gyro_quaternion, int reported_senor_rate_hz, int estimated_sensor_rate_hz, EGyroCalibrationPhase calibration_phase, float drift_calibration_progress_frac, float accelerometer_noise_sq, float accelerometer_noise_tolerance_sq);
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@@ -1439,7 +1439,7 @@ static void HandleGamepadGyroEvent(SDL_Event *event)
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#define SDL_GAMEPAD_IMU_MIN_POLLING_RATE_ESTIMATION_TIME_NS (SDL_NS_PER_SECOND * 2)
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static void EstimatePacketRate()
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static void EstimatePacketRate(void)
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{
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Uint64 now_ns = SDL_GetTicksNS();
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if (controller->imu_state->imu_packet_counter == 0) {
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