First pass at changing SDL 2.0 to SDL 3.0

This commit is contained in:
Sam Lantinga
2022-11-21 20:28:58 -08:00
parent 0bfeed061b
commit 2c4159b99a
146 changed files with 2633 additions and 2635 deletions

View File

@@ -94,15 +94,15 @@ typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
*
* We compile SDL into a DLL. This means, that it's the DLL which
* creates a new thread for the calling process with the SDL_CreateThread()
* API. There is a problem with this, that only the RTL of the SDL2.DLL will
* API. There is a problem with this, that only the RTL of the SDL3.DLL will
* be initialized for those threads, and not the RTL of the calling
* application!
*
* To solve this, we make a little hack here.
*
* We'll always use the caller's _beginthread() and _endthread() APIs to
* start a new thread. This way, if it's the SDL2.DLL which uses this API,
* then the RTL of SDL2.DLL will be used to create the new thread, and if it's
* start a new thread. This way, if it's the SDL3.DLL which uses this API,
* then the RTL of SDL3.DLL will be used to create the new thread, and if it's
* the application, then the RTL of the application will be used.
*
* So, in short:
@@ -147,7 +147,7 @@ SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn,
#elif defined(__OS2__)
/*
* just like the windows case above: We compile SDL2
* just like the windows case above: We compile SDL3
* into a dll with Watcom's runtime statically linked.
*/
#define SDL_PASSED_BEGINTHREAD_ENDTHREAD