diff --git a/include/SDL3/SDL_gamepad.h b/include/SDL3/SDL_gamepad.h index d7da172763..40df9ca5a0 100644 --- a/include/SDL3/SDL_gamepad.h +++ b/include/SDL3/SDL_gamepad.h @@ -761,8 +761,8 @@ extern DECLSPEC const char * SDLCALL SDL_GetGamepadSerial(SDL_Gamepad *gamepad); /** * Get the Steam Input handle of an opened gamepad, if available. * - * Returns an InputHandle_t for the gamepad that can be used with Steam Input API: - * https://partner.steamgames.com/doc/api/ISteamInput + * Returns an InputHandle_t for the gamepad that can be used with Steam Input + * API: https://partner.steamgames.com/doc/api/ISteamInput * * \param gamepad the gamepad object to query. * \returns the gamepad handle, or 0 if unavailable.