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Add SDL_SetGPUBlendConstants, SDL_SetGPUStencilReference (#10704)
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@@ -778,8 +778,10 @@ SDL3_0.0.0 {
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SDL_SetEventEnabled;
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SDL_SetEventFilter;
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SDL_SetFloatProperty;
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SDL_SetGPUBlendConstants;
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SDL_SetGPUBufferName;
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SDL_SetGPUScissor;
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SDL_SetGPUStencilReference;
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SDL_SetGPUSwapchainParameters;
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SDL_SetGPUTextureName;
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SDL_SetGPUViewport;
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