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https://github.com/libsdl-org/SDL.git
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Haiku: use a BLooper for events, only create a BApplication when it doesn't already exist. (#7555)
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@@ -32,7 +32,7 @@
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#include <unistd.h>
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#include <memory>
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#include "SDL_BApp.h" /* SDL_BApp class definition */
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#include "SDL_BApp.h" /* SDL_BLooper class definition */
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#include "SDL_BeApp.h"
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#include "../../video/haiku/SDL_BWin.h"
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@@ -43,12 +43,38 @@ extern "C" {
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#include "../../thread/SDL_systhread.h"
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/* Flag to tell whether or not the Be application is active or not */
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/* Flag to tell whether or not the Be application and looper are active or not */
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static int SDL_BeAppActive = 0;
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static SDL_Thread *SDL_AppThread = NULL;
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SDL_BLooper *SDL_Looper = NULL;
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/* Default application signature */
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const char *signature = "application/x-SDL-executable";
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const char *SDL_signature = "application/x-SDL-executable";
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/* Create a descendant of BApplication */
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class SDL_BApp : public BApplication {
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public:
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SDL_BApp(const char* signature) :
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BApplication(signature) {
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}
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virtual ~SDL_BApp() {
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}
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virtual void RefsReceived(BMessage* message) {
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entry_ref entryRef;
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for (int32 i = 0; message->FindRef("refs", i, &entryRef) == B_OK; i++) {
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BPath referencePath = BPath(&entryRef);
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SDL_SendDropFile(NULL, referencePath.Path());
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}
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return;
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}
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};
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static int StartBeApp(void *unused)
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{
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@@ -65,47 +91,61 @@ static int StartBeApp(void *unused)
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if (app_info.InitCheck() == B_OK) {
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char sig[B_MIME_TYPE_LENGTH];
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if (app_info.GetSignature(sig) == B_OK) {
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signature = strndup(sig, B_MIME_TYPE_LENGTH);
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SDL_signature = strndup(sig, B_MIME_TYPE_LENGTH);
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}
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}
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}
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}
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App = std::unique_ptr<BApplication>(new SDL_BApp(signature));
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App = std::unique_ptr<BApplication>(new SDL_BApp(SDL_signature));
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App->Run();
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return 0;
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}
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static int
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StartBeLooper()
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{
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if (!be_app) {
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SDL_AppThread = SDL_CreateThreadInternal(StartBeApp, "SDLApplication", 0, NULL);
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if (SDL_AppThread == NULL) {
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return SDL_SetError("Couldn't create BApplication thread");
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}
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do {
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SDL_Delay(10);
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} while ((be_app == NULL) || be_app->IsLaunching());
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}
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/* Change working directory to that of executable */
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app_info info;
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if (B_OK == be_app->GetAppInfo(&info)) {
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entry_ref ref = info.ref;
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BEntry entry;
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if (B_OK == entry.SetTo(&ref)) {
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BPath path;
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if (B_OK == path.SetTo(&entry)) {
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if (B_OK == path.GetParent(&path)) {
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chdir(path.Path());
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}
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}
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}
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}
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SDL_Looper = new SDL_BLooper("SDLLooper");
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SDL_Looper->Run();
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return (0);
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}
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/* Initialize the Be Application, if it's not already started */
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int
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SDL_InitBeApp(void)
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{
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/* Create the BApplication that handles appserver interaction */
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if (SDL_BeAppActive <= 0) {
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SDL_AppThread = SDL_CreateThreadInternal(StartBeApp, "SDLApplication", 0, NULL);
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if (SDL_AppThread == NULL) {
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return SDL_SetError("Couldn't create BApplication thread");
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}
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/* Change working directory to that of executable */
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app_info info;
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if (B_OK == be_app->GetAppInfo(&info)) {
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entry_ref ref = info.ref;
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BEntry entry;
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if (B_OK == entry.SetTo(&ref)) {
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BPath path;
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if (B_OK == path.SetTo(&entry)) {
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if (B_OK == path.GetParent(&path)) {
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chdir(path.Path());
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}
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}
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}
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}
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do {
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SDL_Delay(10);
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} while ((be_app == NULL) || be_app->IsLaunching());
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StartBeLooper();
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/* Mark the application active */
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SDL_BeAppActive = 0;
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@@ -127,6 +167,9 @@ SDL_QuitBeApp(void)
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/* If the reference count reached zero, clean up the app */
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if (SDL_BeAppActive == 0) {
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SDL_Looper->Lock();
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SDL_Looper->Quit();
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SDL_Looper = NULL;
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if (SDL_AppThread != NULL) {
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if (be_app != NULL) { /* Not tested */
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be_app->PostMessage(B_QUIT_REQUESTED);
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@@ -143,7 +186,7 @@ SDL_QuitBeApp(void)
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#endif
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/* SDL_BApp functions */
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void SDL_BApp::ClearID(SDL_BWin *bwin) {
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void SDL_BLooper::ClearID(SDL_BWin *bwin) {
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_SetSDLWindow(NULL, bwin->GetID());
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int32 i = _GetNumWindowSlots() - 1;
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while (i >= 0 && GetSDLWindow(i) == NULL) {
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