mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-10 11:56:26 +00:00
Haiku: use a BLooper for events, only create a BApplication when it doesn't already exist. (#7555)
This commit is contained in:
@@ -47,6 +47,7 @@ extern "C" {
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#include <vector>
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/* Forward declarations */
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class SDL_BLooper;
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class SDL_BWin;
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/* Message constants */
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@@ -72,31 +73,25 @@ enum ToSDL
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BAPP_SCREEN_CHANGED
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};
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/* Create a descendant of BApplication */
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class SDL_BApp : public BApplication
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extern "C" SDL_BLooper *SDL_Looper;
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/* Create a descendant of BLooper */
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class SDL_BLooper : public BLooper
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{
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public:
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SDL_BApp(const char *signature) : BApplication(signature)
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SDL_BLooper(const char* name) : BLooper(name)
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{
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#ifdef SDL_VIDEO_OPENGL
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_current_context = NULL;
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#endif
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}
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virtual ~SDL_BApp()
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virtual ~SDL_BLooper()
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{
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}
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virtual void RefsReceived(BMessage *message)
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{
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entry_ref entryRef;
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for (int32 i = 0; message->FindRef("refs", i, &entryRef) == B_OK; i++) {
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BPath referencePath = BPath(&entryRef);
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SDL_SendDropFile(NULL, referencePath.Path());
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}
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return;
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}
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/* Event-handling functions */
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virtual void MessageReceived(BMessage *message)
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{
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@@ -167,7 +162,7 @@ class SDL_BApp : public BApplication
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break;
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default:
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BApplication::MessageReceived(message);
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BLooper::MessageReceived(message);
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break;
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}
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}
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@@ -32,7 +32,7 @@
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#include <unistd.h>
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#include <memory>
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#include "SDL_BApp.h" /* SDL_BApp class definition */
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#include "SDL_BApp.h" /* SDL_BLooper class definition */
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#include "SDL_BeApp.h"
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#include "../../video/haiku/SDL_BWin.h"
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@@ -43,12 +43,38 @@ extern "C" {
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#include "../../thread/SDL_systhread.h"
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/* Flag to tell whether or not the Be application is active or not */
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/* Flag to tell whether or not the Be application and looper are active or not */
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static int SDL_BeAppActive = 0;
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static SDL_Thread *SDL_AppThread = NULL;
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SDL_BLooper *SDL_Looper = NULL;
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/* Default application signature */
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const char *signature = "application/x-SDL-executable";
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const char *SDL_signature = "application/x-SDL-executable";
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/* Create a descendant of BApplication */
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class SDL_BApp : public BApplication {
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public:
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SDL_BApp(const char* signature) :
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BApplication(signature) {
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}
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virtual ~SDL_BApp() {
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}
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virtual void RefsReceived(BMessage* message) {
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entry_ref entryRef;
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for (int32 i = 0; message->FindRef("refs", i, &entryRef) == B_OK; i++) {
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BPath referencePath = BPath(&entryRef);
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SDL_SendDropFile(NULL, referencePath.Path());
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}
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return;
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}
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};
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static int StartBeApp(void *unused)
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{
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@@ -65,47 +91,61 @@ static int StartBeApp(void *unused)
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if (app_info.InitCheck() == B_OK) {
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char sig[B_MIME_TYPE_LENGTH];
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if (app_info.GetSignature(sig) == B_OK) {
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signature = strndup(sig, B_MIME_TYPE_LENGTH);
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SDL_signature = strndup(sig, B_MIME_TYPE_LENGTH);
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}
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}
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}
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}
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App = std::unique_ptr<BApplication>(new SDL_BApp(signature));
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App = std::unique_ptr<BApplication>(new SDL_BApp(SDL_signature));
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App->Run();
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return 0;
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}
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static int
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StartBeLooper()
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{
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if (!be_app) {
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SDL_AppThread = SDL_CreateThreadInternal(StartBeApp, "SDLApplication", 0, NULL);
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if (SDL_AppThread == NULL) {
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return SDL_SetError("Couldn't create BApplication thread");
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}
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do {
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SDL_Delay(10);
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} while ((be_app == NULL) || be_app->IsLaunching());
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}
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/* Change working directory to that of executable */
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app_info info;
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if (B_OK == be_app->GetAppInfo(&info)) {
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entry_ref ref = info.ref;
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BEntry entry;
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if (B_OK == entry.SetTo(&ref)) {
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BPath path;
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if (B_OK == path.SetTo(&entry)) {
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if (B_OK == path.GetParent(&path)) {
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chdir(path.Path());
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}
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}
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}
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}
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SDL_Looper = new SDL_BLooper("SDLLooper");
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SDL_Looper->Run();
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return (0);
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}
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/* Initialize the Be Application, if it's not already started */
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int
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SDL_InitBeApp(void)
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{
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/* Create the BApplication that handles appserver interaction */
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if (SDL_BeAppActive <= 0) {
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SDL_AppThread = SDL_CreateThreadInternal(StartBeApp, "SDLApplication", 0, NULL);
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if (SDL_AppThread == NULL) {
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return SDL_SetError("Couldn't create BApplication thread");
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}
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/* Change working directory to that of executable */
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app_info info;
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if (B_OK == be_app->GetAppInfo(&info)) {
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entry_ref ref = info.ref;
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BEntry entry;
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if (B_OK == entry.SetTo(&ref)) {
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BPath path;
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if (B_OK == path.SetTo(&entry)) {
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if (B_OK == path.GetParent(&path)) {
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chdir(path.Path());
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}
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}
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}
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}
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do {
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SDL_Delay(10);
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} while ((be_app == NULL) || be_app->IsLaunching());
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StartBeLooper();
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/* Mark the application active */
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SDL_BeAppActive = 0;
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@@ -127,6 +167,9 @@ SDL_QuitBeApp(void)
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/* If the reference count reached zero, clean up the app */
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if (SDL_BeAppActive == 0) {
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SDL_Looper->Lock();
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SDL_Looper->Quit();
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SDL_Looper = NULL;
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if (SDL_AppThread != NULL) {
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if (be_app != NULL) { /* Not tested */
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be_app->PostMessage(B_QUIT_REQUESTED);
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@@ -143,7 +186,7 @@ SDL_QuitBeApp(void)
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#endif
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/* SDL_BApp functions */
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void SDL_BApp::ClearID(SDL_BWin *bwin) {
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void SDL_BLooper::ClearID(SDL_BWin *bwin) {
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_SetSDLWindow(NULL, bwin->GetID());
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int32 i = _GetNumWindowSlots() - 1;
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while (i >= 0 && GetSDLWindow(i) == NULL) {
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@@ -32,7 +32,7 @@ extern int SDL_InitBeApp(void);
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extern void SDL_QuitBeApp(void);
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/* Be Application Signature*/
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extern const char *signature;
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extern const char *SDL_signature;
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#ifdef __cplusplus
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@@ -47,6 +47,7 @@ extern "C" {
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#include <vector>
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/* Forward declarations */
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class SDL_BLooper;
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class SDL_BWin;
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/* Message constants */
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@@ -72,32 +73,25 @@ enum ToSDL
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BAPP_SCREEN_CHANGED
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};
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/* Create a descendant of BApplication */
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class SDL_BApp : public BApplication
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extern "C" SDL_BLooper *SDL_Looper;
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/* Create a descendant of BLooper */
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class SDL_BLooper : public BLooper
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{
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public:
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SDL_BApp(const char *signature) : BApplication(signature)
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SDL_BLooper(const char* name) : BLooper(name)
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{
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#ifdef SDL_VIDEO_OPENGL
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_current_context = NULL;
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#endif
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}
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virtual ~SDL_BApp()
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virtual ~SDL_BLooper()
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{
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}
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virtual void RefsReceived(BMessage *message)
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{
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char filePath[512];
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entry_ref entryRef;
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for (int32 i = 0; message->FindRef("refs", i, &entryRef) == B_OK; i++) {
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BPath referencePath = BPath(&entryRef);
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SDL_SendDropFile(NULL, referencePath.Path());
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}
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return;
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}
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/* Event-handling functions */
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virtual void MessageReceived(BMessage *message)
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{
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@@ -168,7 +162,7 @@ class SDL_BApp : public BApplication
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break;
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default:
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BApplication::MessageReceived(message);
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BLooper::MessageReceived(message);
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break;
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}
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}
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@@ -221,7 +215,7 @@ class SDL_BApp : public BApplication
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private:
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/* Event management */
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void _HandleBasicWindowEvent(BMessage *msg, int32 sdlEventType)
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void _HandleBasicWindowEvent(BMessage *msg, SDL_EventType sdlEventType)
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{
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SDL_Window *win;
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int32 winID;
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@@ -124,8 +124,8 @@ class SDL_BWin : public BWindow
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#ifdef SDL_VIDEO_OPENGL
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if (_SDL_GLView) {
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if (((SDL_BApp *)be_app)->GetCurrentContext() == _SDL_GLView)
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((SDL_BApp *)be_app)->SetCurrentContext(NULL);
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if (SDL_Looper->GetCurrentContext() == _SDL_GLView)
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SDL_Looper->SetCurrentContext(NULL);
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if (_SDL_GLView == _cur_view)
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RemoveChild(_SDL_GLView);
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_SDL_GLView = NULL;
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@@ -208,8 +208,8 @@ class SDL_BWin : public BWindow
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{
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Lock();
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if (_SDL_GLView != NULL) {
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if (((SDL_BApp *)be_app)->GetCurrentContext() == _SDL_GLView)
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((SDL_BApp *)be_app)->SetCurrentContext(NULL);
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if (SDL_Looper->GetCurrentContext() == _SDL_GLView)
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SDL_Looper->SetCurrentContext(NULL);
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_SDL_GLView = NULL;
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UpdateCurrentView();
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// _SDL_GLView deleted by HAIKU_GL_DeleteContext
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@@ -571,7 +571,7 @@ class SDL_BWin : public BWindow
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if (keyUtf8 != NULL) {
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msg.AddData("key-utf8", B_INT8_TYPE, (const void *)keyUtf8, len);
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}
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be_app->PostMessage(&msg);
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SDL_Looper->PostMessage(&msg);
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}
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void _RepaintEvent()
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@@ -583,7 +583,7 @@ class SDL_BWin : public BWindow
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void _PostWindowEvent(BMessage &msg)
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{
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msg.AddInt32("window-id", _id);
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be_app->PostMessage(&msg);
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SDL_Looper->PostMessage(&msg);
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}
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/* Command methods (functions called upon by SDL) */
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@@ -39,8 +39,8 @@ static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
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return (SDL_BWin *)(window->driverdata);
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}
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static SDL_INLINE SDL_BApp *_GetBeApp() {
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return (SDL_BApp *)be_app;
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static SDL_INLINE SDL_BLooper *_GetBeLooper() {
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return SDL_Looper;
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}
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int HAIKU_CreateWindowFramebuffer(_THIS, SDL_Window * window,
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@@ -358,7 +358,7 @@ HAIKU_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
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// "2 BApplication objects were created. Only one is allowed."
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std::unique_ptr<BApplication> application;
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if (be_app == NULL) {
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application = std::unique_ptr<BApplication>(new(std::nothrow) BApplication(signature));
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application = std::unique_ptr<BApplication>(new(std::nothrow) BApplication(SDL_signature));
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if (application == NULL) {
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return SDL_SetError("Cannot create the BApplication object. Lack of memory?");
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}
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@@ -52,8 +52,8 @@ static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
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return (SDL_BWin *)(window->driverdata);
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}
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static SDL_INLINE SDL_BApp *_GetBeApp() {
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return (SDL_BApp *)be_app;
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static SDL_INLINE SDL_BLooper *_GetBeLooper() {
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return SDL_Looper;
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}
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static SDL_INLINE display_mode * _ExtractBMode(SDL_DisplayMode *mode) {
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@@ -39,8 +39,8 @@ static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
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return (SDL_BWin *)(window->driverdata);
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}
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static SDL_INLINE SDL_BApp *_GetBeApp() {
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return (SDL_BApp *)be_app;
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static SDL_INLINE SDL_BLooper *_GetBeLooper() {
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return SDL_Looper;
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}
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/* Passing a NULL path means load pointers from the application */
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@@ -97,7 +97,7 @@ int HAIKU_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) {
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return SDL_SetError("MakeCurrent failed");
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}
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}
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_GetBeApp()->SetCurrentContext(glView);
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_GetBeLooper()->SetCurrentContext(glView);
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return 0;
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}
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@@ -138,7 +138,7 @@ SDL_GLContext HAIKU_GL_CreateContext(_THIS, SDL_Window * window) {
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}
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#endif
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bwin->CreateGLView(gl_flags);
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_GetBeApp()->SetCurrentContext(bwin->GetGLView());
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_GetBeLooper()->SetCurrentContext(bwin->GetGLView());
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return (SDL_GLContext)(bwin->GetGLView());
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}
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@@ -37,8 +37,8 @@ static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
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return (SDL_BWin *)(window->driverdata);
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}
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static SDL_INLINE SDL_BApp *_GetBeApp() {
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return (SDL_BApp *)be_app;
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static SDL_INLINE SDL_BLooper *_GetBeLooper() {
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return SDL_Looper;
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}
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static int _InitWindow(_THIS, SDL_Window *window) {
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@@ -72,7 +72,7 @@ static int _InitWindow(_THIS, SDL_Window *window) {
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}
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window->driverdata = (SDL_WindowData *)bwin;
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int32 winID = _GetBeApp()->GetID(window);
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int32 winID = _GetBeLooper()->GetID(window);
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bwin->SetID(winID);
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return 0;
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@@ -206,7 +206,7 @@ void HAIKU_SetWindowMouseGrab(_THIS, SDL_Window * window, SDL_bool grabbed) {
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void HAIKU_DestroyWindow(_THIS, SDL_Window * window) {
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_ToBeWin(window)->LockLooper(); /* This MUST be locked */
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_GetBeApp()->ClearID(_ToBeWin(window));
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_GetBeLooper()->ClearID(_ToBeWin(window));
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_ToBeWin(window)->Quit();
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window->driverdata = NULL;
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}
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Block a user