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https://github.com/libsdl-org/SDL.git
synced 2025-10-16 14:56:00 +00:00
Remove legacy SDL_Audio functions that acts on device id == 1
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@@ -1492,40 +1492,6 @@ static SDL_AudioDeviceID open_audio_device(const char *devname, int iscapture,
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return device->id;
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}
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int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained)
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{
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SDL_AudioDeviceID id = 0;
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/* Start up the audio driver, if necessary. This is legacy behaviour! */
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if (!SDL_WasInit(SDL_INIT_AUDIO)) {
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
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return -1;
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}
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}
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/* SDL_OpenAudio() is legacy and can only act on Device ID #1. */
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if (open_devices[0] != NULL) {
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return SDL_SetError("Audio device is already opened");
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}
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if (obtained) {
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id = open_audio_device(NULL, 0, desired, obtained,
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SDL_AUDIO_ALLOW_ANY_CHANGE, 1);
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} else {
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SDL_AudioSpec _obtained;
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SDL_zero(_obtained);
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id = open_audio_device(NULL, 0, desired, &_obtained, 0, 1);
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/* On successful open, copy calculated values into 'desired'. */
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if (id > 0) {
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desired->size = _obtained.size;
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desired->silence = _obtained.silence;
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}
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}
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SDL_assert((id == 0) || (id == 1));
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return (id == 0) ? -1 : 0;
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}
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SDL_AudioDeviceID
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SDL_OpenAudioDevice(const char *device, int iscapture,
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const SDL_AudioSpec *desired, SDL_AudioSpec *obtained,
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@@ -1550,12 +1516,6 @@ SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid)
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return status;
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}
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SDL_AudioStatus
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SDL_GetAudioStatus(void)
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{
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return SDL_GetAudioDeviceStatus(1);
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}
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void SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
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{
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SDL_AudioDevice *device = get_audio_device(devid);
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@@ -1566,11 +1526,6 @@ void SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
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}
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}
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void SDL_PauseAudio(int pause_on)
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{
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SDL_PauseAudioDevice(1, pause_on);
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}
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void SDL_LockAudioDevice(SDL_AudioDeviceID devid)
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{
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/* Obtain a lock on the mixing buffers */
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@@ -1580,11 +1535,6 @@ void SDL_LockAudioDevice(SDL_AudioDeviceID devid)
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}
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}
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void SDL_LockAudio(void)
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{
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SDL_LockAudioDevice(1);
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}
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void SDL_UnlockAudioDevice(SDL_AudioDeviceID devid)
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{
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/* Obtain a lock on the mixing buffers */
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@@ -1594,21 +1544,11 @@ void SDL_UnlockAudioDevice(SDL_AudioDeviceID devid)
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}
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}
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void SDL_UnlockAudio(void)
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{
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SDL_UnlockAudioDevice(1);
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}
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void SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
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{
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close_audio_device(get_audio_device(devid));
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}
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void SDL_CloseAudio(void)
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{
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SDL_CloseAudioDevice(1);
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}
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void SDL_QuitAudio(void)
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{
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SDL_AudioDeviceID i;
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@@ -1710,15 +1650,3 @@ void SDL_CalculateAudioSpec(SDL_AudioSpec *spec)
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spec->size *= spec->samples;
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}
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/*
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* Moved here from SDL_mixer.c, since it relies on internals of an opened
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* audio device (and is deprecated, by the way!).
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*/
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void SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume)
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{
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/* Mix the user-level audio format */
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SDL_AudioDevice *device = get_audio_device(1);
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if (device != NULL) {
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SDL_MixAudioFormat(dst, src, device->callbackspec.format, len, volume);
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}
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}
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