Remove legacy SDL_Audio functions that acts on device id == 1

This commit is contained in:
Sylvain
2023-01-05 09:57:14 +01:00
committed by Ryan C. Gordon
parent bb34441474
commit 2d7f8d7d51
10 changed files with 64 additions and 334 deletions

View File

@@ -38,7 +38,6 @@ SDL3_0.0.0 {
SDL_ClearError;
SDL_ClearHints;
SDL_ClearQueuedAudio;
SDL_CloseAudio;
SDL_CloseAudioDevice;
SDL_CloseGamepad;
SDL_CloseJoystick;
@@ -150,7 +149,6 @@ SDL3_0.0.0 {
SDL_GetAudioDeviceSpec;
SDL_GetAudioDeviceStatus;
SDL_GetAudioDriver;
SDL_GetAudioStatus;
SDL_GetAudioStreamAvailable;
SDL_GetAudioStreamData;
SDL_GetBasePath;
@@ -448,7 +446,6 @@ SDL3_0.0.0 {
SDL_LoadFunction;
SDL_LoadObject;
SDL_LoadWAV_RW;
SDL_LockAudio;
SDL_LockAudioDevice;
SDL_LockJoysticks;
SDL_LockMutex;
@@ -480,7 +477,6 @@ SDL3_0.0.0 {
SDL_Metal_GetDrawableSize;
SDL_Metal_GetLayer;
SDL_MinimizeWindow;
SDL_MixAudio;
SDL_MixAudioFormat;
SDL_MouseIsHaptic;
SDL_NumHaptics;
@@ -491,13 +487,11 @@ SDL3_0.0.0 {
SDL_OnApplicationWillEnterForeground;
SDL_OnApplicationWillResignActive;
SDL_OnApplicationWillTerminate;
SDL_OpenAudio;
SDL_OpenAudioDevice;
SDL_OpenGamepad;
SDL_OpenJoystick;
SDL_OpenSensor;
SDL_OpenURL;
SDL_PauseAudio;
SDL_PauseAudioDevice;
SDL_PeepEvents;
SDL_PollEvent;
@@ -665,7 +659,6 @@ SDL3_0.0.0 {
SDL_ThreadID;
SDL_TryLockMutex;
SDL_UnloadObject;
SDL_UnlockAudio;
SDL_UnlockAudioDevice;
SDL_UnlockJoysticks;
SDL_UnlockMutex;

View File

@@ -64,7 +64,6 @@
#define SDL_ClearError SDL_ClearError_REAL
#define SDL_ClearHints SDL_ClearHints_REAL
#define SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL
#define SDL_CloseAudio SDL_CloseAudio_REAL
#define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL
#define SDL_CloseGamepad SDL_CloseGamepad_REAL
#define SDL_CloseJoystick SDL_CloseJoystick_REAL
@@ -176,7 +175,6 @@
#define SDL_GetAudioDeviceSpec SDL_GetAudioDeviceSpec_REAL
#define SDL_GetAudioDeviceStatus SDL_GetAudioDeviceStatus_REAL
#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL
#define SDL_GetAudioStatus SDL_GetAudioStatus_REAL
#define SDL_GetAudioStreamAvailable SDL_GetAudioStreamAvailable_REAL
#define SDL_GetAudioStreamData SDL_GetAudioStreamData_REAL
#define SDL_GetBasePath SDL_GetBasePath_REAL
@@ -474,7 +472,6 @@
#define SDL_LoadFunction SDL_LoadFunction_REAL
#define SDL_LoadObject SDL_LoadObject_REAL
#define SDL_LoadWAV_RW SDL_LoadWAV_RW_REAL
#define SDL_LockAudio SDL_LockAudio_REAL
#define SDL_LockAudioDevice SDL_LockAudioDevice_REAL
#define SDL_LockJoysticks SDL_LockJoysticks_REAL
#define SDL_LockMutex SDL_LockMutex_REAL
@@ -506,7 +503,6 @@
#define SDL_Metal_GetDrawableSize SDL_Metal_GetDrawableSize_REAL
#define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL
#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL
#define SDL_MixAudio SDL_MixAudio_REAL
#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
#define SDL_MouseIsHaptic SDL_MouseIsHaptic_REAL
#define SDL_NumHaptics SDL_NumHaptics_REAL
@@ -517,13 +513,11 @@
#define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL
#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_REAL
#define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL
#define SDL_OpenAudio SDL_OpenAudio_REAL
#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL
#define SDL_OpenGamepad SDL_OpenGamepad_REAL
#define SDL_OpenJoystick SDL_OpenJoystick_REAL
#define SDL_OpenSensor SDL_OpenSensor_REAL
#define SDL_OpenURL SDL_OpenURL_REAL
#define SDL_PauseAudio SDL_PauseAudio_REAL
#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
#define SDL_PeepEvents SDL_PeepEvents_REAL
#define SDL_PollEvent SDL_PollEvent_REAL
@@ -691,7 +685,6 @@
#define SDL_ThreadID SDL_ThreadID_REAL
#define SDL_TryLockMutex SDL_TryLockMutex_REAL
#define SDL_UnloadObject SDL_UnloadObject_REAL
#define SDL_UnlockAudio SDL_UnlockAudio_REAL
#define SDL_UnlockAudioDevice SDL_UnlockAudioDevice_REAL
#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL
#define SDL_UnlockMutex SDL_UnlockMutex_REAL

View File

@@ -145,7 +145,6 @@ SDL_DYNAPI_PROC(void,SDL_ClearComposition,(void),(),)
SDL_DYNAPI_PROC(void,SDL_ClearError,(void),(),)
SDL_DYNAPI_PROC(void,SDL_ClearHints,(void),(),)
SDL_DYNAPI_PROC(void,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),)
SDL_DYNAPI_PROC(void,SDL_CloseAudio,(void),(),)
SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),)
SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),)
SDL_DYNAPI_PROC(void,SDL_CloseJoystick,(SDL_Joystick *a),(a),)
@@ -250,7 +249,6 @@ SDL_DYNAPI_PROC(const char*,SDL_GetAudioDeviceName,(int a, int b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetAudioDeviceSpec,(int a, int b, SDL_AudioSpec *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_AudioStatus,SDL_GetAudioDeviceStatus,(SDL_AudioDeviceID a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetAudioDriver,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_AudioStatus,SDL_GetAudioStatus,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_GetAudioStreamAvailable,(SDL_AudioStream *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetAudioStreamData,(SDL_AudioStream *a, void *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(char*,SDL_GetBasePath,(void),(),return)
@@ -541,7 +539,6 @@ SDL_DYNAPI_PROC(void*,SDL_LoadFile_RW,(SDL_RWops *a, size_t *b, int c),(a,b,c),r
SDL_DYNAPI_PROC(void*,SDL_LoadFunction,(void *a, const char *b),(a,b),return)
SDL_DYNAPI_PROC(void*,SDL_LoadObject,(const char *a),(a),return)
SDL_DYNAPI_PROC(SDL_AudioSpec*,SDL_LoadWAV_RW,(SDL_RWops *a, int b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(void,SDL_LockAudio,(void),(),)
SDL_DYNAPI_PROC(void,SDL_LockAudioDevice,(SDL_AudioDeviceID a),(a),)
SDL_DYNAPI_PROC(void,SDL_LockJoysticks,(void),(),)
SDL_DYNAPI_PROC(int,SDL_LockMutex,(SDL_mutex *a),(a),return)
@@ -565,7 +562,6 @@ SDL_DYNAPI_PROC(void,SDL_Metal_DestroyView,(SDL_MetalView a),(a),)
SDL_DYNAPI_PROC(void,SDL_Metal_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),)
SDL_DYNAPI_PROC(void*,SDL_Metal_GetLayer,(SDL_MetalView a),(a),return)
SDL_DYNAPI_PROC(void,SDL_MinimizeWindow,(SDL_Window *a),(a),)
SDL_DYNAPI_PROC(void,SDL_MixAudio,(Uint8 *a, const Uint8 *b, Uint32 c, int d),(a,b,c,d),)
SDL_DYNAPI_PROC(void,SDL_MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e),(a,b,c,d,e),)
SDL_DYNAPI_PROC(int,SDL_MouseIsHaptic,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_NumHaptics,(void),(),return)
@@ -575,13 +571,11 @@ SDL_DYNAPI_PROC(void,SDL_OnApplicationDidReceiveMemoryWarning,(void),(),)
SDL_DYNAPI_PROC(void,SDL_OnApplicationWillEnterForeground,(void),(),)
SDL_DYNAPI_PROC(void,SDL_OnApplicationWillResignActive,(void),(),)
SDL_DYNAPI_PROC(void,SDL_OnApplicationWillTerminate,(void),(),)
SDL_DYNAPI_PROC(int,SDL_OpenAudio,(SDL_AudioSpec *a, SDL_AudioSpec *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_OpenAudioDevice,(const char *a, int b, const SDL_AudioSpec *c, SDL_AudioSpec *d, int e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_OpenGamepad,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_OpenJoystick,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_Sensor*,SDL_OpenSensor,(SDL_SensorID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_PauseAudio,(int a),(a),)
SDL_DYNAPI_PROC(void,SDL_PauseAudioDevice,(SDL_AudioDeviceID a, int b),(a,b),)
SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_eventaction c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_PollEvent,(SDL_Event *a),(a),return)
@@ -745,7 +739,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputShown,(void),(),return)
SDL_DYNAPI_PROC(SDL_threadID,SDL_ThreadID,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_TryLockMutex,(SDL_mutex *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_UnloadObject,(void *a),(a),)
SDL_DYNAPI_PROC(void,SDL_UnlockAudio,(void),(),)
SDL_DYNAPI_PROC(void,SDL_UnlockAudioDevice,(SDL_AudioDeviceID a),(a),)
SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),)
SDL_DYNAPI_PROC(int,SDL_UnlockMutex,(SDL_mutex *a),(a),return)