Remove legacy SDL_Audio functions that acts on device id == 1

This commit is contained in:
Sylvain
2023-01-05 09:57:14 +01:00
committed by Ryan C. Gordon
parent bb34441474
commit 2d7f8d7d51
10 changed files with 64 additions and 334 deletions

View File

@@ -38,7 +38,6 @@ SDL3_0.0.0 {
SDL_ClearError;
SDL_ClearHints;
SDL_ClearQueuedAudio;
SDL_CloseAudio;
SDL_CloseAudioDevice;
SDL_CloseGamepad;
SDL_CloseJoystick;
@@ -150,7 +149,6 @@ SDL3_0.0.0 {
SDL_GetAudioDeviceSpec;
SDL_GetAudioDeviceStatus;
SDL_GetAudioDriver;
SDL_GetAudioStatus;
SDL_GetAudioStreamAvailable;
SDL_GetAudioStreamData;
SDL_GetBasePath;
@@ -448,7 +446,6 @@ SDL3_0.0.0 {
SDL_LoadFunction;
SDL_LoadObject;
SDL_LoadWAV_RW;
SDL_LockAudio;
SDL_LockAudioDevice;
SDL_LockJoysticks;
SDL_LockMutex;
@@ -480,7 +477,6 @@ SDL3_0.0.0 {
SDL_Metal_GetDrawableSize;
SDL_Metal_GetLayer;
SDL_MinimizeWindow;
SDL_MixAudio;
SDL_MixAudioFormat;
SDL_MouseIsHaptic;
SDL_NumHaptics;
@@ -491,13 +487,11 @@ SDL3_0.0.0 {
SDL_OnApplicationWillEnterForeground;
SDL_OnApplicationWillResignActive;
SDL_OnApplicationWillTerminate;
SDL_OpenAudio;
SDL_OpenAudioDevice;
SDL_OpenGamepad;
SDL_OpenJoystick;
SDL_OpenSensor;
SDL_OpenURL;
SDL_PauseAudio;
SDL_PauseAudioDevice;
SDL_PeepEvents;
SDL_PollEvent;
@@ -665,7 +659,6 @@ SDL3_0.0.0 {
SDL_ThreadID;
SDL_TryLockMutex;
SDL_UnloadObject;
SDL_UnlockAudio;
SDL_UnlockAudioDevice;
SDL_UnlockJoysticks;
SDL_UnlockMutex;