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https://github.com/libsdl-org/SDL.git
synced 2025-10-26 12:27:44 +00:00
Removed SlowBlitPixelAccess_Unknown
This wasn't actually set anywhere, and not needed.
This commit is contained in:
@@ -26,7 +26,6 @@
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typedef enum
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typedef enum
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{
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{
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SlowBlitPixelAccess_Unknown,
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SlowBlitPixelAccess_Index8,
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SlowBlitPixelAccess_Index8,
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SlowBlitPixelAccess_RGB,
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SlowBlitPixelAccess_RGB,
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SlowBlitPixelAccess_RGBA,
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SlowBlitPixelAccess_RGBA,
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@@ -95,8 +94,6 @@ void SDL_Blit_Slow(SDL_BlitInfo *info)
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src = (info->src + (srcy * info->src_pitch) + (srcx * srcbpp));
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src = (info->src + (srcy * info->src_pitch) + (srcx * srcbpp));
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switch (src_access) {
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switch (src_access) {
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case SlowBlitPixelAccess_Unknown:
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break;
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case SlowBlitPixelAccess_Index8:
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case SlowBlitPixelAccess_Index8:
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srcpixel = *src;
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srcpixel = *src;
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srcR = src_pal->colors[srcpixel].r;
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srcR = src_pal->colors[srcpixel].r;
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@@ -151,8 +148,6 @@ void SDL_Blit_Slow(SDL_BlitInfo *info)
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}
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}
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if ((flags & (SDL_COPY_BLEND | SDL_COPY_BLEND_PREMULTIPLIED | SDL_COPY_ADD | SDL_COPY_ADD_PREMULTIPLIED | SDL_COPY_MOD | SDL_COPY_MUL))) {
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if ((flags & (SDL_COPY_BLEND | SDL_COPY_BLEND_PREMULTIPLIED | SDL_COPY_ADD | SDL_COPY_ADD_PREMULTIPLIED | SDL_COPY_MOD | SDL_COPY_MUL))) {
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switch (dst_access) {
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switch (dst_access) {
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case SlowBlitPixelAccess_Unknown:
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break;
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case SlowBlitPixelAccess_Index8:
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case SlowBlitPixelAccess_Index8:
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dstpixel = *dst;
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dstpixel = *dst;
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dstR = dst_pal->colors[dstpixel].r;
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dstR = dst_pal->colors[dstpixel].r;
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@@ -279,8 +274,6 @@ void SDL_Blit_Slow(SDL_BlitInfo *info)
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}
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}
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switch (dst_access) {
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switch (dst_access) {
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case SlowBlitPixelAccess_Unknown:
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break;
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case SlowBlitPixelAccess_Index8:
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case SlowBlitPixelAccess_Index8:
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RGB332_FROM_RGB(dstpixel, dstR, dstG, dstB);
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RGB332_FROM_RGB(dstpixel, dstR, dstG, dstB);
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if (info->table) {
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if (info->table) {
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@@ -431,8 +424,6 @@ static void ReadFloatPixel(Uint8 *pixels, SlowBlitPixelAccess access, const SDL_
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float v[4];
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float v[4];
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switch (access) {
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switch (access) {
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case SlowBlitPixelAccess_Unknown:
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break;
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case SlowBlitPixelAccess_Index8:
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case SlowBlitPixelAccess_Index8:
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pixel = *pixels;
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pixel = *pixels;
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fR = (float)pal->colors[pixel].r / 255.0f;
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fR = (float)pal->colors[pixel].r / 255.0f;
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@@ -616,8 +607,6 @@ static void WriteFloatPixel(Uint8 *pixels, SlowBlitPixelAccess access, const SDL
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}
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}
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switch (access) {
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switch (access) {
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case SlowBlitPixelAccess_Unknown:
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break;
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case SlowBlitPixelAccess_Index8:
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case SlowBlitPixelAccess_Index8:
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R = (Uint8)SDL_roundf(SDL_clamp(fR, 0.0f, 1.0f) * 7.0f);
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R = (Uint8)SDL_roundf(SDL_clamp(fR, 0.0f, 1.0f) * 7.0f);
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G = (Uint8)SDL_roundf(SDL_clamp(fG, 0.0f, 1.0f) * 7.0f);
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G = (Uint8)SDL_roundf(SDL_clamp(fG, 0.0f, 1.0f) * 7.0f);
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