SDL API renaming: SDL_sensor.h

Fixes https://github.com/libsdl-org/SDL/issues/6888
This commit is contained in:
Sam Lantinga
2022-12-27 06:23:39 -08:00
parent 0d54115235
commit 2db699f48e
12 changed files with 152 additions and 90 deletions

View File

@@ -651,20 +651,20 @@ SDL3_0.0.0 {
SDL_Error;
SDL_LockSensors;
SDL_UnlockSensors;
SDL_NumSensors;
SDL_SensorGetDeviceName;
SDL_SensorGetDeviceType;
SDL_SensorGetDeviceNonPortableType;
SDL_SensorGetDeviceInstanceID;
SDL_SensorOpen;
SDL_SensorFromInstanceID;
SDL_SensorGetName;
SDL_SensorGetType;
SDL_SensorGetNonPortableType;
SDL_SensorGetInstanceID;
SDL_SensorGetData;
SDL_SensorClose;
SDL_SensorUpdate;
SDL_GetNumSensors;
SDL_GetSensorDeviceName;
SDL_GetSensorDeviceType;
SDL_GetSensorDeviceNonPortableType;
SDL_GetSensorDeviceInstanceID;
SDL_OpenSensor;
SDL_GetSensorFromInstanceID;
SDL_GetSensorName;
SDL_GetSensorType;
SDL_GetSensorNonPortableType;
SDL_GetSensorInstanceID;
SDL_GetSensorData;
SDL_CloseSensor;
SDL_UpdateSensors;
SDL_SetHintWithPriority;
SDL_SetHint;
SDL_ResetHint;

View File

@@ -652,20 +652,20 @@
#define SDL_wcsdup SDL_wcsdup_REAL
#define SDL_GameControllerRumble SDL_GameControllerRumble_REAL
#define SDL_RumbleJoystick SDL_RumbleJoystick_REAL
#define SDL_NumSensors SDL_NumSensors_REAL
#define SDL_SensorGetDeviceName SDL_SensorGetDeviceName_REAL
#define SDL_SensorGetDeviceType SDL_SensorGetDeviceType_REAL
#define SDL_SensorGetDeviceNonPortableType SDL_SensorGetDeviceNonPortableType_REAL
#define SDL_SensorGetDeviceInstanceID SDL_SensorGetDeviceInstanceID_REAL
#define SDL_SensorOpen SDL_SensorOpen_REAL
#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_REAL
#define SDL_SensorGetName SDL_SensorGetName_REAL
#define SDL_SensorGetType SDL_SensorGetType_REAL
#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_REAL
#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_REAL
#define SDL_SensorGetData SDL_SensorGetData_REAL
#define SDL_SensorClose SDL_SensorClose_REAL
#define SDL_SensorUpdate SDL_SensorUpdate_REAL
#define SDL_GetNumSensors SDL_GetNumSensors_REAL
#define SDL_GetSensorDeviceName SDL_GetSensorDeviceName_REAL
#define SDL_GetSensorDeviceType SDL_GetSensorDeviceType_REAL
#define SDL_GetSensorDeviceNonPortableType SDL_GetSensorDeviceNonPortableType_REAL
#define SDL_GetSensorDeviceInstanceID SDL_GetSensorDeviceInstanceID_REAL
#define SDL_OpenSensor SDL_OpenSensor_REAL
#define SDL_GetSensorFromInstanceID SDL_GetSensorFromInstanceID_REAL
#define SDL_GetSensorName SDL_GetSensorName_REAL
#define SDL_GetSensorType SDL_GetSensorType_REAL
#define SDL_GetSensorNonPortableType SDL_GetSensorNonPortableType_REAL
#define SDL_GetSensorInstanceID SDL_GetSensorInstanceID_REAL
#define SDL_GetSensorData SDL_GetSensorData_REAL
#define SDL_CloseSensor SDL_CloseSensor_REAL
#define SDL_UpdateSensors SDL_UpdateSensors_REAL
#define SDL_IsTablet SDL_IsTablet_REAL
#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_REAL
#define SDL_HasColorKey SDL_HasColorKey_REAL

View File

@@ -693,20 +693,20 @@ SDL_DYNAPI_PROC(float,SDL_expf,(float a),(a),return)
SDL_DYNAPI_PROC(wchar_t*,SDL_wcsdup,(const wchar_t *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GameControllerRumble,(SDL_GameController *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_NumSensors,(void),(),return)
SDL_DYNAPI_PROC(const char*,SDL_SensorGetDeviceName,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_SensorType,SDL_SensorGetDeviceType,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SensorGetDeviceNonPortableType,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_SensorID,SDL_SensorGetDeviceInstanceID,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_Sensor*,SDL_SensorOpen,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_Sensor*,SDL_SensorFromInstanceID,(SDL_SensorID a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_SensorGetName,(SDL_Sensor *a),(a),return)
SDL_DYNAPI_PROC(SDL_SensorType,SDL_SensorGetType,(SDL_Sensor *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SensorGetNonPortableType,(SDL_Sensor *a),(a),return)
SDL_DYNAPI_PROC(SDL_SensorID,SDL_SensorGetInstanceID,(SDL_Sensor *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SensorGetData,(SDL_Sensor *a, float *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(void,SDL_SensorClose,(SDL_Sensor *a),(a),)
SDL_DYNAPI_PROC(void,SDL_SensorUpdate,(void),(),)
SDL_DYNAPI_PROC(int,SDL_GetNumSensors,(void),(),return)
SDL_DYNAPI_PROC(const char*,SDL_GetSensorDeviceName,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorDeviceType,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetSensorDeviceNonPortableType,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorDeviceInstanceID,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_Sensor*,SDL_OpenSensor,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromInstanceID,(SDL_SensorID a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetSensorName,(SDL_Sensor *a),(a),return)
SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorType,(SDL_Sensor *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableType,(SDL_Sensor *a),(a),return)
SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorInstanceID,(SDL_Sensor *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetSensorData,(SDL_Sensor *a, float *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),)
SDL_DYNAPI_PROC(void,SDL_UpdateSensors,(void),(),)
SDL_DYNAPI_PROC(SDL_bool,SDL_IsTablet,(void),(),return)
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetDisplayOrientation,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasColorKey,(SDL_Surface *a),(a),return)