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https://github.com/libsdl-org/SDL.git
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SDL API renaming: SDL_sensor.h
Fixes https://github.com/libsdl-org/SDL/issues/6888
This commit is contained in:
@@ -651,20 +651,20 @@ SDL3_0.0.0 {
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SDL_Error;
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SDL_LockSensors;
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SDL_UnlockSensors;
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SDL_NumSensors;
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SDL_SensorGetDeviceName;
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SDL_SensorGetDeviceType;
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SDL_SensorGetDeviceNonPortableType;
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SDL_SensorGetDeviceInstanceID;
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SDL_SensorOpen;
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SDL_SensorFromInstanceID;
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SDL_SensorGetName;
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SDL_SensorGetType;
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SDL_SensorGetNonPortableType;
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SDL_SensorGetInstanceID;
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SDL_SensorGetData;
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SDL_SensorClose;
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SDL_SensorUpdate;
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SDL_GetNumSensors;
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SDL_GetSensorDeviceName;
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SDL_GetSensorDeviceType;
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SDL_GetSensorDeviceNonPortableType;
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SDL_GetSensorDeviceInstanceID;
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SDL_OpenSensor;
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SDL_GetSensorFromInstanceID;
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SDL_GetSensorName;
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SDL_GetSensorType;
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SDL_GetSensorNonPortableType;
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SDL_GetSensorInstanceID;
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SDL_GetSensorData;
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SDL_CloseSensor;
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SDL_UpdateSensors;
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SDL_SetHintWithPriority;
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SDL_SetHint;
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SDL_ResetHint;
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@@ -652,20 +652,20 @@
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#define SDL_wcsdup SDL_wcsdup_REAL
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#define SDL_GameControllerRumble SDL_GameControllerRumble_REAL
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#define SDL_RumbleJoystick SDL_RumbleJoystick_REAL
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#define SDL_NumSensors SDL_NumSensors_REAL
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#define SDL_SensorGetDeviceName SDL_SensorGetDeviceName_REAL
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#define SDL_SensorGetDeviceType SDL_SensorGetDeviceType_REAL
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#define SDL_SensorGetDeviceNonPortableType SDL_SensorGetDeviceNonPortableType_REAL
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#define SDL_SensorGetDeviceInstanceID SDL_SensorGetDeviceInstanceID_REAL
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#define SDL_SensorOpen SDL_SensorOpen_REAL
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#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_REAL
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#define SDL_SensorGetName SDL_SensorGetName_REAL
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#define SDL_SensorGetType SDL_SensorGetType_REAL
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#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_REAL
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#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_REAL
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#define SDL_SensorGetData SDL_SensorGetData_REAL
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#define SDL_SensorClose SDL_SensorClose_REAL
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#define SDL_SensorUpdate SDL_SensorUpdate_REAL
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#define SDL_GetNumSensors SDL_GetNumSensors_REAL
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#define SDL_GetSensorDeviceName SDL_GetSensorDeviceName_REAL
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#define SDL_GetSensorDeviceType SDL_GetSensorDeviceType_REAL
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#define SDL_GetSensorDeviceNonPortableType SDL_GetSensorDeviceNonPortableType_REAL
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#define SDL_GetSensorDeviceInstanceID SDL_GetSensorDeviceInstanceID_REAL
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#define SDL_OpenSensor SDL_OpenSensor_REAL
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#define SDL_GetSensorFromInstanceID SDL_GetSensorFromInstanceID_REAL
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#define SDL_GetSensorName SDL_GetSensorName_REAL
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#define SDL_GetSensorType SDL_GetSensorType_REAL
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#define SDL_GetSensorNonPortableType SDL_GetSensorNonPortableType_REAL
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#define SDL_GetSensorInstanceID SDL_GetSensorInstanceID_REAL
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#define SDL_GetSensorData SDL_GetSensorData_REAL
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#define SDL_CloseSensor SDL_CloseSensor_REAL
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#define SDL_UpdateSensors SDL_UpdateSensors_REAL
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#define SDL_IsTablet SDL_IsTablet_REAL
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#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_REAL
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#define SDL_HasColorKey SDL_HasColorKey_REAL
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@@ -693,20 +693,20 @@ SDL_DYNAPI_PROC(float,SDL_expf,(float a),(a),return)
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SDL_DYNAPI_PROC(wchar_t*,SDL_wcsdup,(const wchar_t *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GameControllerRumble,(SDL_GameController *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_NumSensors,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_SensorGetDeviceName,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_SensorType,SDL_SensorGetDeviceType,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SensorGetDeviceNonPortableType,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_SensorID,SDL_SensorGetDeviceInstanceID,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_Sensor*,SDL_SensorOpen,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_Sensor*,SDL_SensorFromInstanceID,(SDL_SensorID a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_SensorGetName,(SDL_Sensor *a),(a),return)
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SDL_DYNAPI_PROC(SDL_SensorType,SDL_SensorGetType,(SDL_Sensor *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SensorGetNonPortableType,(SDL_Sensor *a),(a),return)
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SDL_DYNAPI_PROC(SDL_SensorID,SDL_SensorGetInstanceID,(SDL_Sensor *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SensorGetData,(SDL_Sensor *a, float *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(void,SDL_SensorClose,(SDL_Sensor *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_SensorUpdate,(void),(),)
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SDL_DYNAPI_PROC(int,SDL_GetNumSensors,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetSensorDeviceName,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorDeviceType,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetSensorDeviceNonPortableType,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorDeviceInstanceID,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_Sensor*,SDL_OpenSensor,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromInstanceID,(SDL_SensorID a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetSensorName,(SDL_Sensor *a),(a),return)
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SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorType,(SDL_Sensor *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableType,(SDL_Sensor *a),(a),return)
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SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorInstanceID,(SDL_Sensor *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetSensorData,(SDL_Sensor *a, float *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_UpdateSensors,(void),(),)
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SDL_DYNAPI_PROC(SDL_bool,SDL_IsTablet,(void),(),return)
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SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetDisplayOrientation,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasColorKey,(SDL_Surface *a),(a),return)
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