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Add Android support for relative mouse mode to SDL.
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@@ -688,6 +688,7 @@ static SDL_bool
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ShouldUseRelativeModeWarp(SDL_Mouse *mouse)
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{
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if (!mouse->SetRelativeMouseMode) {
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SDL_assert(mouse->WarpMouse); /* Need this functionality for relative mode warp implementation */
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return SDL_TRUE;
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}
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