diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index a7e3fd096f..69bf515c58 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -1932,7 +1932,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_RenderTextureTiled(SDL_Renderer *renderer, S * \param left_width the width, in pixels, of the left corners in `srcrect`. * \param right_width the width, in pixels, of the right corners in `srcrect`. * \param top_height the height, in pixels, of the top corners in `srcrect`. - * \param bottom_height the height, in pixels, of the bottom corners in `srcrect`. + * \param bottom_height the height, in pixels, of the bottom corners in + * `srcrect`. * \param scale the scale used to transform the corner of `srcrect` into the * corner of `dstrect`, or 0.0f for an unscaled copy. * \param dstrect a pointer to the destination rectangle, or NULL for the diff --git a/include/SDL3/SDL_surface.h b/include/SDL3/SDL_surface.h index 7a941d27dc..552b0acc10 100644 --- a/include/SDL3/SDL_surface.h +++ b/include/SDL3/SDL_surface.h @@ -1105,11 +1105,11 @@ extern SDL_DECLSPEC int SDLCALL SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, * Perform a scaled blit using the 9-grid algorithm to a destination surface, * which may be of a different format. * - * The pixels in the source surface are split into a 3x3 grid, using the different - * corner sizes for each corner, and the sides and center making up the - * remaining pixels. The corners are then scaled using `scale` and fit into - * the corners of the destination rectangle. The sides and center are then - * stretched into place to cover the remaining destination rectangle. + * The pixels in the source surface are split into a 3x3 grid, using the + * different corner sizes for each corner, and the sides and center making up + * the remaining pixels. The corners are then scaled using `scale` and fit + * into the corners of the destination rectangle. The sides and center are + * then stretched into place to cover the remaining destination rectangle. * * \param src the SDL_Surface structure to be copied from. * \param srcrect the SDL_Rect structure representing the rectangle to be used @@ -1117,7 +1117,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, * \param left_width the width, in pixels, of the left corners in `srcrect`. * \param right_width the width, in pixels, of the right corners in `srcrect`. * \param top_height the height, in pixels, of the top corners in `srcrect`. - * \param bottom_height the height, in pixels, of the bottom corners in `srcrect`. + * \param bottom_height the height, in pixels, of the bottom corners in + * `srcrect`. * \param scale the scale used to transform the corner of `srcrect` into the * corner of `dstrect`, or 0.0f for an unscaled blit. * \param scaleMode scale algorithm to be used.