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Added SDL_GetGamepadPowerLevel() to get the power level directly from a gamepad
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@@ -870,6 +870,7 @@ SDL3_0.0.0 {
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SDL_wcstol;
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SDL_ClearClipboardData;
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SDL_GetGamepadInstanceID;
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SDL_GetGamepadPowerLevel;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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