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https://github.com/libsdl-org/SDL.git
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Add the SDL_GPU API
Project Lead: Evan Hemsley <evan@moonside.games> Co-designer, Metal Port, Console Ports: Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com> Production, QA, Debug: Co-authored-by: Ethan Lee <flibitijibibo@gmail.com> SDL_Render Driver, Bugfixes: Co-authored-by: Andrei Alexeyev <akari@taisei-project.org> Additional D3D12 Programming, Bugfixes: Co-authored-by: Bart van der Werf <bluelive@gmail.com> Bugfixes and Feedback: Co-authored-by: Zakary Strange <zakarystrange@gmail.com> Co-authored-by: meyraud705 <meyraud705@gmail.com> Co-authored-by: Joshua T. Fisher <playmer@gmail.com> Co-authored-by: Topi Ritala <ritalat@fastmail.com> Co-authored-by: David Gow <david@ingeniumdigital.com> Original API Proposal: Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
This commit is contained in:
@@ -254,6 +254,7 @@
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<ClInclude Include="..\..\include\SDL3\SDL_events.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_filesystem.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_gamepad.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_gpu.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
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@@ -348,6 +349,8 @@
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<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
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<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
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<ClInclude Include="..\..\src\filesystem\SDL_sysfilesystem.h" />
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<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
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<ClInclude Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan_vkfuncs.h" />
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
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@@ -408,6 +411,10 @@
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<ClCompile Include="..\..\src\dialog\SDL_dialog_utils.c" />
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<ClCompile Include="..\..\src\filesystem\SDL_filesystem.c" />
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<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfsops.c" />
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<ClCompile Include="..\..\src\gpu\SDL_gpu.c" />
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<ClCompile Include="..\..\src\gpu\d3d11\SDL_gpu_d3d11.c" />
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<ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c" />
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<ClCompile Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan.c" />
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<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
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<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
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<ClCompile Include="..\..\src\main\SDL_runapp.c" />
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@@ -198,6 +198,8 @@
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</Filter>
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<Filter Include="time\windows">
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<UniqueIdentifier>{0000d7fda065b13b0ca4ab262c380000}</UniqueIdentifier>
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<Filter Include="gpu">
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<UniqueIdentifier>{098fbef9-d8a0-4b3b-b57b-d157d395335d}</UniqueIdentifier>
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</Filter>
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<Filter Include="dialog">
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<UniqueIdentifier>{00008dfdfa0190856fbf3c7db52d0000}</UniqueIdentifier>
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@@ -907,6 +909,14 @@
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</ClInclude>
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<ClInclude Include="..\..\src\video\offscreen\SDL_offscreenwindow.h">
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<Filter>video\offscreen</Filter>
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<ClInclude Include="..\..\include\SDL3\SDL_gpu.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h">
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<Filter>gpu</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan_vkfuncs.h">
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<Filter>gpu</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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@@ -1562,6 +1572,18 @@
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<ClCompile Include="..\..\src\video\offscreen\SDL_offscreenwindow.c">
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<Filter>video\offscreen</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\gpu\SDL_gpu.c">
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<Filter>gpu</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\gpu\d3d11\SDL_gpu_d3d11.c">
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<Filter>gpu</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c">
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<Filter>gpu</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan.c">
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<Filter>gpu</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\src\core\windows\version.rc" />
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