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Add the SDL_GPU API
Project Lead: Evan Hemsley <evan@moonside.games> Co-designer, Metal Port, Console Ports: Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com> Production, QA, Debug: Co-authored-by: Ethan Lee <flibitijibibo@gmail.com> SDL_Render Driver, Bugfixes: Co-authored-by: Andrei Alexeyev <akari@taisei-project.org> Additional D3D12 Programming, Bugfixes: Co-authored-by: Bart van der Werf <bluelive@gmail.com> Bugfixes and Feedback: Co-authored-by: Zakary Strange <zakarystrange@gmail.com> Co-authored-by: meyraud705 <meyraud705@gmail.com> Co-authored-by: Joshua T. Fisher <playmer@gmail.com> Co-authored-by: Topi Ritala <ritalat@fastmail.com> Co-authored-by: David Gow <david@ingeniumdigital.com> Original API Proposal: Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
This commit is contained in:
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src/gpu/vulkan/SDL_gpu_vulkan.c
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11797
src/gpu/vulkan/SDL_gpu_vulkan.c
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src/gpu/vulkan/SDL_gpu_vulkan_vkfuncs.h
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src/gpu/vulkan/SDL_gpu_vulkan_vkfuncs.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/*
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* Global functions from the Vulkan Loader
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*/
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#ifndef VULKAN_GLOBAL_FUNCTION
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#define VULKAN_GLOBAL_FUNCTION(name)
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#endif
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VULKAN_GLOBAL_FUNCTION(vkCreateInstance)
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VULKAN_GLOBAL_FUNCTION(vkEnumerateInstanceExtensionProperties)
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VULKAN_GLOBAL_FUNCTION(vkEnumerateInstanceLayerProperties)
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/*
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* vkInstance, created by global vkCreateInstance function
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*/
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#ifndef VULKAN_INSTANCE_FUNCTION
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#define VULKAN_INSTANCE_FUNCTION(name)
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#endif
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// Vulkan 1.0
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VULKAN_INSTANCE_FUNCTION(vkGetDeviceProcAddr)
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VULKAN_INSTANCE_FUNCTION(vkCreateDevice)
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VULKAN_INSTANCE_FUNCTION(vkDestroyInstance)
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VULKAN_INSTANCE_FUNCTION(vkEnumerateDeviceExtensionProperties)
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VULKAN_INSTANCE_FUNCTION(vkEnumeratePhysicalDevices)
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VULKAN_INSTANCE_FUNCTION(vkGetPhysicalDeviceFeatures)
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VULKAN_INSTANCE_FUNCTION(vkGetPhysicalDeviceQueueFamilyProperties)
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VULKAN_INSTANCE_FUNCTION(vkGetPhysicalDeviceFormatProperties)
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VULKAN_INSTANCE_FUNCTION(vkGetPhysicalDeviceImageFormatProperties)
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VULKAN_INSTANCE_FUNCTION(vkGetPhysicalDeviceMemoryProperties)
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VULKAN_INSTANCE_FUNCTION(vkGetPhysicalDeviceProperties)
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// VK_KHR_get_physical_device_properties2, needed for KHR_driver_properties
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VULKAN_INSTANCE_FUNCTION(vkGetPhysicalDeviceProperties2KHR)
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// VK_KHR_surface
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VULKAN_INSTANCE_FUNCTION(vkDestroySurfaceKHR)
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VULKAN_INSTANCE_FUNCTION(vkGetPhysicalDeviceSurfaceCapabilitiesKHR)
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VULKAN_INSTANCE_FUNCTION(vkGetPhysicalDeviceSurfaceFormatsKHR)
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VULKAN_INSTANCE_FUNCTION(vkGetPhysicalDeviceSurfacePresentModesKHR)
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VULKAN_INSTANCE_FUNCTION(vkGetPhysicalDeviceSurfaceSupportKHR)
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// VK_EXT_debug_utils
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VULKAN_INSTANCE_FUNCTION(vkCmdBeginDebugUtilsLabelEXT)
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VULKAN_INSTANCE_FUNCTION(vkSetDebugUtilsObjectNameEXT)
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VULKAN_INSTANCE_FUNCTION(vkCmdEndDebugUtilsLabelEXT)
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VULKAN_INSTANCE_FUNCTION(vkCmdInsertDebugUtilsLabelEXT)
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/*
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* vkDevice, created by a vkInstance
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*/
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#ifndef VULKAN_DEVICE_FUNCTION
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#define VULKAN_DEVICE_FUNCTION(name)
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#endif
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// Vulkan 1.0
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VULKAN_DEVICE_FUNCTION(vkAllocateCommandBuffers)
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VULKAN_DEVICE_FUNCTION(vkAllocateDescriptorSets)
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VULKAN_DEVICE_FUNCTION(vkAllocateMemory)
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VULKAN_DEVICE_FUNCTION(vkBeginCommandBuffer)
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VULKAN_DEVICE_FUNCTION(vkBindBufferMemory)
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VULKAN_DEVICE_FUNCTION(vkBindImageMemory)
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VULKAN_DEVICE_FUNCTION(vkCmdBeginRenderPass)
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VULKAN_DEVICE_FUNCTION(vkCmdBindDescriptorSets)
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VULKAN_DEVICE_FUNCTION(vkCmdBindIndexBuffer)
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VULKAN_DEVICE_FUNCTION(vkCmdBindPipeline)
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VULKAN_DEVICE_FUNCTION(vkCmdBindVertexBuffers)
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VULKAN_DEVICE_FUNCTION(vkCmdBlitImage)
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VULKAN_DEVICE_FUNCTION(vkCmdClearAttachments)
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VULKAN_DEVICE_FUNCTION(vkCmdClearColorImage)
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VULKAN_DEVICE_FUNCTION(vkCmdClearDepthStencilImage)
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VULKAN_DEVICE_FUNCTION(vkCmdCopyBuffer)
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VULKAN_DEVICE_FUNCTION(vkCmdCopyImage)
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VULKAN_DEVICE_FUNCTION(vkCmdCopyBufferToImage)
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VULKAN_DEVICE_FUNCTION(vkCmdCopyImageToBuffer)
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VULKAN_DEVICE_FUNCTION(vkCmdDispatch)
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VULKAN_DEVICE_FUNCTION(vkCmdDispatchIndirect)
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VULKAN_DEVICE_FUNCTION(vkCmdDraw)
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VULKAN_DEVICE_FUNCTION(vkCmdDrawIndexed)
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VULKAN_DEVICE_FUNCTION(vkCmdDrawIndexedIndirect)
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VULKAN_DEVICE_FUNCTION(vkCmdDrawIndirect)
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VULKAN_DEVICE_FUNCTION(vkCmdEndRenderPass)
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VULKAN_DEVICE_FUNCTION(vkCmdPipelineBarrier)
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VULKAN_DEVICE_FUNCTION(vkCmdResolveImage)
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VULKAN_DEVICE_FUNCTION(vkCmdSetBlendConstants)
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VULKAN_DEVICE_FUNCTION(vkCmdSetDepthBias)
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VULKAN_DEVICE_FUNCTION(vkCmdSetScissor)
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VULKAN_DEVICE_FUNCTION(vkCmdSetStencilReference)
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VULKAN_DEVICE_FUNCTION(vkCmdSetViewport)
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VULKAN_DEVICE_FUNCTION(vkCreateBuffer)
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VULKAN_DEVICE_FUNCTION(vkCreateCommandPool)
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VULKAN_DEVICE_FUNCTION(vkCreateDescriptorPool)
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VULKAN_DEVICE_FUNCTION(vkCreateDescriptorSetLayout)
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VULKAN_DEVICE_FUNCTION(vkCreateFence)
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VULKAN_DEVICE_FUNCTION(vkCreateFramebuffer)
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VULKAN_DEVICE_FUNCTION(vkCreateComputePipelines)
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VULKAN_DEVICE_FUNCTION(vkCreateGraphicsPipelines)
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VULKAN_DEVICE_FUNCTION(vkCreateImage)
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VULKAN_DEVICE_FUNCTION(vkCreateImageView)
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VULKAN_DEVICE_FUNCTION(vkCreatePipelineCache)
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VULKAN_DEVICE_FUNCTION(vkCreatePipelineLayout)
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VULKAN_DEVICE_FUNCTION(vkCreateRenderPass)
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VULKAN_DEVICE_FUNCTION(vkCreateSampler)
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VULKAN_DEVICE_FUNCTION(vkCreateSemaphore)
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VULKAN_DEVICE_FUNCTION(vkCreateShaderModule)
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VULKAN_DEVICE_FUNCTION(vkDestroyBuffer)
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VULKAN_DEVICE_FUNCTION(vkDestroyCommandPool)
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VULKAN_DEVICE_FUNCTION(vkDestroyDescriptorPool)
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VULKAN_DEVICE_FUNCTION(vkDestroyDescriptorSetLayout)
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VULKAN_DEVICE_FUNCTION(vkDestroyDevice)
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VULKAN_DEVICE_FUNCTION(vkDestroyFence)
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VULKAN_DEVICE_FUNCTION(vkDestroyFramebuffer)
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VULKAN_DEVICE_FUNCTION(vkDestroyImage)
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VULKAN_DEVICE_FUNCTION(vkDestroyImageView)
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VULKAN_DEVICE_FUNCTION(vkDestroyPipeline)
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VULKAN_DEVICE_FUNCTION(vkDestroyPipelineCache)
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VULKAN_DEVICE_FUNCTION(vkDestroyPipelineLayout)
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VULKAN_DEVICE_FUNCTION(vkDestroyRenderPass)
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VULKAN_DEVICE_FUNCTION(vkDestroySampler)
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VULKAN_DEVICE_FUNCTION(vkDestroySemaphore)
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VULKAN_DEVICE_FUNCTION(vkDestroyShaderModule)
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VULKAN_DEVICE_FUNCTION(vkDeviceWaitIdle)
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VULKAN_DEVICE_FUNCTION(vkEndCommandBuffer)
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VULKAN_DEVICE_FUNCTION(vkFreeCommandBuffers)
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VULKAN_DEVICE_FUNCTION(vkFreeMemory)
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VULKAN_DEVICE_FUNCTION(vkGetDeviceQueue)
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VULKAN_DEVICE_FUNCTION(vkGetPipelineCacheData)
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VULKAN_DEVICE_FUNCTION(vkGetFenceStatus)
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VULKAN_DEVICE_FUNCTION(vkGetBufferMemoryRequirements)
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VULKAN_DEVICE_FUNCTION(vkGetImageMemoryRequirements)
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VULKAN_DEVICE_FUNCTION(vkMapMemory)
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VULKAN_DEVICE_FUNCTION(vkQueueSubmit)
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VULKAN_DEVICE_FUNCTION(vkQueueWaitIdle)
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VULKAN_DEVICE_FUNCTION(vkResetCommandBuffer)
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VULKAN_DEVICE_FUNCTION(vkResetCommandPool)
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VULKAN_DEVICE_FUNCTION(vkResetDescriptorPool)
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VULKAN_DEVICE_FUNCTION(vkResetFences)
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VULKAN_DEVICE_FUNCTION(vkUnmapMemory)
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VULKAN_DEVICE_FUNCTION(vkUpdateDescriptorSets)
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VULKAN_DEVICE_FUNCTION(vkWaitForFences)
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// VK_KHR_swapchain
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VULKAN_DEVICE_FUNCTION(vkAcquireNextImageKHR)
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VULKAN_DEVICE_FUNCTION(vkCreateSwapchainKHR)
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VULKAN_DEVICE_FUNCTION(vkDestroySwapchainKHR)
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VULKAN_DEVICE_FUNCTION(vkQueuePresentKHR)
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VULKAN_DEVICE_FUNCTION(vkGetSwapchainImagesKHR)
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/*
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* Redefine these every time you include this header!
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*/
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#undef VULKAN_GLOBAL_FUNCTION
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#undef VULKAN_INSTANCE_FUNCTION
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#undef VULKAN_DEVICE_FUNCTION
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