Add the SDL_GPU API

Project Lead: Evan Hemsley <evan@moonside.games>

Co-designer, Metal Port, Console Ports:

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>

Production, QA, Debug:

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>

SDL_Render Driver, Bugfixes:

Co-authored-by: Andrei Alexeyev <akari@taisei-project.org>

Additional D3D12 Programming, Bugfixes:

Co-authored-by: Bart van der Werf <bluelive@gmail.com>

Bugfixes and Feedback:

Co-authored-by: Zakary Strange <zakarystrange@gmail.com>
Co-authored-by: meyraud705 <meyraud705@gmail.com>
Co-authored-by: Joshua T. Fisher <playmer@gmail.com>
Co-authored-by: Topi Ritala <ritalat@fastmail.com>
Co-authored-by: David Gow <david@ingeniumdigital.com>

Original API Proposal:

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
This commit is contained in:
cosmonaut
2024-03-18 11:43:23 -07:00
committed by Sam Lantinga
parent 8ddb099d3e
commit 2e7d5bb429
96 changed files with 60218 additions and 66 deletions

View File

@@ -401,6 +401,7 @@ add_sdl_test_executable(testcontroller TESTUTILS SOURCES testcontroller.c gamepa
add_sdl_test_executable(testgeometry TESTUTILS SOURCES testgeometry.c)
add_sdl_test_executable(testgl SOURCES testgl.c)
add_sdl_test_executable(testgles SOURCES testgles.c)
add_sdl_test_executable(testgpu_spinning_cube SOURCES testgpu_spinning_cube.c)
if(ANDROID)
target_link_libraries(testgles PRIVATE GLESv1_CM)
elseif(IOS OR TVOS)

103
test/testgpu/build-shaders.sh Executable file
View File

@@ -0,0 +1,103 @@
# Rebuilds the shaders needed for the GPU cube test.
# For SPIR-V: requires glslangValidator and spirv-cross, which can be obtained from the LunarG Vulkan SDK.
# For DXBC compilation: requires FXC, which is part of the Windows SDK.
# For DXIL compilation, requires DXC, which can be obtained via the Windows SDK or via here: https://github.com/microsoft/DirectXShaderCompiler/releases
# For Metal compilation: requires Xcode
# On Windows, run this via Git Bash.
# To add the Windows SDK (FXC/DXC) to your path, run the command:
# `export PATH=$PATH:/c/Program\ Files\ \(x86\)/Windows\ Kits/10/bin/x.x.x.x/x64/`
export MSYS_NO_PATHCONV=1
# SPIR-V
glslangValidator cube.glsl -V -S vert -o cube.vert.spv --quiet -DVERTEX
glslangValidator cube.glsl -V -S frag -o cube.frag.spv --quiet
xxd -i cube.vert.spv | perl -w -p -e 's/\Aunsigned /const unsigned /;' > cube.vert.h
xxd -i cube.frag.spv | perl -w -p -e 's/\Aunsigned /const unsigned /;' > cube.frag.h
cat cube.vert.h cube.frag.h > testgpu_spirv.h
rm -f cube.vert.h cube.frag.h cube.vert.spv cube.frag.spv
# Platform-specific compilation
if [[ "$OSTYPE" == "darwin"* ]]; then
# FIXME: Needs to be updated!
# Xcode
generate_shaders()
{
fileplatform=$1
compileplatform=$2
sdkplatform=$3
minversion=$4
xcrun -sdk $sdkplatform metal -c -std=$compileplatform-metal1.1 -m$sdkplatform-version-min=$minversion -Wall -O3 -DVERTEX=1 -o ./cube.vert.air ./cube.metal || exit $?
xcrun -sdk $sdkplatform metal -c -std=$compileplatform-metal1.1 -m$sdkplatform-version-min=$minversion -Wall -O3 -o ./cube.frag.air ./cube.metal || exit $?
xcrun -sdk $sdkplatform metallib -o cube.vert.metallib cube.vert.air || exit $?
xcrun -sdk $sdkplatform metallib -o cube.frag.metallib cube.frag.air || exit $?
xxd -i cube.vert.metallib | perl -w -p -e 's/\Aunsigned /const unsigned /;' >./cube.vert_$fileplatform.h
xxd -i cube.frag.metallib | perl -w -p -e 's/\Aunsigned /const unsigned /;' >./cube.frag_$fileplatform.h
rm -f cube.vert.air cube.vert.metallib
rm -f cube.frag.air cube.frag.metallib
}
generate_shaders macos macos macosx 10.11
generate_shaders ios ios iphoneos 8.0
generate_shaders iphonesimulator ios iphonesimulator 8.0
generate_shaders tvos ios appletvos 9.0
generate_shaders tvsimulator ios appletvsimulator 9.0
# Bundle together one mega-header
rm -f testgpu_metallib.h
echo "#if defined(SDL_PLATFORM_IOS)" >> testgpu_metallib.h
echo "#if TARGET_OS_SIMULATOR" >> testgpu_metallib.h
cat cube.vert_iphonesimulator.h >> testgpu_metallib.h
cat cube.frag_iphonesimulator.h >> testgpu_metallib.h
echo "#else" >> testgpu_metallib.h
cat cube.vert_ios.h >> testgpu_metallib.h
cat cube.frag_ios.h >> testgpu_metallib.h
echo "#endif" >> testgpu_metallib.h
echo "#elif defined(SDL_PLATFORM_TVOS)" >> testgpu_metallib.h
echo "#if TARGET_OS_SIMULATOR" >> testgpu_metallib.h
cat cube.vert_tvsimulator.h >> testgpu_metallib.h
cat cube.frag_tvsimulator.h >> testgpu_metallib.h
echo "#else" >> testgpu_metallib.h
cat cube.vert_tvos.h >> testgpu_metallib.h
cat cube.frag_tvos.h >> testgpu_metallib.h
echo "#endif" >> testgpu_metallib.h
echo "#else" >> testgpu_metallib.h
cat cube.vert_macos.h >> testgpu_metallib.h
cat cube.frag_macos.h >> testgpu_metallib.h
echo "#endif" >> testgpu_metallib.h
# Clean up
rm -f cube.vert_macos.h cube.frag_macos.h
rm -f cube.vert_iphonesimulator.h cube.frag_iphonesimulator.h
rm -f cube.vert_tvsimulator.h cube.frag_tvsimulator.h
rm -f cube.vert_ios.h cube.frag_ios.h
rm -f cube.vert_tvos.h cube.frag_tvos.h
elif [[ "$OSTYPE" == "cygwin"* ]] || [[ "$OSTYPE" == "msys"* ]]; then
# FXC
fxc cube.hlsl /E VSMain /T vs_5_0 /Fh cube.vert.h
fxc cube.hlsl /E PSMain /T ps_5_0 /Fh cube.frag.h
cat cube.vert.h | perl -w -p -e 's/BYTE/unsigned char/;s/g_VSMain/D3D11_CubeVert/;' > cube.vert.temp.h
cat cube.frag.h | perl -w -p -e 's/BYTE/unsigned char/;s/g_PSMain/D3D11_CubeFrag/;' > cube.frag.temp.h
cat cube.vert.temp.h cube.frag.temp.h > testgpu_dxbc.h
rm -f cube.vert.h cube.frag.h cube.vert.temp.h cube.frag.temp.h
# DXC
dxc cube.hlsl /E VSMain /T vs_6_0 /Fh cube.vert.h /D D3D12=1
dxc cube.hlsl /E PSMain /T ps_6_0 /Fh cube.frag.h /D D3D12=1
cat cube.vert.h | perl -w -p -e 's/BYTE/unsigned char/;s/g_VSMain/D3D12_CubeVert/;' > cube.vert.temp.h
cat cube.frag.h | perl -w -p -e 's/BYTE/unsigned char/;s/g_PSMain/D3D12_CubeFrag/;' > cube.frag.temp.h
cat cube.vert.temp.h cube.frag.temp.h > testgpu_dxil.h
rm -f cube.vert.h cube.frag.h cube.vert.temp.h cube.frag.temp.h
fi

31
test/testgpu/cube.glsl Normal file
View File

@@ -0,0 +1,31 @@
#version 450
#ifdef VERTEX
layout (location = 0) in vec3 in_position;
layout (location = 1) in vec3 in_color;
layout (location = 0) out vec4 out_color;
layout (set = 1, binding = 0) uniform UBO
{
mat4x4 modelViewProj;
};
void main()
{
out_color = vec4(in_color, 1.0);
gl_Position = modelViewProj * vec4(in_position, 1.0);
}
#else
layout (location = 0) in vec4 in_color;
layout (location = 0) out vec4 out_color;
void main()
{
out_color = in_color;
}
#endif

35
test/testgpu/cube.hlsl Normal file
View File

@@ -0,0 +1,35 @@
#if D3D12
#define REG(reg, space) register(reg, space)
#else
#define REG(reg, space) register(reg)
#endif
cbuffer UBO : REG(b0, space1)
{
float4x4 ModelViewProj;
};
struct VSInput
{
float3 Position : TEXCOORD0;
float3 Color : TEXCOORD1;
};
struct VSOutput
{
float4 Color : TEXCOORD0;
float4 Position : SV_Position;
};
VSOutput VSMain(VSInput input)
{
VSOutput output;
output.Color = float4(input.Color, 1.0f);
output.Position = mul(ModelViewProj, float4(input.Position, 1.0f));
return output;
}
float4 PSMain(VSOutput input) : SV_Target0
{
return input.Color;
}

38
test/testgpu/cube.metal Normal file
View File

@@ -0,0 +1,38 @@
#include <metal_stdlib>
using namespace metal;
struct VSOutput
{
float4 color [[user(locn0)]];
float4 position [[position]];
};
#ifdef VERTEX
struct UBO
{
float4x4 modelViewProj;
};
struct VSInput
{
float3 position [[attribute(0)]];
float3 color [[attribute(1)]];
};
vertex VSOutput vs_main(VSInput input [[stage_in]], constant UBO& ubo [[buffer(0)]])
{
VSOutput output;
output.color = float4(input.color, 1.0);
output.position = ubo.modelViewProj * float4(input.position, 1.0);
return output;
}
#else
fragment float4 fs_main(VSOutput input [[stage_in]])
{
return input.color;
}
#endif

333
test/testgpu/testgpu_dxbc.h Normal file
View File

@@ -0,0 +1,333 @@
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Buffer Definitions:
//
// cbuffer UBO
// {
//
// float4x4 ModelViewProj; // Offset: 0 Size: 64
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim HLSL Bind Count
// ------------------------------ ---------- ------- ----------- -------------- ------
// UBO cbuffer NA NA cb0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD 0 xyz 0 NONE float xyz
// TEXCOORD 1 xyz 1 NONE float xyz
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD 0 xyzw 0 NONE float xyzw
// SV_Position 0 xyzw 1 POS float xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[4], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xyz
dcl_output o0.xyzw
dcl_output_siv o1.xyzw, position
dcl_temps 1
mov o0.xyz, v1.xyzx
mov o0.w, l(1.000000)
mul r0.xyzw, v0.yyyy, cb0[1].xyzw
mad r0.xyzw, cb0[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb0[2].xyzw, v0.zzzz, r0.xyzw
add o1.xyzw, r0.xyzw, cb0[3].xyzw
ret
// Approximately 7 instruction slots used
#endif
const unsigned char D3D11_CubeVert[] =
{
68, 88, 66, 67, 114, 13,
37, 16, 19, 3, 132, 73,
243, 18, 23, 177, 140, 169,
19, 240, 1, 0, 0, 0,
156, 3, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
64, 1, 0, 0, 140, 1,
0, 0, 228, 1, 0, 0,
0, 3, 0, 0, 82, 68,
69, 70, 4, 1, 0, 0,
1, 0, 0, 0, 96, 0,
0, 0, 1, 0, 0, 0,
60, 0, 0, 0, 0, 5,
254, 255, 0, 1, 0, 0,
220, 0, 0, 0, 82, 68,
49, 49, 60, 0, 0, 0,
24, 0, 0, 0, 32, 0,
0, 0, 40, 0, 0, 0,
36, 0, 0, 0, 12, 0,
0, 0, 0, 0, 0, 0,
92, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 85, 66, 79, 0,
92, 0, 0, 0, 1, 0,
0, 0, 120, 0, 0, 0,
64, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
160, 0, 0, 0, 0, 0,
0, 0, 64, 0, 0, 0,
2, 0, 0, 0, 184, 0,
0, 0, 0, 0, 0, 0,
255, 255, 255, 255, 0, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 77, 111,
100, 101, 108, 86, 105, 101,
119, 80, 114, 111, 106, 0,
102, 108, 111, 97, 116, 52,
120, 52, 0, 171, 3, 0,
3, 0, 4, 0, 4, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
174, 0, 0, 0, 77, 105,
99, 114, 111, 115, 111, 102,
116, 32, 40, 82, 41, 32,
72, 76, 83, 76, 32, 83,
104, 97, 100, 101, 114, 32,
67, 111, 109, 112, 105, 108,
101, 114, 32, 49, 48, 46,
49, 0, 73, 83, 71, 78,
68, 0, 0, 0, 2, 0,
0, 0, 8, 0, 0, 0,
56, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 7, 7, 0, 0,
56, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 7, 7, 0, 0,
84, 69, 88, 67, 79, 79,
82, 68, 0, 171, 171, 171,
79, 83, 71, 78, 80, 0,
0, 0, 2, 0, 0, 0,
8, 0, 0, 0, 56, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 65, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
15, 0, 0, 0, 84, 69,
88, 67, 79, 79, 82, 68,
0, 83, 86, 95, 80, 111,
115, 105, 116, 105, 111, 110,
0, 171, 171, 171, 83, 72,
69, 88, 20, 1, 0, 0,
80, 0, 1, 0, 69, 0,
0, 0, 106, 8, 0, 1,
89, 0, 0, 4, 70, 142,
32, 0, 0, 0, 0, 0,
4, 0, 0, 0, 95, 0,
0, 3, 114, 16, 16, 0,
0, 0, 0, 0, 95, 0,
0, 3, 114, 16, 16, 0,
1, 0, 0, 0, 101, 0,
0, 3, 242, 32, 16, 0,
0, 0, 0, 0, 103, 0,
0, 4, 242, 32, 16, 0,
1, 0, 0, 0, 1, 0,
0, 0, 104, 0, 0, 2,
1, 0, 0, 0, 54, 0,
0, 5, 114, 32, 16, 0,
0, 0, 0, 0, 70, 18,
16, 0, 1, 0, 0, 0,
54, 0, 0, 5, 130, 32,
16, 0, 0, 0, 0, 0,
1, 64, 0, 0, 0, 0,
128, 63, 56, 0, 0, 8,
242, 0, 16, 0, 0, 0,
0, 0, 86, 21, 16, 0,
0, 0, 0, 0, 70, 142,
32, 0, 0, 0, 0, 0,
1, 0, 0, 0, 50, 0,
0, 10, 242, 0, 16, 0,
0, 0, 0, 0, 70, 142,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 6, 16,
16, 0, 0, 0, 0, 0,
70, 14, 16, 0, 0, 0,
0, 0, 50, 0, 0, 10,
242, 0, 16, 0, 0, 0,
0, 0, 70, 142, 32, 0,
0, 0, 0, 0, 2, 0,
0, 0, 166, 26, 16, 0,
0, 0, 0, 0, 70, 14,
16, 0, 0, 0, 0, 0,
0, 0, 0, 8, 242, 32,
16, 0, 1, 0, 0, 0,
70, 14, 16, 0, 0, 0,
0, 0, 70, 142, 32, 0,
0, 0, 0, 0, 3, 0,
0, 0, 62, 0, 0, 1,
83, 84, 65, 84, 148, 0,
0, 0, 7, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 4, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD 0 xyzw 0 NONE float xyzw
// SV_Position 0 xyzw 1 POS float
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 xyzw 0 TARGET float xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_input_ps linear v0.xyzw
dcl_output o0.xyzw
mov o0.xyzw, v0.xyzw
ret
// Approximately 2 instruction slots used
#endif
const unsigned char D3D11_CubeFrag[] =
{
68, 88, 66, 67, 100, 36,
97, 53, 102, 218, 120, 105,
57, 43, 222, 229, 58, 45,
195, 237, 1, 0, 0, 0,
12, 2, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
160, 0, 0, 0, 248, 0,
0, 0, 44, 1, 0, 0,
112, 1, 0, 0, 82, 68,
69, 70, 100, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
60, 0, 0, 0, 0, 5,
255, 255, 0, 1, 0, 0,
60, 0, 0, 0, 82, 68,
49, 49, 60, 0, 0, 0,
24, 0, 0, 0, 32, 0,
0, 0, 40, 0, 0, 0,
36, 0, 0, 0, 12, 0,
0, 0, 0, 0, 0, 0,
77, 105, 99, 114, 111, 115,
111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101,
114, 32, 67, 111, 109, 112,
105, 108, 101, 114, 32, 49,
48, 46, 49, 0, 73, 83,
71, 78, 80, 0, 0, 0,
2, 0, 0, 0, 8, 0,
0, 0, 56, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 15,
0, 0, 65, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 15, 0,
0, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 83,
86, 95, 80, 111, 115, 105,
116, 105, 111, 110, 0, 171,
171, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 97, 114,
103, 101, 116, 0, 171, 171,
83, 72, 69, 88, 60, 0,
0, 0, 80, 0, 0, 0,
15, 0, 0, 0, 106, 8,
0, 1, 98, 16, 0, 3,
242, 16, 16, 0, 0, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 0, 0,
0, 0, 54, 0, 0, 5,
242, 32, 16, 0, 0, 0,
0, 0, 70, 30, 16, 0,
0, 0, 0, 0, 62, 0,
0, 1, 83, 84, 65, 84,
148, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0
};

876
test/testgpu/testgpu_dxil.h Normal file
View File

@@ -0,0 +1,876 @@
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; TEXCOORD 0 xyz 0 NONE float xyz
; TEXCOORD 1 xyz 1 NONE float xyz
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; TEXCOORD 0 xyzw 0 NONE float xyzw
; SV_Position 0 xyzw 1 POS float xyzw
;
; shader hash: c5bd114f25804a8a068a89dafb8ca2d1
;
; Pipeline Runtime Information:
;
; Vertex Shader
; OutputPositionPresent=1
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; TEXCOORD 0
; TEXCOORD 1
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; TEXCOORD 0 linear
; SV_Position 0 noperspective
;
; Buffer Definitions:
;
; cbuffer UBO
; {
;
; struct hostlayout.UBO
; {
;
; column_major float4x4 ModelViewProj; ; Offset: 0
;
; } UBO; ; Offset: 0 Size: 64
;
; }
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
; UBO cbuffer NA NA CB0 cb0,space1 1
;
;
; ViewId state:
;
; Number of inputs: 7, outputs: 8
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 0 depends on inputs: { 4 }
; output 1 depends on inputs: { 5 }
; output 2 depends on inputs: { 6 }
; output 4 depends on inputs: { 0, 1, 2 }
; output 5 depends on inputs: { 0, 1, 2 }
; output 6 depends on inputs: { 0, 1, 2 }
; output 7 depends on inputs: { 0, 1, 2 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
%dx.types.Handle = type { i8* }
%dx.types.CBufRet.f32 = type { float, float, float, float }
%hostlayout.UBO = type { [4 x <4 x float>] }
define void @VSMain() {
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%2 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%3 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%4 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%5 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%6 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%7 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%8 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 0) ; CBufferLoadLegacy(handle,regIndex)
%9 = extractvalue %dx.types.CBufRet.f32 %8, 0
%10 = extractvalue %dx.types.CBufRet.f32 %8, 1
%11 = extractvalue %dx.types.CBufRet.f32 %8, 2
%12 = extractvalue %dx.types.CBufRet.f32 %8, 3
%13 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 1) ; CBufferLoadLegacy(handle,regIndex)
%14 = extractvalue %dx.types.CBufRet.f32 %13, 0
%15 = extractvalue %dx.types.CBufRet.f32 %13, 1
%16 = extractvalue %dx.types.CBufRet.f32 %13, 2
%17 = extractvalue %dx.types.CBufRet.f32 %13, 3
%18 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 2) ; CBufferLoadLegacy(handle,regIndex)
%19 = extractvalue %dx.types.CBufRet.f32 %18, 0
%20 = extractvalue %dx.types.CBufRet.f32 %18, 1
%21 = extractvalue %dx.types.CBufRet.f32 %18, 2
%22 = extractvalue %dx.types.CBufRet.f32 %18, 3
%23 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 3) ; CBufferLoadLegacy(handle,regIndex)
%24 = extractvalue %dx.types.CBufRet.f32 %23, 0
%25 = extractvalue %dx.types.CBufRet.f32 %23, 1
%26 = extractvalue %dx.types.CBufRet.f32 %23, 2
%27 = extractvalue %dx.types.CBufRet.f32 %23, 3
%28 = fmul fast float %9, %5
%29 = call float @dx.op.tertiary.f32(i32 46, float %14, float %6, float %28) ; FMad(a,b,c)
%30 = call float @dx.op.tertiary.f32(i32 46, float %19, float %7, float %29) ; FMad(a,b,c)
%31 = fadd fast float %30, %24
%32 = fmul fast float %10, %5
%33 = call float @dx.op.tertiary.f32(i32 46, float %15, float %6, float %32) ; FMad(a,b,c)
%34 = call float @dx.op.tertiary.f32(i32 46, float %20, float %7, float %33) ; FMad(a,b,c)
%35 = fadd fast float %34, %25
%36 = fmul fast float %11, %5
%37 = call float @dx.op.tertiary.f32(i32 46, float %16, float %6, float %36) ; FMad(a,b,c)
%38 = call float @dx.op.tertiary.f32(i32 46, float %21, float %7, float %37) ; FMad(a,b,c)
%39 = fadd fast float %38, %26
%40 = fmul fast float %12, %5
%41 = call float @dx.op.tertiary.f32(i32 46, float %17, float %6, float %40) ; FMad(a,b,c)
%42 = call float @dx.op.tertiary.f32(i32 46, float %22, float %7, float %41) ; FMad(a,b,c)
%43 = fadd fast float %42, %27
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %2) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %3) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %4) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float 1.000000e+00) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 0, float %31) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 1, float %35) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 2, float %39) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 3, float %43) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
; Function Attrs: nounwind readonly
declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2
; Function Attrs: nounwind readnone
declare float @dx.op.tertiary.f32(i32, float, float, float) #0
; Function Attrs: nounwind readonly
declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.resources = !{!4}
!dx.viewIdState = !{!7}
!dx.entryPoints = !{!8}
!0 = !{!"dxc(private) 1.7.0.3896 (021f8f3e1)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 6}
!3 = !{!"vs", i32 6, i32 0}
!4 = !{null, null, !5, null}
!5 = !{!6}
!6 = !{i32 0, %hostlayout.UBO* undef, !"", i32 1, i32 0, i32 1, i32 64, null}
!7 = !{[9 x i32] [i32 7, i32 8, i32 240, i32 240, i32 240, i32 0, i32 1, i32 2, i32 4]}
!8 = !{void ()* @VSMain, !"VSMain", !9, !4, null}
!9 = !{!10, !16, null}
!10 = !{!11, !14}
!11 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !12, i8 0, i32 1, i8 3, i32 0, i8 0, !13}
!12 = !{i32 0}
!13 = !{i32 3, i32 7}
!14 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !15, i8 0, i32 1, i8 3, i32 1, i8 0, !13}
!15 = !{i32 1}
!16 = !{!17, !19}
!17 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !12, i8 2, i32 1, i8 4, i32 0, i8 0, !18}
!18 = !{i32 3, i32 15}
!19 = !{i32 1, !"SV_Position", i8 9, i8 3, !12, i8 4, i32 1, i8 4, i32 1, i8 0, !18}
#endif
const unsigned char D3D12_CubeVert[] = {
0x44, 0x58, 0x42, 0x43, 0xd9, 0x52, 0xf4, 0xa2, 0x04, 0x60, 0xc4, 0x95,
0x5b, 0x00, 0x57, 0x3a, 0x22, 0x9c, 0xc9, 0x7e, 0x01, 0x00, 0x00, 0x00,
0xa3, 0x0f, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00,
0x4c, 0x00, 0x00, 0x00, 0xae, 0x00, 0x00, 0x00, 0x13, 0x01, 0x00, 0x00,
0xff, 0x01, 0x00, 0x00, 0x27, 0x08, 0x00, 0x00, 0x43, 0x08, 0x00, 0x00,
0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x5a, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x54, 0x45, 0x58,
0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x5d, 0x00,
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00,
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x53,
0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x50,
0x53, 0x56, 0x30, 0xe4, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01,
0x00, 0x00, 0x00, 0x02, 0x02, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00,
0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x54, 0x45, 0x58,
0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f,
0x52, 0x44, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0x00, 0x43, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0a,
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x01, 0x43, 0x00, 0x03,
0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0x00, 0x44, 0x00, 0x03, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0x01, 0x44, 0x03, 0x03, 0x04, 0x00, 0x00, 0xf0,
0x00, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x54, 0x41, 0x54, 0x20,
0x06, 0x00, 0x00, 0x60, 0x00, 0x01, 0x00, 0x88, 0x01, 0x00, 0x00, 0x44,
0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x08,
0x06, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x7f,
0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13,
0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06,
0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e,
0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4,
0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x52, 0x88, 0x48,
0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4,
0x48, 0x0e, 0x90, 0x91, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1,
0x83, 0xe5, 0x8a, 0x04, 0x29, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x08,
0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40,
0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x6d,
0x30, 0x86, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x09, 0xa8, 0x00, 0x49,
0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20,
0x4c, 0x08, 0x06, 0x00, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x23,
0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04, 0x93,
0x22, 0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12,
0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c, 0x10, 0x68, 0x23, 0x00, 0x25,
0x00, 0x14, 0x66, 0x00, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29, 0xc6,
0x20, 0x84, 0x14, 0x42, 0xa6, 0x18, 0x80, 0x10, 0x52, 0x06, 0xa1, 0xa3,
0x86, 0xcb, 0x9f, 0xb0, 0x87, 0x90, 0x7c, 0x6e, 0xa3, 0x8a, 0x95, 0x98,
0xfc, 0xe2, 0xb6, 0x11, 0x31, 0xc6, 0x18, 0x54, 0xee, 0x19, 0x2e, 0x7f,
0xc2, 0x1e, 0x42, 0xf2, 0x43, 0xa0, 0x19, 0x16, 0x02, 0x05, 0xab, 0x10,
0x8a, 0x30, 0x42, 0xad, 0x14, 0x83, 0x8c, 0x31, 0xe8, 0xcd, 0x11, 0x04,
0xc5, 0x60, 0xa4, 0x10, 0x12, 0x49, 0x0e, 0x04, 0x0c, 0x23, 0x10, 0x43,
0x12, 0xd4, 0x73, 0x0e, 0x47, 0x9a, 0x16, 0x00, 0x73, 0xa8, 0xc9, 0x77,
0x37, 0x14, 0x05, 0x96, 0x6e, 0x26, 0x10, 0x00, 0x00, 0x00, 0x00, 0x13,
0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68,
0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a,
0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73,
0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d,
0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71,
0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72,
0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a,
0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73,
0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72,
0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d,
0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72,
0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x06, 0x10, 0x00, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x34, 0x40,
0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xe4, 0x79,
0x80, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0xc8,
0x23, 0x01, 0x01, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40,
0x16, 0x08, 0x00, 0x10, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19,
0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x22, 0x25,
0x30, 0x02, 0x50, 0x0c, 0x05, 0x18, 0x50, 0x04, 0x85, 0x50, 0x06, 0xe5,
0x50, 0x12, 0xe5, 0x51, 0x10, 0x85, 0x46, 0xa5, 0x24, 0x46, 0x00, 0xca,
0xa0, 0x08, 0x0a, 0x81, 0xee, 0x0c, 0x00, 0xe1, 0x19, 0x00, 0xca, 0x63,
0x25, 0x07, 0x02, 0x1f, 0xf0, 0x01, 0x1f, 0x40, 0x20, 0x10, 0x00, 0x79,
0x18, 0x00, 0x00, 0x82, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46,
0x02, 0x13, 0xc4, 0x31, 0x20, 0xc3, 0x1b, 0x43, 0x81, 0x93, 0x4b, 0xb3,
0x0b, 0xa3, 0x2b, 0x4b, 0x01, 0x89, 0x71, 0xb9, 0x71, 0x81, 0x71, 0x99,
0xc1, 0xc9, 0xb1, 0x01, 0x41, 0x81, 0x91, 0x89, 0x31, 0xc3, 0x31, 0x9b,
0x29, 0x8b, 0x49, 0xd9, 0x10, 0x04, 0x13, 0x04, 0xc2, 0x98, 0x20, 0x10,
0xc7, 0x06, 0x61, 0x20, 0x36, 0x08, 0x04, 0x41, 0xc1, 0x6e, 0x6e, 0x82,
0x40, 0x20, 0x1b, 0x86, 0x03, 0x21, 0x26, 0x08, 0x18, 0xc6, 0xa1, 0x4a,
0xe8, 0x69, 0x82, 0x40, 0x24, 0x1b, 0x10, 0x42, 0x59, 0x06, 0x62, 0x60,
0x80, 0x0d, 0x41, 0xb3, 0x81, 0x00, 0x00, 0x07, 0x98, 0x20, 0x5c, 0x17,
0x9b, 0xa6, 0x37, 0xb2, 0x32, 0x36, 0xab, 0xb4, 0xb2, 0x3b, 0x28, 0xb9,
0x37, 0xb5, 0x09, 0x02, 0xa1, 0x4c, 0x10, 0x88, 0x65, 0xc3, 0x30, 0x4d,
0xd2, 0x04, 0x81, 0x60, 0x26, 0x08, 0x44, 0x33, 0x41, 0x20, 0x9c, 0x0d,
0x08, 0x12, 0x49, 0x54, 0x45, 0x58, 0xd7, 0x06, 0x81, 0xc1, 0x36, 0x0c,
0x04, 0x94, 0x4d, 0x10, 0x04, 0x60, 0x03, 0xb0, 0x61, 0x20, 0x38, 0x6e,
0x43, 0xd0, 0x6d, 0x18, 0x86, 0xcd, 0x9b, 0x20, 0x64, 0xd9, 0x86, 0x00,
0x0c, 0x68, 0x58, 0x4d, 0x35, 0x85, 0xa5, 0xb9, 0x11, 0xa1, 0x2a, 0xc2,
0x1a, 0x7a, 0x7a, 0x92, 0x22, 0x9a, 0x20, 0x14, 0xd2, 0x04, 0xa1, 0x98,
0x36, 0x04, 0xc4, 0x04, 0xa1, 0xa0, 0x36, 0x08, 0x95, 0xb5, 0x61, 0x21,
0xc6, 0x80, 0x0c, 0xca, 0xc0, 0x0c, 0xca, 0x60, 0x38, 0x03, 0xa2, 0x0c,
0xd0, 0x60, 0x43, 0x30, 0x6c, 0x58, 0x86, 0x31, 0x20, 0x83, 0x32, 0x50,
0x83, 0x32, 0x18, 0xce, 0x60, 0x28, 0x03, 0x34, 0xd8, 0x20, 0xa4, 0xc1,
0x1a, 0x4c, 0x10, 0x8a, 0x6a, 0x82, 0x50, 0x58, 0x13, 0x04, 0xe2, 0xd9,
0x20, 0x54, 0x6f, 0xb0, 0x61, 0x21, 0xc6, 0x80, 0x0c, 0xca, 0xc0, 0x0c,
0xda, 0x60, 0x70, 0x03, 0xa2, 0x0c, 0xe0, 0x80, 0xcb, 0x94, 0xd5, 0x17,
0xd4, 0xdb, 0x5c, 0x1a, 0x5d, 0xda, 0x9b, 0xdb, 0x86, 0x65, 0x90, 0x03,
0x32, 0x38, 0x03, 0x33, 0x70, 0x83, 0xc1, 0x0d, 0x86, 0x32, 0x80, 0x83,
0x0d, 0x42, 0x1c, 0xcc, 0xc1, 0x86, 0x81, 0x0d, 0xe8, 0x00, 0xd8, 0x50,
0x6c, 0x62, 0x50, 0x07, 0x0f, 0x40, 0xc3, 0x8c, 0xed, 0x2d, 0x8c, 0x6e,
0x6e, 0x82, 0x40, 0x40, 0x2c, 0xd2, 0xdc, 0xe6, 0xe8, 0xe6, 0x26, 0x08,
0x44, 0x44, 0x63, 0x2e, 0xed, 0xec, 0x8b, 0x8d, 0x8c, 0xc6, 0x5c, 0xda,
0xd9, 0xd7, 0x1c, 0xdd, 0x06, 0xe4, 0x0e, 0xf0, 0x20, 0x0f, 0xf4, 0x60,
0x0f, 0x10, 0x3e, 0xc0, 0x83, 0x2a, 0x6c, 0x6c, 0x76, 0x6d, 0x2e, 0x69,
0x64, 0x65, 0x6e, 0x74, 0x53, 0x82, 0xa0, 0x0a, 0x19, 0x9e, 0x8b, 0x5d,
0x99, 0xdc, 0x5c, 0xda, 0x9b, 0xdb, 0x94, 0x80, 0x68, 0x42, 0x86, 0xe7,
0x62, 0x17, 0xc6, 0x66, 0x57, 0x26, 0x37, 0x25, 0x28, 0xea, 0x90, 0xe1,
0xb9, 0xcc, 0xa1, 0x85, 0x91, 0x95, 0xc9, 0x35, 0xbd, 0x91, 0x95, 0xb1,
0x4d, 0x09, 0x90, 0x32, 0x64, 0x78, 0x2e, 0x72, 0x65, 0x73, 0x6f, 0x75,
0x72, 0x63, 0x65, 0x73, 0x53, 0x02, 0xa7, 0x12, 0x19, 0x9e, 0x0b, 0x5d,
0x1e, 0x5c, 0x59, 0x90, 0x9b, 0xdb, 0x1b, 0x5d, 0x18, 0x5d, 0xda, 0x9b,
0xdb, 0xdc, 0x14, 0x21, 0xf3, 0xea, 0x90, 0xe1, 0xb9, 0xd8, 0xa5, 0x95,
0xdd, 0x25, 0x91, 0x4d, 0xd1, 0x85, 0xd1, 0x95, 0x4d, 0x09, 0xc0, 0xa0,
0x0e, 0x19, 0x9e, 0x4b, 0x99, 0x1b, 0x9d, 0x5c, 0x1e, 0xd4, 0x5b, 0x9a,
0x1b, 0xdd, 0xdc, 0x94, 0xa0, 0x0e, 0xba, 0x90, 0xe1, 0xb9, 0x8c, 0xbd,
0xd5, 0xb9, 0xd1, 0x95, 0xc9, 0xcd, 0x4d, 0x09, 0xf8, 0x00, 0x00, 0x79,
0x18, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4,
0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c,
0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00,
0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2,
0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38,
0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d,
0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87,
0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87,
0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30,
0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde,
0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b,
0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c,
0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07,
0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87,
0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87,
0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87,
0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0,
0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc,
0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4,
0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39,
0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38,
0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b,
0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x8c, 0xc8, 0x21, 0x07, 0x7c, 0x70, 0x03,
0x72, 0x10, 0x87, 0x73, 0x70, 0x03, 0x7b, 0x08, 0x07, 0x79, 0x60, 0x87,
0x70, 0xc8, 0x87, 0x77, 0xa8, 0x07, 0x7a, 0x98, 0x81, 0x3c, 0xe4, 0x80,
0x0f, 0x6e, 0x40, 0x0f, 0xe5, 0xd0, 0x0e, 0xf0, 0x00, 0x00, 0x00, 0x71,
0x20, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x06, 0x60, 0xbc, 0xac, 0x09,
0x20, 0x8d, 0x0d, 0x6c, 0xc3, 0xe5, 0x3b, 0x8f, 0x2f, 0x04, 0x54, 0x51,
0x10, 0x51, 0xe9, 0x00, 0x43, 0x49, 0x18, 0x80, 0x80, 0xf9, 0xc5, 0x6d,
0x5b, 0x81, 0x34, 0x5c, 0xbe, 0xf3, 0xf8, 0x42, 0x44, 0x00, 0x13, 0x11,
0x02, 0xcd, 0xb0, 0x10, 0x16, 0x30, 0x0d, 0x97, 0xef, 0x3c, 0xfe, 0xe2,
0x00, 0x83, 0xd8, 0x3c, 0xd4, 0xe4, 0x17, 0xb7, 0x6d, 0x02, 0xd5, 0x70,
0xf9, 0xce, 0xe3, 0x4b, 0x93, 0x13, 0x11, 0x28, 0x35, 0x3d, 0xd4, 0xe4,
0x17, 0xb7, 0x6d, 0x04, 0xd2, 0x70, 0xf9, 0xce, 0xe3, 0x4f, 0x44, 0x34,
0x21, 0x40, 0x84, 0xf9, 0xc5, 0x6d, 0x03, 0x00, 0x00, 0x00, 0x00, 0x48,
0x41, 0x53, 0x48, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc5,
0xbd, 0x11, 0x4f, 0x25, 0x80, 0x4a, 0x8a, 0x06, 0x8a, 0x89, 0xda, 0xfb,
0x8c, 0xa2, 0xd1, 0x44, 0x58, 0x49, 0x4c, 0x58, 0x07, 0x00, 0x00, 0x60,
0x00, 0x01, 0x00, 0xd6, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00,
0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x40, 0x07, 0x00, 0x00, 0x42,
0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0xcd, 0x01, 0x00, 0x00, 0x0b,
0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07,
0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92,
0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80,
0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10, 0x32, 0x14, 0x38,
0x08, 0x18, 0x4b, 0x0a, 0x32, 0x52, 0x88, 0x48, 0x90, 0x14, 0x20, 0x43,
0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x91,
0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04,
0x29, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1b,
0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0x02, 0xa8, 0x0d, 0x84,
0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x6d, 0x30, 0x86, 0xff, 0xff,
0xff, 0xff, 0x1f, 0x00, 0x09, 0xa8, 0x00, 0x49, 0x18, 0x00, 0x00, 0x03,
0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x4c, 0x08, 0x06, 0x00,
0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x32,
0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04, 0x93, 0x22, 0xa4, 0x84, 0x04,
0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b,
0x84, 0xa4, 0x4c, 0x10, 0x68, 0x23, 0x00, 0x25, 0x00, 0x14, 0x66, 0x00,
0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29, 0xc6, 0x20, 0x84, 0x14, 0x42,
0xa6, 0x18, 0x80, 0x10, 0x52, 0x06, 0xa1, 0xa3, 0x86, 0xcb, 0x9f, 0xb0,
0x87, 0x90, 0x7c, 0x6e, 0xa3, 0x8a, 0x95, 0x98, 0xfc, 0xe2, 0xb6, 0x11,
0x31, 0xc6, 0x18, 0x54, 0xee, 0x19, 0x2e, 0x7f, 0xc2, 0x1e, 0x42, 0xf2,
0x43, 0xa0, 0x19, 0x16, 0x02, 0x05, 0xab, 0x10, 0x8a, 0x30, 0x42, 0xad,
0x14, 0x83, 0x8c, 0x31, 0xe8, 0xcd, 0x11, 0x04, 0xc5, 0x60, 0xa4, 0x10,
0x12, 0x49, 0x0e, 0x04, 0x0c, 0x23, 0x10, 0x43, 0x12, 0xd4, 0x73, 0x0e,
0x47, 0x9a, 0x16, 0x00, 0x73, 0xa8, 0xc9, 0x77, 0x37, 0x14, 0x05, 0x96,
0x6e, 0x26, 0x10, 0x00, 0x00, 0x00, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87,
0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87,
0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00,
0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90,
0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0,
0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30,
0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20,
0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0,
0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60,
0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60,
0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0,
0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40,
0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x86, 0x3c, 0x06, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x34, 0x40, 0x00, 0x0c, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xe4, 0x79, 0x80, 0x00, 0x08, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0xc8, 0x23, 0x01, 0x01, 0x30,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x16, 0x08, 0x00, 0x0e,
0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c,
0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x22, 0x25, 0x30, 0x02, 0x50, 0x0c,
0x05, 0x18, 0x50, 0x06, 0xe5, 0x50, 0x1e, 0x54, 0x4a, 0x62, 0x04, 0xa0,
0x0c, 0x8a, 0xa0, 0x10, 0x08, 0xcf, 0x00, 0x50, 0x1e, 0x2b, 0x39, 0x10,
0xf8, 0x80, 0x0f, 0xf8, 0x00, 0x02, 0x81, 0x00, 0x00, 0x00, 0x00, 0x79,
0x18, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46,
0x02, 0x13, 0xc4, 0x31, 0x20, 0xc3, 0x1b, 0x43, 0x81, 0x93, 0x4b, 0xb3,
0x0b, 0xa3, 0x2b, 0x4b, 0x01, 0x89, 0x71, 0xb9, 0x71, 0x81, 0x71, 0x99,
0xc1, 0xc9, 0xb1, 0x01, 0x41, 0x81, 0x91, 0x89, 0x31, 0xc3, 0x31, 0x9b,
0x29, 0x8b, 0x49, 0xd9, 0x10, 0x04, 0x13, 0x04, 0xc2, 0x98, 0x20, 0x10,
0xc7, 0x06, 0x61, 0x20, 0x26, 0x08, 0x04, 0xb2, 0x41, 0x18, 0x0c, 0x0a,
0x76, 0x73, 0x1b, 0x06, 0xc4, 0x20, 0x26, 0x08, 0x98, 0x44, 0x60, 0x82,
0x40, 0x24, 0x1b, 0x10, 0x42, 0x59, 0x06, 0x62, 0x60, 0x80, 0x0d, 0x41,
0xb3, 0x81, 0x00, 0x00, 0x07, 0x98, 0x20, 0x64, 0xd3, 0x86, 0x00, 0x9a,
0x20, 0x08, 0x00, 0x0d, 0xab, 0xa9, 0xa6, 0xb0, 0x34, 0x37, 0x22, 0x54,
0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x13, 0x84, 0xa2, 0x99, 0x20,
0x14, 0xce, 0x86, 0x80, 0x98, 0x20, 0x14, 0xcf, 0x04, 0x81, 0x50, 0x26,
0x08, 0xc4, 0xb2, 0x41, 0xc8, 0xb4, 0x0d, 0x0b, 0x41, 0x55, 0xd6, 0x65,
0x0d, 0x18, 0x61, 0x6d, 0x1b, 0x82, 0x61, 0xc3, 0x32, 0x50, 0x95, 0xd5,
0x59, 0x03, 0x36, 0x58, 0xdb, 0x06, 0x81, 0xf3, 0x26, 0x08, 0x05, 0x34,
0x41, 0x28, 0xa2, 0x09, 0x02, 0xc1, 0x6c, 0x10, 0x32, 0x31, 0xd8, 0xb0,
0x10, 0x54, 0x65, 0x5d, 0x60, 0x30, 0x84, 0x01, 0x61, 0x8d, 0x01, 0x97,
0x29, 0xab, 0x2f, 0xa8, 0xb7, 0xb9, 0x34, 0xba, 0xb4, 0x37, 0xb7, 0x0d,
0xcb, 0x50, 0x06, 0x15, 0x76, 0x85, 0xc1, 0x10, 0x06, 0x83, 0x35, 0x06,
0x1b, 0x04, 0x32, 0x30, 0x83, 0x0d, 0xc3, 0x77, 0x06, 0xc0, 0x86, 0x42,
0x9a, 0xd0, 0xe0, 0x01, 0xaa, 0xb0, 0xb1, 0xd9, 0xb5, 0xb9, 0xa4, 0x91,
0x95, 0xb9, 0xd1, 0x4d, 0x09, 0x82, 0x2a, 0x64, 0x78, 0x2e, 0x76, 0x65,
0x72, 0x73, 0x69, 0x6f, 0x6e, 0x53, 0x02, 0xa2, 0x09, 0x19, 0x9e, 0x8b,
0x5d, 0x18, 0x9b, 0x5d, 0x99, 0xdc, 0x94, 0xc0, 0xa8, 0x43, 0x86, 0xe7,
0x32, 0x87, 0x16, 0x46, 0x56, 0x26, 0xd7, 0xf4, 0x46, 0x56, 0xc6, 0x36,
0x25, 0x40, 0xca, 0x90, 0xe1, 0xb9, 0xc8, 0x95, 0xcd, 0xbd, 0xd5, 0xc9,
0x8d, 0x95, 0xcd, 0x4d, 0x09, 0x9c, 0x3a, 0x64, 0x78, 0x2e, 0x76, 0x69,
0x65, 0x77, 0x49, 0x64, 0x53, 0x74, 0x61, 0x74, 0x65, 0x53, 0x02, 0xa8,
0x0e, 0x19, 0x9e, 0x4b, 0x99, 0x1b, 0x9d, 0x5c, 0x1e, 0xd4, 0x5b, 0x9a,
0x1b, 0xdd, 0xdc, 0x94, 0x00, 0x0d, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4c,
0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14,
0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79,
0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e,
0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1,
0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc,
0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74,
0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a,
0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e,
0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e,
0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21,
0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0,
0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc,
0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72,
0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76,
0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f,
0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c,
0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03,
0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1,
0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61,
0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8,
0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94,
0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0,
0xc3, 0x8c, 0xc8, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x72, 0x10, 0x87, 0x73,
0x70, 0x03, 0x7b, 0x08, 0x07, 0x79, 0x60, 0x87, 0x70, 0xc8, 0x87, 0x77,
0xa8, 0x07, 0x7a, 0x98, 0x81, 0x3c, 0xe4, 0x80, 0x0f, 0x6e, 0x40, 0x0f,
0xe5, 0xd0, 0x0e, 0xf0, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x18,
0x00, 0x00, 0x00, 0x06, 0x60, 0xbc, 0xac, 0x09, 0x20, 0x8d, 0x0d, 0x6c,
0xc3, 0xe5, 0x3b, 0x8f, 0x2f, 0x04, 0x54, 0x51, 0x10, 0x51, 0xe9, 0x00,
0x43, 0x49, 0x18, 0x80, 0x80, 0xf9, 0xc5, 0x6d, 0x5b, 0x81, 0x34, 0x5c,
0xbe, 0xf3, 0xf8, 0x42, 0x44, 0x00, 0x13, 0x11, 0x02, 0xcd, 0xb0, 0x10,
0x16, 0x30, 0x0d, 0x97, 0xef, 0x3c, 0xfe, 0xe2, 0x00, 0x83, 0xd8, 0x3c,
0xd4, 0xe4, 0x17, 0xb7, 0x6d, 0x02, 0xd5, 0x70, 0xf9, 0xce, 0xe3, 0x4b,
0x93, 0x13, 0x11, 0x28, 0x35, 0x3d, 0xd4, 0xe4, 0x17, 0xb7, 0x6d, 0x04,
0xd2, 0x70, 0xf9, 0xce, 0xe3, 0x4f, 0x44, 0x34, 0x21, 0x40, 0x84, 0xf9,
0xc5, 0x6d, 0x03, 0x61, 0x20, 0x00, 0x00, 0x79, 0x00, 0x00, 0x00, 0x13,
0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x14,
0x47, 0x00, 0x88, 0x14, 0x57, 0x29, 0x14, 0xc2, 0x0c, 0x40, 0xd9, 0x95,
0x5c, 0x11, 0x50, 0x29, 0x01, 0x1a, 0x63, 0x04, 0x20, 0x08, 0x82, 0xf8,
0x07, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x20, 0x65, 0x84,
0x73, 0x5d, 0xca, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x18, 0x1e, 0x92,
0x61, 0xd1, 0x31, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0xc6, 0x97, 0x68,
0x19, 0x81, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x81, 0x01, 0x06, 0xca,
0xa6, 0x45, 0xc9, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x18, 0x61, 0xb0,
0x6c, 0x1b, 0xa5, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x81, 0x21, 0x06,
0x0c, 0xc7, 0x1d, 0xcb, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x18, 0x63,
0xd0, 0x74, 0x1d, 0xc5, 0x8c, 0x18, 0x1c, 0x00, 0x08, 0x82, 0x41, 0x23,
0x06, 0xcc, 0xe1, 0x8d, 0x26, 0x04, 0xc0, 0x68, 0x82, 0x10, 0x8c, 0x26,
0x0c, 0xc2, 0x68, 0x02, 0x31, 0x8c, 0x18, 0x1c, 0x00, 0x08, 0x82, 0x41,
0x73, 0x06, 0x11, 0x43, 0x06, 0xa3, 0x09, 0x01, 0x30, 0x9a, 0x20, 0x04,
0xa3, 0x09, 0x83, 0x30, 0x9a, 0x40, 0x0c, 0x23, 0x06, 0x07, 0x00, 0x82,
0x60, 0xd0, 0xb0, 0x81, 0x15, 0x51, 0xa3, 0x09, 0x01, 0x30, 0x9a, 0x20,
0x04, 0xa3, 0x09, 0x83, 0x30, 0x9a, 0x40, 0x0c, 0x23, 0x06, 0x07, 0x00,
0x82, 0x60, 0xd0, 0xc4, 0xc1, 0x66, 0xa9, 0xc1, 0x68, 0x42, 0x00, 0x8c,
0x26, 0x08, 0xc1, 0x68, 0xc2, 0x20, 0x8c, 0x26, 0x10, 0x83, 0x4d, 0x97,
0x7c, 0x46, 0x0c, 0x10, 0x00, 0x04, 0xc1, 0xe0, 0xb1, 0x83, 0x32, 0x78,
0xae, 0x60, 0xc4, 0x00, 0x01, 0x40, 0x10, 0x0c, 0x9e, 0x3b, 0x30, 0x83,
0xe5, 0x0a, 0x2c, 0x38, 0xa0, 0x63, 0xd6, 0x26, 0x9f, 0x11, 0x03, 0x04,
0x00, 0x41, 0x30, 0x78, 0xf4, 0x20, 0x0d, 0xa4, 0x2d, 0x18, 0x31, 0x40,
0x00, 0x10, 0x04, 0x83, 0x67, 0x0f, 0xd4, 0xc0, 0xd9, 0x02, 0x0b, 0x14,
0xe8, 0x58, 0xf6, 0xc9, 0x67, 0xc4, 0x00, 0x01, 0x40, 0x10, 0x0c, 0x1e,
0x3f, 0x68, 0x83, 0xea, 0x0b, 0x46, 0x0c, 0x10, 0x00, 0x04, 0xc1, 0xe0,
0xf9, 0x03, 0x37, 0x88, 0xbe, 0xc0, 0x82, 0x06, 0x3a, 0xc6, 0x8d, 0x81,
0x7c, 0x46, 0x0c, 0x10, 0x00, 0x04, 0xc1, 0xe0, 0x11, 0x85, 0x38, 0xc0,
0xc6, 0x20, 0x18, 0x31, 0x40, 0x00, 0x10, 0x04, 0x83, 0x67, 0x14, 0xe4,
0x80, 0x1a, 0x83, 0xc0, 0x02, 0x08, 0x3a, 0x23, 0x06, 0x09, 0x00, 0x82,
0x60, 0x80, 0x9c, 0xc2, 0x1c, 0x88, 0x82, 0x28, 0xec, 0x81, 0x1a, 0x8c,
0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0x72, 0x0a, 0x73, 0x20, 0x0a, 0xa2,
0xd0, 0x06, 0x69, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0xc8, 0x29,
0xcc, 0x81, 0x28, 0x88, 0x42, 0x1e, 0xa0, 0xc1, 0x88, 0x41, 0x02, 0x80,
0x20, 0x18, 0x20, 0xa7, 0x30, 0x07, 0xa2, 0x20, 0x0a, 0x7a, 0xc0, 0x06,
0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0x9c, 0xc2, 0x1c, 0x8c, 0x82,
0x28, 0xec, 0x41, 0x33, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0xc8, 0x29,
0xcc, 0xc1, 0x28, 0x88, 0x42, 0x1b, 0x24, 0x23, 0x06, 0x09, 0x00, 0x82,
0x60, 0x80, 0x9c, 0xc2, 0x1c, 0x8c, 0x82, 0x28, 0xe4, 0x41, 0x31, 0x62,
0x90, 0x00, 0x20, 0x08, 0x06, 0xc8, 0x29, 0xcc, 0xc1, 0x28, 0x88, 0x82,
0x1e, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00
};
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; TEXCOORD 0 xyzw 0 NONE float xyzw
; SV_Position 0 xyzw 1 POS float
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Target 0 xyzw 0 TARGET float xyzw
;
; shader hash: a10908b314d7c2de5d684fdf3768659c
;
; Pipeline Runtime Information:
;
; Pixel Shader
; DepthOutput=0
; SampleFrequency=0
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; TEXCOORD 0 linear
; SV_Position 0 noperspective
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Target 0
;
; Buffer Definitions:
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
;
;
; ViewId state:
;
; Number of inputs: 8, outputs: 4
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 0 depends on inputs: { 0 }
; output 1 depends on inputs: { 1 }
; output 2 depends on inputs: { 2 }
; output 3 depends on inputs: { 3 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
define void @PSMain() {
%1 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%2 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%3 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%4 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %1) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %2) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %3) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %4) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.viewIdState = !{!4}
!dx.entryPoints = !{!5}
!0 = !{!"dxc(private) 1.7.0.3896 (021f8f3e1)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 6}
!3 = !{!"ps", i32 6, i32 0}
!4 = !{[10 x i32] [i32 8, i32 4, i32 1, i32 2, i32 4, i32 8, i32 0, i32 0, i32 0, i32 0]}
!5 = !{void ()* @PSMain, !"PSMain", !6, null, null}
!6 = !{!7, !12, null}
!7 = !{!8, !11}
!8 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !9, i8 2, i32 1, i8 4, i32 0, i8 0, !10}
!9 = !{i32 0}
!10 = !{i32 3, i32 15}
!11 = !{i32 1, !"SV_Position", i8 9, i8 3, !9, i8 4, i32 1, i8 4, i32 1, i8 0, null}
!12 = !{!13}
!13 = !{i32 0, !"SV_Target", i8 9, i8 16, !9, i8 0, i32 1, i8 4, i32 0, i8 0, !10}
#endif
const unsigned char D3D12_CubeFrag[] = {
0x44, 0x58, 0x42, 0x43, 0x55, 0xdd, 0xea, 0x5b, 0x70, 0xf7, 0xd6, 0x72,
0x11, 0x2b, 0x82, 0xd4, 0x62, 0x33, 0xa4, 0xa4, 0x01, 0x00, 0x00, 0x00,
0x93, 0x0b, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00,
0x4c, 0x00, 0x00, 0x00, 0xb1, 0x00, 0x00, 0x00, 0xeb, 0x00, 0x00, 0x00,
0x97, 0x01, 0x00, 0x00, 0x77, 0x06, 0x00, 0x00, 0x93, 0x06, 0x00, 0x00,
0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x5d, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x53, 0x56, 0x5f,
0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x4f, 0x53, 0x47,
0x31, 0x32, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x40, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f,
0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0x50, 0x53, 0x56, 0x30, 0xa4,
0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x02,
0x01, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c,
0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44,
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10,
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0x00, 0x44, 0x00, 0x03, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0x01, 0x44, 0x03, 0x03, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x10, 0x03,
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04,
0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53,
0x54, 0x41, 0x54, 0xd8, 0x04, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x36,
0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10,
0x00, 0x00, 0x00, 0xc0, 0x04, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21,
0x0c, 0x00, 0x00, 0x2d, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02,
0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41,
0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25,
0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x10, 0x45, 0x02, 0x42,
0x92, 0x0b, 0x42, 0x84, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a,
0x32, 0x42, 0x88, 0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00,
0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x11, 0x22, 0xc4, 0x50, 0x41,
0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x21, 0x46, 0x06, 0x51,
0x18, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff,
0xff, 0xff, 0x07, 0x40, 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff,
0xff, 0x03, 0x20, 0x01, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00, 0x02,
0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89,
0x20, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x32, 0x22, 0x08, 0x09, 0x20,
0x64, 0x85, 0x04, 0x13, 0x22, 0xa4, 0x84, 0x04, 0x13, 0x22, 0xe3, 0x84,
0xa1, 0x90, 0x14, 0x12, 0x4c, 0x88, 0x8c, 0x0b, 0x84, 0x84, 0x4c, 0x10,
0x30, 0x23, 0x00, 0x25, 0x00, 0x8a, 0x19, 0x80, 0x39, 0x02, 0x30, 0x98,
0x23, 0x40, 0x8a, 0x31, 0x44, 0x54, 0x44, 0x56, 0x0c, 0x20, 0xa2, 0x1a,
0xc2, 0x81, 0x80, 0x54, 0x20, 0x00, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87,
0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87,
0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00,
0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90,
0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0,
0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30,
0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20,
0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0,
0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60,
0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60,
0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0,
0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40,
0x07, 0x43, 0x9e, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x86, 0x3c, 0x06, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xc8, 0x02, 0x01, 0x0d, 0x00, 0x00, 0x00, 0x32,
0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6,
0x04, 0x43, 0xa2, 0x12, 0x18, 0x01, 0x28, 0x86, 0x32, 0x28, 0x8f, 0x92,
0x28, 0x04, 0xaa, 0x92, 0x18, 0x01, 0x28, 0x82, 0x42, 0x28, 0x83, 0x02,
0xa1, 0x1d, 0x4b, 0x41, 0x88, 0x40, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00, 0x1a,
0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0xc4, 0x31, 0x20, 0xc3, 0x1b, 0x43,
0x81, 0x93, 0x4b, 0xb3, 0x0b, 0xa3, 0x2b, 0x4b, 0x01, 0x89, 0x71, 0xb9,
0x71, 0x81, 0x71, 0x99, 0xc1, 0xc9, 0xb1, 0x01, 0x41, 0x81, 0x91, 0x89,
0x31, 0xc3, 0x31, 0x9b, 0x29, 0x8b, 0x49, 0xd9, 0x10, 0x04, 0x13, 0x04,
0x62, 0x98, 0x20, 0x10, 0xc4, 0x06, 0x61, 0x20, 0x36, 0x08, 0x04, 0x41,
0x01, 0x6e, 0x6e, 0x82, 0x40, 0x14, 0x1b, 0x86, 0x03, 0x21, 0x26, 0x08,
0x02, 0xb0, 0x01, 0xd8, 0x30, 0x10, 0xcb, 0xb2, 0x21, 0x60, 0x36, 0x0c,
0x83, 0xd2, 0x4c, 0x10, 0x16, 0x68, 0x43, 0xf0, 0xd0, 0x80, 0x9a, 0x6a,
0x0a, 0x4b, 0x73, 0x23, 0x42, 0x55, 0x84, 0x35, 0xf4, 0xf4, 0x24, 0x45,
0x34, 0x41, 0x28, 0x94, 0x09, 0x42, 0xb1, 0x6c, 0x08, 0x88, 0x09, 0x42,
0xc1, 0x4c, 0x10, 0x8a, 0x66, 0x82, 0x40, 0x18, 0x13, 0x04, 0xe2, 0xd8,
0x20, 0x60, 0xd9, 0x86, 0x85, 0x90, 0x26, 0xaa, 0xb2, 0x86, 0x8b, 0xa0,
0x34, 0x2e, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f,
0x6e, 0x13, 0x84, 0xc2, 0xd9, 0xb0, 0x0c, 0xdc, 0xd4, 0x55, 0xd7, 0x70,
0x0d, 0x14, 0xb0, 0x41, 0xd8, 0x3c, 0x26, 0x53, 0x56, 0x5f, 0x54, 0x61,
0x72, 0x67, 0x65, 0x74, 0x13, 0x84, 0xe2, 0xd9, 0xb0, 0x10, 0x60, 0x30,
0x85, 0x41, 0x45, 0x0d, 0x17, 0x41, 0x69, 0x1b, 0x02, 0x31, 0xd8, 0x30,
0x7c, 0x63, 0x00, 0x6c, 0x28, 0x94, 0x88, 0x0c, 0x00, 0x80, 0x45, 0x9a,
0xdb, 0x1c, 0xdd, 0xdc, 0x04, 0x81, 0x40, 0x68, 0xcc, 0xa5, 0x9d, 0x7d,
0xb1, 0x91, 0x4d, 0x10, 0x88, 0x84, 0xc6, 0x5c, 0xda, 0xd9, 0xd7, 0x1c,
0xdd, 0x06, 0xc3, 0x0c, 0xce, 0x00, 0x0d, 0xd2, 0x40, 0x0d, 0xd2, 0xa0,
0x0a, 0x1b, 0x9b, 0x5d, 0x9b, 0x4b, 0x1a, 0x59, 0x99, 0x1b, 0xdd, 0x94,
0x20, 0xa8, 0x42, 0x86, 0xe7, 0x62, 0x57, 0x26, 0x37, 0x97, 0xf6, 0xe6,
0x36, 0x25, 0x20, 0x9a, 0x90, 0xe1, 0xb9, 0xd8, 0x85, 0xb1, 0xd9, 0x95,
0xc9, 0x4d, 0x09, 0x8a, 0x3a, 0x64, 0x78, 0x2e, 0x73, 0x68, 0x61, 0x64,
0x65, 0x72, 0x4d, 0x6f, 0x64, 0x65, 0x6c, 0x53, 0x02, 0xa4, 0x12, 0x19,
0x9e, 0x0b, 0x5d, 0x1e, 0x5c, 0x59, 0x90, 0x9b, 0xdb, 0x1b, 0x5d, 0x18,
0x5d, 0xda, 0x9b, 0xdb, 0xdc, 0x94, 0xa0, 0xa9, 0x43, 0x86, 0xe7, 0x62,
0x97, 0x56, 0x76, 0x97, 0x44, 0x36, 0x45, 0x17, 0x46, 0x57, 0x36, 0x25,
0x78, 0xea, 0x90, 0xe1, 0xb9, 0x94, 0xb9, 0xd1, 0xc9, 0xe5, 0x41, 0xbd,
0xa5, 0xb9, 0xd1, 0xcd, 0x4d, 0x09, 0xc8, 0xa0, 0x0b, 0x19, 0x9e, 0xcb,
0xd8, 0x5b, 0x9d, 0x1b, 0x5d, 0x99, 0xdc, 0xdc, 0x94, 0x40, 0x0d, 0x00,
0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x33,
0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43,
0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98,
0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33,
0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05,
0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43,
0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08,
0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78,
0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1,
0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33,
0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e,
0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03,
0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60,
0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80,
0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8,
0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18,
0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee,
0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c,
0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c,
0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43,
0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3,
0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83,
0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x0c, 0xc4, 0x21,
0x07, 0x7c, 0x70, 0x03, 0x7a, 0x28, 0x87, 0x76, 0x80, 0x87, 0x19, 0xd1,
0x43, 0x0e, 0xf8, 0xe0, 0x06, 0xe4, 0x20, 0x0e, 0xe7, 0xe0, 0x06, 0xf6,
0x10, 0x0e, 0xf2, 0xc0, 0x0e, 0xe1, 0x90, 0x0f, 0xef, 0x50, 0x0f, 0xf4,
0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x06,
0x60, 0xa4, 0xac, 0x09, 0x20, 0x8d, 0x05, 0x4c, 0xc3, 0xe5, 0x3b, 0x8f,
0xbf, 0x38, 0xc0, 0x20, 0x36, 0x0f, 0x35, 0xf9, 0xc5, 0x6d, 0x9b, 0x40,
0x35, 0x5c, 0xbe, 0xf3, 0xf8, 0xd2, 0xe4, 0x44, 0x04, 0x4a, 0x4d, 0x0f,
0x35, 0xf9, 0xc5, 0x6d, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48,
0x41, 0x53, 0x48, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa1,
0x09, 0x08, 0xb3, 0x14, 0xd7, 0xc2, 0xde, 0x5d, 0x68, 0x4f, 0xdf, 0x37,
0x68, 0x65, 0x9c, 0x44, 0x58, 0x49, 0x4c, 0xf8, 0x04, 0x00, 0x00, 0x60,
0x00, 0x00, 0x00, 0x3e, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00,
0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0xe0, 0x04, 0x00, 0x00, 0x42,
0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x35, 0x01, 0x00, 0x00, 0x0b,
0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07,
0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92,
0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80,
0x10, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0x84, 0x10, 0x32, 0x14, 0x38,
0x08, 0x18, 0x4b, 0x0a, 0x32, 0x42, 0x88, 0x48, 0x90, 0x14, 0x20, 0x43,
0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x11,
0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04,
0x21, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1b,
0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0x02, 0xa8, 0x0d, 0x84,
0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x01, 0x00, 0x00, 0x00, 0x49,
0x18, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20,
0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x32,
0x22, 0x08, 0x09, 0x20, 0x64, 0x85, 0x04, 0x13, 0x22, 0xa4, 0x84, 0x04,
0x13, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x88, 0x8c, 0x0b,
0x84, 0x84, 0x4c, 0x10, 0x30, 0x23, 0x00, 0x25, 0x00, 0x8a, 0x19, 0x80,
0x39, 0x02, 0x30, 0x98, 0x23, 0x40, 0x8a, 0x31, 0x44, 0x54, 0x44, 0x56,
0x0c, 0x20, 0xa2, 0x1a, 0xc2, 0x81, 0x80, 0x54, 0x20, 0x00, 0x00, 0x13,
0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68,
0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a,
0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73,
0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d,
0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71,
0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72,
0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a,
0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73,
0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72,
0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d,
0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72,
0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x06, 0x10, 0x00, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc8, 0x02, 0x01, 0x0c,
0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x10, 0x19, 0x11, 0x4c, 0x90, 0x8c,
0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0xa2, 0x12, 0x18, 0x01, 0x28, 0x86,
0x32, 0x28, 0x0f, 0xaa, 0x92, 0x18, 0x01, 0x28, 0x82, 0x42, 0x28, 0x83,
0x02, 0xa1, 0x1d, 0x4b, 0x41, 0x88, 0x40, 0x20, 0x10, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x1a,
0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0xc4, 0x31, 0x20, 0xc3, 0x1b, 0x43,
0x81, 0x93, 0x4b, 0xb3, 0x0b, 0xa3, 0x2b, 0x4b, 0x01, 0x89, 0x71, 0xb9,
0x71, 0x81, 0x71, 0x99, 0xc1, 0xc9, 0xb1, 0x01, 0x41, 0x81, 0x91, 0x89,
0x31, 0xc3, 0x31, 0x9b, 0x29, 0x8b, 0x49, 0xd9, 0x10, 0x04, 0x13, 0x04,
0x62, 0x98, 0x20, 0x10, 0xc4, 0x06, 0x61, 0x20, 0x26, 0x08, 0x44, 0xb1,
0x41, 0x18, 0x0c, 0x0a, 0x70, 0x73, 0x1b, 0x06, 0xc4, 0x20, 0x26, 0x08,
0x8b, 0xb3, 0x21, 0x50, 0x26, 0x08, 0x02, 0x40, 0x03, 0x6a, 0xaa, 0x29,
0x2c, 0xcd, 0x8d, 0x08, 0x55, 0x11, 0xd6, 0xd0, 0xd3, 0x93, 0x14, 0xd1,
0x04, 0xa1, 0x40, 0x26, 0x08, 0x45, 0xb2, 0x21, 0x20, 0x26, 0x08, 0x85,
0x32, 0x41, 0x28, 0x96, 0x09, 0x02, 0x61, 0x4c, 0x10, 0x88, 0x63, 0x83,
0x40, 0x55, 0x1b, 0x16, 0xc2, 0x79, 0xa0, 0x48, 0x1a, 0x26, 0x02, 0xb2,
0xb8, 0x4c, 0x59, 0x7d, 0x41, 0xbd, 0xcd, 0xa5, 0xd1, 0xa5, 0xbd, 0xb9,
0x4d, 0x10, 0x0a, 0x66, 0xc3, 0x32, 0x60, 0x4f, 0x16, 0x4d, 0xc3, 0x34,
0x40, 0xc0, 0x06, 0xe1, 0xd2, 0x98, 0x4c, 0x59, 0x7d, 0x51, 0x85, 0xc9,
0x9d, 0x95, 0xd1, 0x4d, 0x10, 0x8a, 0x66, 0xc3, 0x42, 0x70, 0x4f, 0x17,
0x41, 0xc3, 0x44, 0x40, 0xd6, 0x86, 0xc0, 0xdb, 0x30, 0x6c, 0x1f, 0xb0,
0xa1, 0x60, 0x1a, 0x30, 0x00, 0x80, 0x2a, 0x6c, 0x6c, 0x76, 0x6d, 0x2e,
0x69, 0x64, 0x65, 0x6e, 0x74, 0x53, 0x82, 0xa0, 0x0a, 0x19, 0x9e, 0x8b,
0x5d, 0x99, 0xdc, 0x5c, 0xda, 0x9b, 0xdb, 0x94, 0x80, 0x68, 0x42, 0x86,
0xe7, 0x62, 0x17, 0xc6, 0x66, 0x57, 0x26, 0x37, 0x25, 0x30, 0xea, 0x90,
0xe1, 0xb9, 0xcc, 0xa1, 0x85, 0x91, 0x95, 0xc9, 0x35, 0xbd, 0x91, 0x95,
0xb1, 0x4d, 0x09, 0x90, 0x3a, 0x64, 0x78, 0x2e, 0x76, 0x69, 0x65, 0x77,
0x49, 0x64, 0x53, 0x74, 0x61, 0x74, 0x65, 0x53, 0x02, 0xa5, 0x0e, 0x19,
0x9e, 0x4b, 0x99, 0x1b, 0x9d, 0x5c, 0x1e, 0xd4, 0x5b, 0x9a, 0x1b, 0xdd,
0xdc, 0x94, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4c,
0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14,
0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79,
0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e,
0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1,
0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc,
0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74,
0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a,
0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e,
0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e,
0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21,
0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0,
0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc,
0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72,
0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76,
0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f,
0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c,
0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03,
0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1,
0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61,
0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8,
0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94,
0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0,
0xc3, 0x0c, 0xc4, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x7a, 0x28, 0x87, 0x76,
0x80, 0x87, 0x19, 0xd1, 0x43, 0x0e, 0xf8, 0xe0, 0x06, 0xe4, 0x20, 0x0e,
0xe7, 0xe0, 0x06, 0xf6, 0x10, 0x0e, 0xf2, 0xc0, 0x0e, 0xe1, 0x90, 0x0f,
0xef, 0x50, 0x0f, 0xf4, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x0b,
0x00, 0x00, 0x00, 0x06, 0x60, 0xa4, 0xac, 0x09, 0x20, 0x8d, 0x05, 0x4c,
0xc3, 0xe5, 0x3b, 0x8f, 0xbf, 0x38, 0xc0, 0x20, 0x36, 0x0f, 0x35, 0xf9,
0xc5, 0x6d, 0x9b, 0x40, 0x35, 0x5c, 0xbe, 0xf3, 0xf8, 0xd2, 0xe4, 0x44,
0x04, 0x4a, 0x4d, 0x0f, 0x35, 0xf9, 0xc5, 0x6d, 0x03, 0x00, 0x00, 0x61,
0x20, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10,
0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x44, 0x85, 0x30, 0x03, 0x50,
0x0a, 0x54, 0x25, 0x00, 0x00, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82,
0x60, 0x60, 0x48, 0xc4, 0xf3, 0x28, 0xc3, 0x88, 0x41, 0x02, 0x80, 0x20,
0x18, 0x18, 0x53, 0x01, 0x41, 0x02, 0x31, 0x62, 0x90, 0x00, 0x20, 0x08,
0x06, 0x06, 0x65, 0x44, 0xd1, 0x52, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82,
0x81, 0x51, 0x1d, 0x92, 0xa4, 0x18, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60,
0x80, 0x54, 0xc6, 0x34, 0x39, 0xc4, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18,
0x20, 0x95, 0x31, 0x4d, 0xc5, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06,
0x48, 0x65, 0x4c, 0x53, 0x23, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01,
0x52, 0x19, 0xd3, 0xb4, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00
};

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,150 @@
const unsigned char cube_vert_spv[] = {
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0b, 0x00, 0x08, 0x00,
0x2a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00,
0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30,
0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00,
0x22, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x02, 0x00, 0x00, 0x00,
0xc2, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00,
0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00,
0x09, 0x00, 0x00, 0x00, 0x6f, 0x75, 0x74, 0x5f, 0x63, 0x6f, 0x6c, 0x6f,
0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x0c, 0x00, 0x00, 0x00,
0x69, 0x6e, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x06, 0x00, 0x16, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x50,
0x65, 0x72, 0x56, 0x65, 0x72, 0x74, 0x65, 0x78, 0x00, 0x00, 0x00, 0x00,
0x06, 0x00, 0x06, 0x00, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00,
0x06, 0x00, 0x07, 0x00, 0x16, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x53, 0x69, 0x7a, 0x65,
0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x07, 0x00, 0x16, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x43, 0x6c, 0x69, 0x70, 0x44,
0x69, 0x73, 0x74, 0x61, 0x6e, 0x63, 0x65, 0x00, 0x06, 0x00, 0x07, 0x00,
0x16, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x43,
0x75, 0x6c, 0x6c, 0x44, 0x69, 0x73, 0x74, 0x61, 0x6e, 0x63, 0x65, 0x00,
0x05, 0x00, 0x03, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x03, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x55, 0x42, 0x4f, 0x00,
0x06, 0x00, 0x07, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f,
0x6a, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x22, 0x00, 0x00, 0x00,
0x69, 0x6e, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00,
0x47, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00,
0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x16, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x48, 0x00, 0x05, 0x00, 0x16, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00,
0x16, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x16, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x1c, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00,
0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x1c, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x47, 0x00, 0x03, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x47, 0x00, 0x04, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x22, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00,
0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00,
0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00,
0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x20, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00,
0x0a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x20, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x0a, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x0c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00,
0x06, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f,
0x15, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00,
0x14, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00,
0x15, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x06, 0x00, 0x16, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00,
0x20, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x16, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00,
0x18, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00,
0x19, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x2b, 0x00, 0x04, 0x00, 0x19, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00,
0x1c, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
0x1d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00,
0x3b, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x1f, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00,
0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00,
0x0d, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00,
0x06, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00,
0x0d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00,
0x07, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00,
0x3e, 0x00, 0x03, 0x00, 0x09, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
0x41, 0x00, 0x05, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00,
0x1b, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x3d, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
0x22, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
0x24, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00,
0x23, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00,
0x06, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00,
0x27, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00,
0x26, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x91, 0x00, 0x05, 0x00,
0x07, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00,
0x27, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00,
0x29, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00,
0x3e, 0x00, 0x03, 0x00, 0x29, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00
};
const unsigned int cube_vert_spv_len = 1340;
const unsigned char cube_frag_spv[] = {
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0b, 0x00, 0x08, 0x00,
0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00,
0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30,
0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00,
0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00,
0x02, 0x00, 0x00, 0x00, 0xc2, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00,
0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x6f, 0x75, 0x74, 0x5f,
0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x69, 0x6e, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72,
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00,
0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00,
0x0b, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00,
0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00,
0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00,
0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x20, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
0x0a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x3b, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00,
0x07, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00,
0x3e, 0x00, 0x03, 0x00, 0x09, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00,
0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00
};
const unsigned int cube_frag_spv_len = 380;

View File

@@ -0,0 +1,724 @@
/*
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include <stdlib.h>
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
#include <SDL3/SDL_test_common.h>
#include <SDL3/SDL_gpu.h>
#include <SDL3/SDL_main.h>
/* Regenerate the shaders with testgpu/build-shaders.sh */
#include "testgpu/testgpu_spirv.h"
#include "testgpu/testgpu_dxbc.h"
#include "testgpu/testgpu_dxil.h"
#include "testgpu/testgpu_metallib.h"
#define TESTGPU_SUPPORTED_FORMATS (SDL_GPU_SHADERFORMAT_SPIRV | SDL_GPU_SHADERFORMAT_DXBC | SDL_GPU_SHADERFORMAT_DXIL | SDL_GPU_SHADERFORMAT_METALLIB)
#define CHECK_CREATE(var, thing) { if (!(var)) { SDL_Log("Failed to create %s: %s\n", thing, SDL_GetError()); quit(2); } }
static Uint32 frames = 0;
typedef struct RenderState
{
SDL_GpuBuffer *buf_vertex;
SDL_GpuGraphicsPipeline *pipeline;
SDL_GpuSampleCount sample_count;
} RenderState;
typedef struct WindowState
{
int angle_x, angle_y, angle_z;
SDL_GpuTexture *tex_depth, *tex_msaa;
Uint32 prev_drawablew, prev_drawableh;
} WindowState;
static SDL_GpuDevice *gpu_device = NULL;
static RenderState render_state;
static SDLTest_CommonState *state = NULL;
static WindowState *window_states = NULL;
static void shutdownGpu(void)
{
if (window_states) {
int i;
for (i = 0; i < state->num_windows; i++) {
WindowState *winstate = &window_states[i];
SDL_ReleaseGpuTexture(gpu_device, winstate->tex_depth);
SDL_ReleaseGpuTexture(gpu_device, winstate->tex_msaa);
SDL_UnclaimGpuWindow(gpu_device, state->windows[i]);
}
SDL_free(window_states);
window_states = NULL;
}
SDL_ReleaseGpuBuffer(gpu_device, render_state.buf_vertex);
SDL_ReleaseGpuGraphicsPipeline(gpu_device, render_state.pipeline);
SDL_DestroyGpuDevice(gpu_device);
SDL_zero(render_state);
gpu_device = NULL;
}
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
shutdownGpu();
SDLTest_CommonQuit(state);
exit(rc);
}
/*
* Simulates desktop's glRotatef. The matrix is returned in column-major
* order.
*/
static void
rotate_matrix(float angle, float x, float y, float z, float *r)
{
float radians, c, s, c1, u[3], length;
int i, j;
radians = angle * SDL_PI_F / 180.0f;
c = SDL_cosf(radians);
s = SDL_sinf(radians);
c1 = 1.0f - SDL_cosf(radians);
length = (float)SDL_sqrt(x * x + y * y + z * z);
u[0] = x / length;
u[1] = y / length;
u[2] = z / length;
for (i = 0; i < 16; i++) {
r[i] = 0.0;
}
r[15] = 1.0;
for (i = 0; i < 3; i++) {
r[i * 4 + (i + 1) % 3] = u[(i + 2) % 3] * s;
r[i * 4 + (i + 2) % 3] = -u[(i + 1) % 3] * s;
}
for (i = 0; i < 3; i++) {
for (j = 0; j < 3; j++) {
r[i * 4 + j] += c1 * u[i] * u[j] + (i == j ? c : 0.0f);
}
}
}
/*
* Simulates gluPerspectiveMatrix
*/
static void
perspective_matrix(float fovy, float aspect, float znear, float zfar, float *r)
{
int i;
float f;
f = 1.0f/SDL_tanf(fovy * 0.5f);
for (i = 0; i < 16; i++) {
r[i] = 0.0;
}
r[0] = f / aspect;
r[5] = f;
r[10] = (znear + zfar) / (znear - zfar);
r[11] = -1.0f;
r[14] = (2.0f * znear * zfar) / (znear - zfar);
r[15] = 0.0f;
}
/*
* Multiplies lhs by rhs and writes out to r. All matrices are 4x4 and column
* major. In-place multiplication is supported.
*/
static void
multiply_matrix(float *lhs, float *rhs, float *r)
{
int i, j, k;
float tmp[16];
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
tmp[j * 4 + i] = 0.0;
for (k = 0; k < 4; k++) {
tmp[j * 4 + i] += lhs[k * 4 + i] * rhs[j * 4 + k];
}
}
}
for (i = 0; i < 16; i++) {
r[i] = tmp[i];
}
}
typedef struct VertexData
{
float x, y, z; /* 3D data. Vertex range -0.5..0.5 in all axes. Z -0.5 is near, 0.5 is far. */
float red, green, blue; /* intensity 0 to 1 (alpha is always 1). */
} VertexData;
static const VertexData vertex_data[] = {
/* Front face. */
/* Bottom left */
{ -0.5, 0.5, -0.5, 1.0, 0.0, 0.0 }, /* red */
{ 0.5, -0.5, -0.5, 0.0, 0.0, 1.0 }, /* blue */
{ -0.5, -0.5, -0.5, 0.0, 1.0, 0.0 }, /* green */
/* Top right */
{ -0.5, 0.5, -0.5, 1.0, 0.0, 0.0 }, /* red */
{ 0.5, 0.5, -0.5, 1.0, 1.0, 0.0 }, /* yellow */
{ 0.5, -0.5, -0.5, 0.0, 0.0, 1.0 }, /* blue */
/* Left face */
/* Bottom left */
{ -0.5, 0.5, 0.5, 1.0, 1.0, 1.0 }, /* white */
{ -0.5, -0.5, -0.5, 0.0, 1.0, 0.0 }, /* green */
{ -0.5, -0.5, 0.5, 0.0, 1.0, 1.0 }, /* cyan */
/* Top right */
{ -0.5, 0.5, 0.5, 1.0, 1.0, 1.0 }, /* white */
{ -0.5, 0.5, -0.5, 1.0, 0.0, 0.0 }, /* red */
{ -0.5, -0.5, -0.5, 0.0, 1.0, 0.0 }, /* green */
/* Top face */
/* Bottom left */
{ -0.5, 0.5, 0.5, 1.0, 1.0, 1.0 }, /* white */
{ 0.5, 0.5, -0.5, 1.0, 1.0, 0.0 }, /* yellow */
{ -0.5, 0.5, -0.5, 1.0, 0.0, 0.0 }, /* red */
/* Top right */
{ -0.5, 0.5, 0.5, 1.0, 1.0, 1.0 }, /* white */
{ 0.5, 0.5, 0.5, 0.0, 0.0, 0.0 }, /* black */
{ 0.5, 0.5, -0.5, 1.0, 1.0, 0.0 }, /* yellow */
/* Right face */
/* Bottom left */
{ 0.5, 0.5, -0.5, 1.0, 1.0, 0.0 }, /* yellow */
{ 0.5, -0.5, 0.5, 1.0, 0.0, 1.0 }, /* magenta */
{ 0.5, -0.5, -0.5, 0.0, 0.0, 1.0 }, /* blue */
/* Top right */
{ 0.5, 0.5, -0.5, 1.0, 1.0, 0.0 }, /* yellow */
{ 0.5, 0.5, 0.5, 0.0, 0.0, 0.0 }, /* black */
{ 0.5, -0.5, 0.5, 1.0, 0.0, 1.0 }, /* magenta */
/* Back face */
/* Bottom left */
{ 0.5, 0.5, 0.5, 0.0, 0.0, 0.0 }, /* black */
{ -0.5, -0.5, 0.5, 0.0, 1.0, 1.0 }, /* cyan */
{ 0.5, -0.5, 0.5, 1.0, 0.0, 1.0 }, /* magenta */
/* Top right */
{ 0.5, 0.5, 0.5, 0.0, 0.0, 0.0 }, /* black */
{ -0.5, 0.5, 0.5, 1.0, 1.0, 1.0 }, /* white */
{ -0.5, -0.5, 0.5, 0.0, 1.0, 1.0 }, /* cyan */
/* Bottom face */
/* Bottom left */
{ -0.5, -0.5, -0.5, 0.0, 1.0, 0.0 }, /* green */
{ 0.5, -0.5, 0.5, 1.0, 0.0, 1.0 }, /* magenta */
{ -0.5, -0.5, 0.5, 0.0, 1.0, 1.0 }, /* cyan */
/* Top right */
{ -0.5, -0.5, -0.5, 0.0, 1.0, 0.0 }, /* green */
{ 0.5, -0.5, -0.5, 0.0, 0.0, 1.0 }, /* blue */
{ 0.5, -0.5, 0.5, 1.0, 0.0, 1.0 } /* magenta */
};
static SDL_GpuTexture*
CreateDepthTexture(Uint32 drawablew, Uint32 drawableh)
{
SDL_GpuTextureCreateInfo depthtex_createinfo;
SDL_GpuTexture *result;
depthtex_createinfo.type = SDL_GPU_TEXTURETYPE_2D;
depthtex_createinfo.format = SDL_GPU_TEXTUREFORMAT_D16_UNORM;
depthtex_createinfo.width = drawablew;
depthtex_createinfo.height = drawableh;
depthtex_createinfo.layerCountOrDepth = 1;
depthtex_createinfo.levelCount = 1;
depthtex_createinfo.sampleCount = render_state.sample_count;
depthtex_createinfo.usageFlags = SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET_BIT;
depthtex_createinfo.props = 0;
result = SDL_CreateGpuTexture(gpu_device, &depthtex_createinfo);
CHECK_CREATE(result, "Depth Texture")
return result;
}
static SDL_GpuTexture*
CreateMSAATexture(Uint32 drawablew, Uint32 drawableh)
{
SDL_GpuTextureCreateInfo msaatex_createinfo;
SDL_GpuTexture *result;
if (render_state.sample_count == SDL_GPU_SAMPLECOUNT_1) {
return NULL;
}
msaatex_createinfo.type = SDL_GPU_TEXTURETYPE_2D;
msaatex_createinfo.format = SDL_GetGpuSwapchainTextureFormat(gpu_device, state->windows[0]);
msaatex_createinfo.width = drawablew;
msaatex_createinfo.height = drawableh;
msaatex_createinfo.layerCountOrDepth = 1;
msaatex_createinfo.levelCount = 1;
msaatex_createinfo.sampleCount = render_state.sample_count;
msaatex_createinfo.usageFlags = SDL_GPU_TEXTUREUSAGE_COLOR_TARGET_BIT | SDL_GPU_TEXTUREUSAGE_SAMPLER_BIT;
msaatex_createinfo.props = 0;
result = SDL_CreateGpuTexture(gpu_device, &msaatex_createinfo);
CHECK_CREATE(result, "MSAA Texture")
return result;
}
static void
Render(SDL_Window *window, const int windownum)
{
WindowState *winstate = &window_states[windownum];
SDL_GpuTexture *swapchain;
SDL_GpuColorAttachmentInfo color_attachment;
SDL_GpuDepthStencilAttachmentInfo depth_attachment;
float matrix_rotate[16], matrix_modelview[16], matrix_perspective[16], matrix_final[16];
Uint32 drawablew, drawableh;
SDL_GpuCommandBuffer *cmd;
SDL_GpuRenderPass *pass;
SDL_GpuBufferBinding vertex_binding;
SDL_GpuBlitRegion src_region;
SDL_GpuBlitRegion dst_region;
/* Acquire the swapchain texture */
cmd = SDL_AcquireGpuCommandBuffer(gpu_device);
swapchain = SDL_AcquireGpuSwapchainTexture(cmd, state->windows[windownum], &drawablew, &drawableh);
if (!swapchain) {
/* No swapchain was acquired, probably too many frames in flight */
SDL_SubmitGpu(cmd);
return;
}
/*
* Do some rotation with Euler angles. It is not a fixed axis as
* quaterions would be, but the effect is cool.
*/
rotate_matrix((float)winstate->angle_x, 1.0f, 0.0f, 0.0f, matrix_modelview);
rotate_matrix((float)winstate->angle_y, 0.0f, 1.0f, 0.0f, matrix_rotate);
multiply_matrix(matrix_rotate, matrix_modelview, matrix_modelview);
rotate_matrix((float)winstate->angle_z, 0.0f, 1.0f, 0.0f, matrix_rotate);
multiply_matrix(matrix_rotate, matrix_modelview, matrix_modelview);
/* Pull the camera back from the cube */
matrix_modelview[14] -= 2.5f;
perspective_matrix(45.0f, (float)drawablew/drawableh, 0.01f, 100.0f, matrix_perspective);
multiply_matrix(matrix_perspective, matrix_modelview, (float*) &matrix_final);
winstate->angle_x += 3;
winstate->angle_y += 2;
winstate->angle_z += 1;
if(winstate->angle_x >= 360) winstate->angle_x -= 360;
if(winstate->angle_x < 0) winstate->angle_x += 360;
if(winstate->angle_y >= 360) winstate->angle_y -= 360;
if(winstate->angle_y < 0) winstate->angle_y += 360;
if(winstate->angle_z >= 360) winstate->angle_z -= 360;
if(winstate->angle_z < 0) winstate->angle_z += 360;
/* Resize the depth buffer if the window size changed */
if (winstate->prev_drawablew != drawablew || winstate->prev_drawableh != drawableh) {
SDL_ReleaseGpuTexture(gpu_device, winstate->tex_depth);
SDL_ReleaseGpuTexture(gpu_device, winstate->tex_msaa);
winstate->tex_depth = CreateDepthTexture(drawablew, drawableh);
winstate->tex_msaa = CreateMSAATexture(drawablew, drawableh);
}
winstate->prev_drawablew = drawablew;
winstate->prev_drawableh = drawableh;
/* Set up the pass */
SDL_zero(color_attachment);
color_attachment.clearColor.a = 1.0f;
color_attachment.loadOp = SDL_GPU_LOADOP_CLEAR;
color_attachment.storeOp = SDL_GPU_STOREOP_STORE;
color_attachment.texture = winstate->tex_msaa ? winstate->tex_msaa : swapchain;
SDL_zero(depth_attachment);
depth_attachment.depthStencilClearValue.depth = 1.0f;
depth_attachment.loadOp = SDL_GPU_LOADOP_CLEAR;
depth_attachment.storeOp = SDL_GPU_STOREOP_DONT_CARE;
depth_attachment.texture = winstate->tex_depth;
depth_attachment.cycle = SDL_TRUE;
/* Set up the bindings */
vertex_binding.buffer = render_state.buf_vertex;
vertex_binding.offset = 0;
/* Draw the cube! */
SDL_PushGpuVertexUniformData(cmd, 0, matrix_final, sizeof(matrix_final));
pass = SDL_BeginGpuRenderPass(cmd, &color_attachment, 1, &depth_attachment);
SDL_BindGpuGraphicsPipeline(pass, render_state.pipeline);
SDL_BindGpuVertexBuffers(pass, 0, &vertex_binding, 1);
SDL_DrawGpuPrimitives(pass, 36, 1, 0, 0);
SDL_EndGpuRenderPass(pass);
/* Blit MSAA to swapchain, if needed */
if (render_state.sample_count > SDL_GPU_SAMPLECOUNT_1) {
SDL_zero(src_region);
src_region.texture = winstate->tex_msaa;
src_region.w = drawablew;
src_region.h = drawableh;
dst_region = src_region;
dst_region.texture = swapchain;
SDL_BlitGpu(cmd, &src_region, &dst_region, SDL_FLIP_NONE, SDL_GPU_FILTER_LINEAR, SDL_FALSE);
}
/* Submit the command buffer! */
SDL_SubmitGpu(cmd);
++frames;
}
static SDL_GpuShader*
load_shader(SDL_bool is_vertex)
{
SDL_GpuShaderCreateInfo createinfo;
createinfo.samplerCount = 0;
createinfo.storageBufferCount = 0;
createinfo.storageTextureCount = 0;
createinfo.uniformBufferCount = is_vertex ? 1 : 0;
createinfo.props = 0;
SDL_GpuDriver backend = SDL_GetGpuDriver(gpu_device);
if (backend == SDL_GPU_DRIVER_D3D11) {
createinfo.format = SDL_GPU_SHADERFORMAT_DXBC;
createinfo.code = is_vertex ? D3D11_CubeVert : D3D11_CubeFrag;
createinfo.codeSize = is_vertex ? SDL_arraysize(D3D11_CubeVert) : SDL_arraysize(D3D11_CubeFrag);
createinfo.entryPointName = is_vertex ? "VSMain" : "PSMain";
} else if (backend == SDL_GPU_DRIVER_D3D12) {
createinfo.format = SDL_GPU_SHADERFORMAT_DXIL;
createinfo.code = is_vertex ? D3D12_CubeVert : D3D12_CubeFrag;
createinfo.codeSize = is_vertex ? SDL_arraysize(D3D12_CubeVert) : SDL_arraysize(D3D12_CubeFrag);
createinfo.entryPointName = is_vertex ? "VSMain" : "PSMain";
} else if (backend == SDL_GPU_DRIVER_METAL) {
createinfo.format = SDL_GPU_SHADERFORMAT_METALLIB;
createinfo.code = is_vertex ? cube_vert_metallib : cube_frag_metallib;
createinfo.codeSize = is_vertex ? cube_vert_metallib_len : cube_frag_metallib_len;
createinfo.entryPointName = is_vertex ? "vs_main" : "fs_main";
} else {
createinfo.format = SDL_GPU_SHADERFORMAT_SPIRV;
createinfo.code = is_vertex ? cube_vert_spv : cube_frag_spv;
createinfo.codeSize = is_vertex ? cube_vert_spv_len : cube_frag_spv_len;
createinfo.entryPointName = "main";
}
createinfo.stage = is_vertex ? SDL_GPU_SHADERSTAGE_VERTEX : SDL_GPU_SHADERSTAGE_FRAGMENT;
return SDL_CreateGpuShader(gpu_device, &createinfo);
}
static void
init_render_state(int msaa)
{
SDL_GpuCommandBuffer *cmd;
SDL_GpuTransferBuffer *buf_transfer;
void *map;
SDL_GpuTransferBufferLocation buf_location;
SDL_GpuBufferRegion dst_region;
SDL_GpuCopyPass *copy_pass;
SDL_GpuBufferCreateInfo buffer_desc;
SDL_GpuTransferBufferCreateInfo transfer_buffer_desc;
SDL_GpuGraphicsPipelineCreateInfo pipelinedesc;
SDL_GpuColorAttachmentDescription color_attachment_desc;
Uint32 drawablew, drawableh;
SDL_GpuVertexAttribute vertex_attributes[2];
SDL_GpuVertexBinding vertex_binding;
SDL_GpuShader *vertex_shader;
SDL_GpuShader *fragment_shader;
int i;
gpu_device = SDL_CreateGpuDevice(
TESTGPU_SUPPORTED_FORMATS,
1,
0,
NULL
);
CHECK_CREATE(gpu_device, "GPU device");
/* Claim the windows */
for (i = 0; i < state->num_windows; i++) {
SDL_ClaimGpuWindow(
gpu_device,
state->windows[i]
);
}
/* Create shaders */
vertex_shader = load_shader(SDL_TRUE);
CHECK_CREATE(vertex_shader, "Vertex Shader")
fragment_shader = load_shader(SDL_FALSE);
CHECK_CREATE(fragment_shader, "Fragment Shader")
/* Create buffers */
buffer_desc.usageFlags = SDL_GPU_BUFFERUSAGE_VERTEX_BIT;
buffer_desc.sizeInBytes = sizeof(vertex_data);
buffer_desc.props = 0;
render_state.buf_vertex = SDL_CreateGpuBuffer(
gpu_device,
&buffer_desc
);
CHECK_CREATE(render_state.buf_vertex, "Static vertex buffer")
SDL_SetGpuBufferName(gpu_device, render_state.buf_vertex, "космонавт");
transfer_buffer_desc.usage = SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD;
transfer_buffer_desc.sizeInBytes = sizeof(vertex_data);
transfer_buffer_desc.props = 0;
buf_transfer = SDL_CreateGpuTransferBuffer(
gpu_device,
&transfer_buffer_desc
);
CHECK_CREATE(buf_transfer, "Vertex transfer buffer")
/* We just need to upload the static data once. */
map = SDL_MapGpuTransferBuffer(gpu_device, buf_transfer, SDL_FALSE);
SDL_memcpy(map, vertex_data, sizeof(vertex_data));
SDL_UnmapGpuTransferBuffer(gpu_device, buf_transfer);
cmd = SDL_AcquireGpuCommandBuffer(gpu_device);
copy_pass = SDL_BeginGpuCopyPass(cmd);
buf_location.transferBuffer = buf_transfer;
buf_location.offset = 0;
dst_region.buffer = render_state.buf_vertex;
dst_region.offset = 0;
dst_region.size = sizeof(vertex_data);
SDL_UploadToGpuBuffer(copy_pass, &buf_location, &dst_region, SDL_FALSE);
SDL_EndGpuCopyPass(copy_pass);
SDL_SubmitGpu(cmd);
SDL_ReleaseGpuTransferBuffer(gpu_device, buf_transfer);
/* Determine which sample count to use */
render_state.sample_count = SDL_GPU_SAMPLECOUNT_1;
if (msaa && SDL_SupportsGpuSampleCount(
gpu_device,
SDL_GetGpuSwapchainTextureFormat(gpu_device, state->windows[0]),
SDL_GPU_SAMPLECOUNT_4)) {
render_state.sample_count = SDL_GPU_SAMPLECOUNT_4;
}
/* Set up the graphics pipeline */
SDL_zero(pipelinedesc);
color_attachment_desc.format = SDL_GetGpuSwapchainTextureFormat(gpu_device, state->windows[0]);
color_attachment_desc.blendState.blendEnable = 0;
color_attachment_desc.blendState.alphaBlendOp = SDL_GPU_BLENDOP_ADD;
color_attachment_desc.blendState.colorBlendOp = SDL_GPU_BLENDOP_ADD;
color_attachment_desc.blendState.colorWriteMask = 0xF;
color_attachment_desc.blendState.srcAlphaBlendFactor = SDL_GPU_BLENDFACTOR_ONE;
color_attachment_desc.blendState.dstAlphaBlendFactor = SDL_GPU_BLENDFACTOR_ZERO;
color_attachment_desc.blendState.srcColorBlendFactor = SDL_GPU_BLENDFACTOR_ONE;
color_attachment_desc.blendState.dstColorBlendFactor = SDL_GPU_BLENDFACTOR_ZERO;
pipelinedesc.attachmentInfo.colorAttachmentCount = 1;
pipelinedesc.attachmentInfo.colorAttachmentDescriptions = &color_attachment_desc;
pipelinedesc.attachmentInfo.depthStencilFormat = SDL_GPU_TEXTUREFORMAT_D16_UNORM;
pipelinedesc.attachmentInfo.hasDepthStencilAttachment = SDL_TRUE;
pipelinedesc.depthStencilState.depthTestEnable = 1;
pipelinedesc.depthStencilState.depthWriteEnable = 1;
pipelinedesc.depthStencilState.compareOp = SDL_GPU_COMPAREOP_LESS_OR_EQUAL;
pipelinedesc.multisampleState.sampleCount = render_state.sample_count;
pipelinedesc.multisampleState.sampleMask = 0xF;
pipelinedesc.primitiveType = SDL_GPU_PRIMITIVETYPE_TRIANGLELIST;
pipelinedesc.vertexShader = vertex_shader;
pipelinedesc.fragmentShader = fragment_shader;
vertex_binding.binding = 0;
vertex_binding.inputRate = SDL_GPU_VERTEXINPUTRATE_VERTEX;
vertex_binding.instanceStepRate = 0;
vertex_binding.stride = sizeof(VertexData);
vertex_attributes[0].binding = 0;
vertex_attributes[0].format = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3;
vertex_attributes[0].location = 0;
vertex_attributes[0].offset = 0;
vertex_attributes[1].binding = 0;
vertex_attributes[1].format = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3;
vertex_attributes[1].location = 1;
vertex_attributes[1].offset = sizeof(float) * 3;
pipelinedesc.vertexInputState.vertexBindingCount = 1;
pipelinedesc.vertexInputState.vertexBindings = &vertex_binding;
pipelinedesc.vertexInputState.vertexAttributeCount = 2;
pipelinedesc.vertexInputState.vertexAttributes = (SDL_GpuVertexAttribute*) &vertex_attributes;
pipelinedesc.props = 0;
render_state.pipeline = SDL_CreateGpuGraphicsPipeline(gpu_device, &pipelinedesc);
CHECK_CREATE(render_state.pipeline, "Render Pipeline")
/* These are reference-counted; once the pipeline is created, you don't need to keep these. */
SDL_ReleaseGpuShader(gpu_device, vertex_shader);
SDL_ReleaseGpuShader(gpu_device, fragment_shader);
/* Set up per-window state */
window_states = (WindowState *) SDL_calloc(state->num_windows, sizeof (WindowState));
if (!window_states) {
SDL_Log("Out of memory!\n");
quit(2);
}
for (i = 0; i < state->num_windows; i++) {
WindowState *winstate = &window_states[i];
/* create a depth texture for the window */
SDL_GetWindowSizeInPixels(state->windows[i], (int*) &drawablew, (int*) &drawableh);
winstate->tex_depth = CreateDepthTexture(drawablew, drawableh);
winstate->tex_msaa = CreateMSAATexture(drawablew, drawableh);
/* make each window different */
winstate->angle_x = (i * 10) % 360;
winstate->angle_y = (i * 20) % 360;
winstate->angle_z = (i * 30) % 360;
}
}
static int done = 0;
void loop()
{
SDL_Event event;
int i;
/* Check for events */
while (SDL_PollEvent(&event) && !done) {
SDLTest_CommonEvent(state, &event, &done);
}
if (!done) {
for (i = 0; i < state->num_windows; ++i) {
Render(state->windows[i], i);
}
}
#ifdef __EMSCRIPTEN__
else {
emscripten_cancel_main_loop();
}
#endif
}
int
main(int argc, char *argv[])
{
int msaa;
int i;
const SDL_DisplayMode *mode;
Uint64 then, now;
/* Initialize params */
msaa = 0;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
for (i = 1; i < argc;) {
int consumed;
consumed = SDLTest_CommonArg(state, i);
if (consumed == 0) {
if (SDL_strcasecmp(argv[i], "--msaa") == 0) {
++msaa;
consumed = 1;
} else {
consumed = -1;
}
}
if (consumed < 0) {
static const char *options[] = { "[--msaa]", NULL };
SDLTest_CommonLogUsage(state, argv[0], options);
quit(1);
}
i += consumed;
}
state->skip_renderer = 1;
state->window_flags |= SDL_WINDOW_RESIZABLE;
if (!SDLTest_CommonInit(state)) {
quit(2);
return 0;
}
mode = SDL_GetCurrentDisplayMode(SDL_GetDisplayForWindow(state->windows[0]));
SDL_Log("Screen bpp: %d\n", SDL_BITSPERPIXEL(mode->format));
init_render_state(msaa);
/* Main render loop */
frames = 0;
then = SDL_GetTicks();
done = 0;
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop, 0, 1);
#else
while (!done) {
loop();
}
#endif
/* Print out some timing information */
now = SDL_GetTicks();
if (now > then) {
SDL_Log("%2.2f frames per second\n",
((double) frames * 1000) / (now - then));
}
#if !defined(__ANDROID__)
quit(0);
#endif
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */