diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index d86bac498d..2fe19429df 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -2322,12 +2322,12 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice( * minimal set SDL requires. * * With the Metal backend: - - * `SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1_BOOLEAN`: By default, macOS - * support requires what Apple calls "MTLGPUFamilyMac2" hardware or newer. - * However, an application can set this property to true to enable support for - * "MTLGPUFamilyMac1" hardware, if (and only if) the application does not - * write to sRGB textures. (For history's sake: MacFamily1 also does not - * support indirect command buffers, MSAA depth resolve, and stencil + * `SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1_BOOLEAN`: By default, + * macOS support requires what Apple calls "MTLGPUFamilyMac2" hardware or + * newer. However, an application can set this property to true to enable + * support for "MTLGPUFamilyMac1" hardware, if (and only if) the application + * does not write to sRGB textures. (For history's sake: MacFamily1 also does + * not support indirect command buffers, MSAA depth resolve, and stencil * resolve/feedback, but these are not exposed features in SDL_GPU.) * * \param props the properties to use.