audio: Add Pipewire playback/capture sink

This commit is contained in:
Frank Praznik
2021-02-13 11:56:05 -05:00
committed by Sam Lantinga
parent 57a927e8d7
commit 2f0b99a774
10 changed files with 1124 additions and 0 deletions

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_pipewire_h_
#define SDL_pipewire_h_
#include "../SDL_sysaudio.h"
#include <pipewire/pipewire.h>
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice* this
struct SDL_PrivateAudioData
{
struct pw_thread_loop* loop;
struct pw_stream* stream;
struct pw_context* context;
Sint32 stride; /* Bytes-per-frame */
};
#endif /* SDL_pipewire_h_ */