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Removed SDL_HINT_RENDER_SCALE_QUALITY
Textures now default to linear filtering, use SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST) if you want nearest pixel mode instead.
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@@ -913,6 +913,8 @@ extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_Bl
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/**
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* Set the scale mode used for texture scale operations.
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*
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* The default texture scale mode is SDL_SCALEMODE_LINEAR.
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*
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* If the scale mode is not supported, the closest supported mode is chosen.
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*
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* \param texture The texture to update.
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