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Removed SDL_HINT_RENDER_SCALE_QUALITY
Textures now default to linear filtering, use SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST) if you want nearest pixel mode instead.
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@@ -1206,21 +1206,6 @@ static Uint32 GetClosestSupportedFormat(SDL_Renderer *renderer, Uint32 format)
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return renderer->info.texture_formats[0];
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}
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static SDL_ScaleMode SDL_GetScaleMode(void)
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{
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const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY);
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if (!hint || SDL_strcasecmp(hint, "nearest") == 0) {
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return SDL_SCALEMODE_NEAREST;
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} else if (SDL_strcasecmp(hint, "linear") == 0) {
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return SDL_SCALEMODE_LINEAR;
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} else if (SDL_strcasecmp(hint, "best") == 0) {
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return SDL_SCALEMODE_BEST;
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} else {
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return (SDL_ScaleMode)SDL_atoi(hint);
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}
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}
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SDL_Texture *SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_PropertiesID props)
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{
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SDL_Texture *texture;
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@@ -1272,7 +1257,7 @@ SDL_Texture *SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_Propert
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texture->color.g = 1.0f;
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texture->color.b = 1.0f;
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texture->color.a = 1.0f;
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texture->scaleMode = SDL_GetScaleMode();
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texture->scaleMode = SDL_SCALEMODE_LINEAR;
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texture->view.pixel_w = w;
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texture->view.pixel_h = h;
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texture->view.viewport.w = -1;
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