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Removed SDL_HINT_RENDER_SCALE_QUALITY
Textures now default to linear filtering, use SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST) if you want nearest pixel mode instead.
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@@ -509,8 +509,6 @@ int main(int argc, char *argv[])
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return 1;
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}
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");
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state->window_title = "Pressure-Sensitive Pen Test";
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state->window_w = WIDTH;
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state->window_h = HEIGHT;
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