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Revert "x11: Send key events for dead keys consumed by the IME"
This and its related commits introduced some bugs and quirks such as duplicated and delayed/missed key events that can't be easily worked around, so revert this for now. This reverts commit47162a4168
. (cherry picked from commit1eeffc5933
)
This commit is contained in:

committed by
Sam Lantinga

parent
6feb86be71
commit
2fff37fffc
@@ -987,18 +987,16 @@ void X11_HandleKeyEvent(SDL_VideoDevice *_this, SDL_WindowData *windowdata, SDL_
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}
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}
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}
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}
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if (!handled_by_ime) {
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if (pressed) {
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if (pressed) {
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X11_HandleModifierKeys(videodata, scancode, true, true);
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X11_HandleModifierKeys(videodata, scancode, true, true);
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SDL_SendKeyboardKeyIgnoreModifiers(timestamp, keyboardID, keycode, scancode, true);
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SDL_SendKeyboardKeyIgnoreModifiers(timestamp, keyboardID, keycode, scancode, true);
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// Synthesize a text event if the IME didn't consume a printable character
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if (*text && !(SDL_GetModState() & (SDL_KMOD_CTRL | SDL_KMOD_ALT))) {
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if (*text && !(SDL_GetModState() & (SDL_KMOD_CTRL | SDL_KMOD_ALT))) {
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text[text_length] = '\0';
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text[text_length] = '\0';
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X11_ClearComposition(windowdata);
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X11_ClearComposition(windowdata);
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SDL_SendKeyboardText(text);
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SDL_SendKeyboardText(text);
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}
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}
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X11_UpdateUserTime(windowdata, xevent->xkey.time);
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} else {
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} else {
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if (X11_KeyRepeat(display, xevent)) {
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if (X11_KeyRepeat(display, xevent)) {
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// We're about to get a repeated key down, ignore the key up
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// We're about to get a repeated key down, ignore the key up
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@@ -1008,6 +1006,11 @@ void X11_HandleKeyEvent(SDL_VideoDevice *_this, SDL_WindowData *windowdata, SDL_
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X11_HandleModifierKeys(videodata, scancode, false, true);
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X11_HandleModifierKeys(videodata, scancode, false, true);
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SDL_SendKeyboardKeyIgnoreModifiers(timestamp, keyboardID, keycode, scancode, false);
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SDL_SendKeyboardKeyIgnoreModifiers(timestamp, keyboardID, keycode, scancode, false);
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}
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}
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}
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if (pressed) {
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X11_UpdateUserTime(windowdata, xevent->xkey.time);
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}
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}
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}
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void X11_HandleButtonPress(SDL_VideoDevice *_this, SDL_WindowData *windowdata, SDL_MouseID mouseID, int button, float x, float y, unsigned long time)
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void X11_HandleButtonPress(SDL_VideoDevice *_this, SDL_WindowData *windowdata, SDL_MouseID mouseID, int button, float x, float y, unsigned long time)
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