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Fixed iOS build
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@@ -2682,8 +2682,8 @@ const char *
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SDL_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)
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{
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#if defined(SDL_JOYSTICK_MFI)
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const char *IOS_SDL_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button);
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return IOS_SDL_GameControllerGetAppleSFSymbolsNameForButton(gamecontroller, button);
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const char *IOS_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button);
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return IOS_GameControllerGetAppleSFSymbolsNameForButton(gamecontroller, button);
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#else
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return NULL;
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#endif
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@@ -2693,8 +2693,8 @@ const char *
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SDL_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)
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{
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#if defined(SDL_JOYSTICK_MFI)
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const char *IOS_SDL_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
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return IOS_SDL_GameControllerGetAppleSFSymbolsNameForAxis(gamecontroller, axis);
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const char *IOS_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
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return IOS_GameControllerGetAppleSFSymbolsNameForAxis(gamecontroller, axis);
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#else
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return NULL;
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#endif
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