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Merged default into iOS-improvements
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@@ -261,8 +261,9 @@ extern "C" {
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#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
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/**
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* \brief A variable controlling whether an Android built-in accelerometer should be
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* listed as a joystick device, rather than listing actual joysticks only.
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* \brief A variable controlling whether the Android / iOS built-in
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* accelerometer should be listed as a joystick device, rather than listing
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* actual joysticks only.
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*
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* This variable can be set to the following values:
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* "0" - List only real joysticks and accept input from them
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@@ -345,7 +346,7 @@ extern "C" {
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/**
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* \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac)
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* \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS)
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*/
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#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
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@@ -70,6 +70,16 @@ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *a
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extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
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extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
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/* Returns the OpenGL Renderbuffer Object associated with the window's main view.
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The Renderbuffer must be bound when calling SDL_GL_SwapWindow.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_iPhoneGetViewRenderbuffer(SDL_Window * window);
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/* Returns the OpenGL Framebuffer Object associated with the window's main view.
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The Framebuffer must be bound when rendering to the screen.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_iPhoneGetViewFramebuffer(SDL_Window * window);
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#endif /* __IPHONEOS__ */
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