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Added SDL_FlipSurface() to flip a surface vertically or horizontally
Fixes https://github.com/libsdl-org/SDL/issues/8857
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@@ -105,16 +105,6 @@ typedef enum
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SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */
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} SDL_TextureAccess;
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/**
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* Flip constants for SDL_RenderTextureRotated
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*/
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typedef enum
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{
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SDL_FLIP_NONE = 0x00000000, /**< Do not flip */
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SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */
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SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */
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} SDL_RendererFlip;
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/**
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* How the logical size is mapped to the output
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*/
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@@ -1494,7 +1484,7 @@ extern DECLSPEC int SDLCALL SDL_RenderTexture(SDL_Renderer *renderer, SDL_Textur
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* \param center A pointer to a point indicating the point around which
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* dstrect will be rotated (if NULL, rotation will be done
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* around dstrect.w/2, dstrect.h/2).
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* \param flip An SDL_RendererFlip value stating which flipping actions should
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* \param flip An SDL_FlipMode value stating which flipping actions should
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* be performed on the texture
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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@@ -1504,7 +1494,7 @@ extern DECLSPEC int SDLCALL SDL_RenderTexture(SDL_Renderer *renderer, SDL_Textur
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extern DECLSPEC int SDLCALL SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture,
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const SDL_FRect *srcrect, const SDL_FRect *dstrect,
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const double angle, const SDL_FPoint *center,
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const SDL_RendererFlip flip);
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const SDL_FlipMode flip);
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/**
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* Render a list of triangles, optionally using a texture and indices into the
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