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cocoa: Change the new sync_dispatch hint to async_dispatch.
This is so the default is safer.
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@@ -981,13 +981,19 @@ extern "C" {
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* \brief A variable controlling whether dispatching OpenGL context updates should block the dispatching thread until the main thread finishes processing
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*
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* This variable can be set to the following values:
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* "0" - Dispatching OpenGL context updates will allow the dispatching thread to continue execution.
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* "1" - Dispatching OpenGL context updates will block the dispatching thread until the main thread finishes processing.
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* "0" - Dispatching OpenGL context updates will block the dispatching thread until the main thread finishes processing (default).
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* "1" - Dispatching OpenGL context updates will allow the dispatching thread to continue execution.
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*
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* This hint only applies to Mac OS X
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* Generally you want the default, but if you have OpenGL code in a background thread on a Mac, and the main thread
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* hangs because it's waiting for that background thread, but that background thread is also hanging because it's
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* waiting for the main thread to do an update, this might fix your issue.
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*
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* This hint only applies to macOS.
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*
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* This hint is available since SDL 2.24.0.
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*
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*/
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#define SDL_HINT_MAC_OPENGL_SYNC_DISPATCH "SDL_MAC_OPENGL_SYNC_DISPATCH"
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#define SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH "SDL_MAC_OPENGL_ASYNC_DISPATCH"
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/**
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* \brief A variable setting the double click radius, in pixels.
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