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Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString()
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@@ -1282,12 +1282,14 @@ static int SDL_PrivateParseGamepadConfigString(SDL_Gamepad *gamepad, const char
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} else if (bGameButton) {
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} else if (bGameButton) {
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if (i >= sizeof(szGameButton)) {
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if (i >= sizeof(szGameButton)) {
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szGameButton[sizeof(szGameButton) - 1] = '\0';
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return SDL_SetError("Button name too large: %s", szGameButton);
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return SDL_SetError("Button name too large: %s", szGameButton);
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}
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}
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szGameButton[i] = *pchPos;
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szGameButton[i] = *pchPos;
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i++;
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i++;
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} else {
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} else {
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if (i >= sizeof(szJoystickButton)) {
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if (i >= sizeof(szJoystickButton)) {
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szJoystickButton[sizeof(szJoystickButton) - 1] = '\0';
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return SDL_SetError("Joystick button name too large: %s", szJoystickButton);
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return SDL_SetError("Joystick button name too large: %s", szJoystickButton);
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}
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}
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szJoystickButton[i] = *pchPos;
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szJoystickButton[i] = *pchPos;
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