include: Renamed begin_code.h and close_code.h to have SDL_ prefixes.

Fixes #6864.
This commit is contained in:
Ryan C. Gordon
2022-12-22 11:38:59 -05:00
parent 909b513c33
commit 3197632347
70 changed files with 167 additions and 164 deletions

View File

@@ -48,7 +48,7 @@
#define WINAPI __stdcall
#endif
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
#ifdef __cplusplus
extern "C" {
@@ -98,7 +98,7 @@ WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
} /* extern "C" */
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
/* end of __WIN32__ and __GDK__ impls */
#elif defined(__WINRT__)
@@ -171,7 +171,7 @@ TInt E32Main()
#else /* platforms that use a standard main() and just call SDL_RunApp(), like iOS and 3DS */
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
#ifdef __cplusplus
extern "C" {
@@ -186,7 +186,7 @@ int main(int argc, char *argv[])
} /* extern "C" */
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
/* end of impls for standard-conforming platforms */