Define SDL_PLATFORM_* macros instead of underscored ones (#8875)

This commit is contained in:
Anonymous Maarten
2024-01-24 02:40:51 +01:00
committed by GitHub
parent ceccf24519
commit 31d133db40
208 changed files with 1293 additions and 1138 deletions

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@@ -376,7 +376,7 @@ void SDL_XINPUT_JoystickUpdate(SDL_Joystick *joystick)
result = XINPUTGETBATTERYINFORMATION(joystick->hwdata->userid, BATTERY_DEVTYPE_GAMEPAD, &XBatteryInformation);
}
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
/* XInputOnGameInput doesn't ever change dwPacketNumber, so have to just update every frame */
UpdateXInputJoystickState(joystick, &XInputState, &XBatteryInformation);
#else