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SDL_WINDOW_INPUT_GRABBED has been renamed SDL_WINDOW_MOUSE_GRABBED
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@@ -979,6 +979,9 @@ SDL_Window id type is named SDL_WindowID
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SDL_WINDOW_FULLSCREEN has been renamed SDL_WINDOW_FULLSCREEN_EXCLUSIVE, and SDL_WINDOW_FULLSCREEN_DESKTOP no longer includes the old SDL_WINDOW_FULLSCREEN flag. You can use `(SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_MASK) != 0` if you want to check for either state.
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The following symbols have been renamed:
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* SDL_WINDOW_INPUT_GRABBED => SDL_WINDOW_MOUSE_GRABBED
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## SDL_vulkan.h
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SDL_Vulkan_GetInstanceExtensions() no longer takes a window parameter.
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