SDL_WINDOW_INPUT_GRABBED has been renamed SDL_WINDOW_MOUSE_GRABBED

This commit is contained in:
Sam Lantinga
2023-01-28 09:55:27 -08:00
parent e83c54f271
commit 31f464153d
5 changed files with 11 additions and 3 deletions

View File

@@ -979,6 +979,9 @@ SDL_Window id type is named SDL_WindowID
SDL_WINDOW_FULLSCREEN has been renamed SDL_WINDOW_FULLSCREEN_EXCLUSIVE, and SDL_WINDOW_FULLSCREEN_DESKTOP no longer includes the old SDL_WINDOW_FULLSCREEN flag. You can use `(SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_MASK) != 0` if you want to check for either state.
The following symbols have been renamed:
* SDL_WINDOW_INPUT_GRABBED => SDL_WINDOW_MOUSE_GRABBED
## SDL_vulkan.h
SDL_Vulkan_GetInstanceExtensions() no longer takes a window parameter.