mirror of
				https://github.com/libsdl-org/SDL.git
				synced 2025-10-26 12:27:44 +00:00 
			
		
		
		
	Sync SDL3 wiki -> header
This commit is contained in:
		| @@ -119,8 +119,8 @@ extern DECLSPEC int SDLCALL SDL_GetNumCameraDrivers(void); | ||||
|  * | ||||
|  * \param index the index of the camera driver; the value ranges from 0 to | ||||
|  *              SDL_GetNumCameraDrivers() - 1 | ||||
|  * \returns the name of the camera driver at the requested index, or NULL if an | ||||
|  *          invalid index was specified. | ||||
|  * \returns the name of the camera driver at the requested index, or NULL if | ||||
|  *          an invalid index was specified. | ||||
|  * | ||||
|  * \threadsafety It is safe to call this function from any thread. | ||||
|  * | ||||
| @@ -139,8 +139,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetCameraDriver(int index); | ||||
|  * call to this function, of course). As such, you should not modify or free | ||||
|  * the returned string. | ||||
|  * | ||||
|  * \returns the name of the current camera driver or NULL if no driver has been | ||||
|  *          initialized. | ||||
|  * \returns the name of the current camera driver or NULL if no driver has | ||||
|  *          been initialized. | ||||
|  * | ||||
|  * \threadsafety It is safe to call this function from any thread. | ||||
|  * | ||||
| @@ -151,10 +151,11 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentCameraDriver(void); | ||||
| /** | ||||
|  * Get a list of currently connected camera devices. | ||||
|  * | ||||
|  * \param count a pointer filled in with the number of camera devices. Can be NULL. | ||||
|  * \returns a 0 terminated array of camera instance IDs which should be | ||||
|  *          freed with SDL_free(), or NULL on error; call SDL_GetError() for | ||||
|  *          more details. | ||||
|  * \param count a pointer filled in with the number of camera devices. Can be | ||||
|  *              NULL. | ||||
|  * \returns a 0 terminated array of camera instance IDs which should be freed | ||||
|  *          with SDL_free(), or NULL on error; call SDL_GetError() for more | ||||
|  *          details. | ||||
|  * | ||||
|  * \threadsafety It is safe to call this function from any thread. | ||||
|  * | ||||
| @@ -167,19 +168,19 @@ extern DECLSPEC SDL_CameraDeviceID *SDLCALL SDL_GetCameraDevices(int *count); | ||||
| /** | ||||
|  * Get the list of native formats/sizes a camera supports. | ||||
|  * | ||||
|  * This returns a list of all formats and frame sizes that a specific | ||||
|  * camera can offer. This is useful if your app can accept a variety | ||||
|  * of image formats and sizes and so want to find the optimal spec | ||||
|  * that doesn't require conversion. | ||||
|  * This returns a list of all formats and frame sizes that a specific camera | ||||
|  * can offer. This is useful if your app can accept a variety of image formats | ||||
|  * and sizes and so want to find the optimal spec that doesn't require | ||||
|  * conversion. | ||||
|  * | ||||
|  * This function isn't strictly required; if you call SDL_OpenCameraDevice | ||||
|  * with a NULL spec, SDL will choose a native format for you, and if you | ||||
|  * instead specify a desired format, it will transparently convert to the | ||||
|  * requested format on your behalf. | ||||
|  * | ||||
|  * If `count` is not NULL, it will be filled with the number of elements | ||||
|  * in the returned array. Additionally, the last element of the array | ||||
|  * has all fields set to zero (this element is not included in `count`). | ||||
|  * If `count` is not NULL, it will be filled with the number of elements in | ||||
|  * the returned array. Additionally, the last element of the array has all | ||||
|  * fields set to zero (this element is not included in `count`). | ||||
|  * | ||||
|  * The returned list is owned by the caller, and should be released with | ||||
|  * SDL_free() when no longer needed. | ||||
| @@ -188,14 +189,15 @@ extern DECLSPEC SDL_CameraDeviceID *SDLCALL SDL_GetCameraDevices(int *count); | ||||
|  * final element and `*count` set to zero; this is what will happen on | ||||
|  * Emscripten builds, since that platform won't tell _anything_ about | ||||
|  * available cameras until you've opened one, and won't even tell if there | ||||
|  * _is_ a camera until the user has given you permission to check through | ||||
|  * a scary warning popup. | ||||
|  * _is_ a camera until the user has given you permission to check through a | ||||
|  * scary warning popup. | ||||
|  * | ||||
|  * \param devid the camera device instance ID to query. | ||||
|  * \param count a pointer filled in with the number of elements in the list. Can be NULL. | ||||
|  * \returns a 0 terminated array of SDL_CameraSpecs, which should be | ||||
|  *          freed with SDL_free(), or NULL on error; call SDL_GetError() for | ||||
|  *          more details. | ||||
|  * \param count a pointer filled in with the number of elements in the list. | ||||
|  *              Can be NULL. | ||||
|  * \returns a 0 terminated array of SDL_CameraSpecs, which should be freed | ||||
|  *          with SDL_free(), or NULL on error; call SDL_GetError() for more | ||||
|  *          details. | ||||
|  * | ||||
|  * \threadsafety It is safe to call this function from any thread. | ||||
|  * | ||||
| @@ -213,7 +215,8 @@ extern DECLSPEC SDL_CameraSpec *SDLCALL SDL_GetCameraDeviceSupportedFormats(SDL_ | ||||
|  * SDL_free() when done with it. | ||||
|  * | ||||
|  * \param instance_id the camera device instance ID | ||||
|  * \returns Human-readable device name, or NULL on error; call SDL_GetError() for more information. | ||||
|  * \returns Human-readable device name, or NULL on error; call SDL_GetError() | ||||
|  *          for more information. | ||||
|  * | ||||
|  * \threadsafety It is safe to call this function from any thread. | ||||
|  * | ||||
| @@ -228,8 +231,8 @@ extern DECLSPEC char * SDLCALL SDL_GetCameraDeviceName(SDL_CameraDeviceID instan | ||||
|  * | ||||
|  * Most platforms will report UNKNOWN, but mobile devices, like phones, can | ||||
|  * often make a distiction between cameras on the front of the device (that | ||||
|  * points towards the user, for taking "selfies") and cameras on the back | ||||
|  * (for filming in the direction the user is facing). | ||||
|  * points towards the user, for taking "selfies") and cameras on the back (for | ||||
|  * filming in the direction the user is facing). | ||||
|  * | ||||
|  * \param instance_id the camera device instance ID | ||||
|  * \returns The position of the camera on the system hardware. | ||||
| @@ -249,24 +252,24 @@ extern DECLSPEC SDL_CameraPosition SDLCALL SDL_GetCameraDevicePosition(SDL_Camer | ||||
|  * directly support it, it will convert data seamlessly to the requested | ||||
|  * format. This might incur overhead, including scaling of image data. | ||||
|  * | ||||
|  * If you would rather accept whatever format the device offers, you can | ||||
|  * pass a NULL spec here and it will choose one for you (and you can use | ||||
|  * If you would rather accept whatever format the device offers, you can pass | ||||
|  * a NULL spec here and it will choose one for you (and you can use | ||||
|  * SDL_Surface's conversion/scaling functions directly if necessary). | ||||
|  * | ||||
|  * You can call SDL_GetCameraFormat() to get the actual data format if | ||||
|  * passing a NULL spec here. You can see the exact specs a device can | ||||
|  * support without conversion with SDL_GetCameraSupportedSpecs(). | ||||
|  * You can call SDL_GetCameraFormat() to get the actual data format if passing | ||||
|  * a NULL spec here. You can see the exact specs a device can support without | ||||
|  * conversion with SDL_GetCameraSupportedSpecs(). | ||||
|  * | ||||
|  * SDL will not attempt to emulate framerate; it will try to set the | ||||
|  * hardware to the rate closest to the requested speed, but it won't | ||||
|  * attempt to limit or duplicate frames artificially; call | ||||
|  * SDL_GetCameraFormat() to see the actual framerate of the opened the device, | ||||
|  * and check your timestamps if this is crucial to your app! | ||||
|  * SDL will not attempt to emulate framerate; it will try to set the hardware | ||||
|  * to the rate closest to the requested speed, but it won't attempt to limit | ||||
|  * or duplicate frames artificially; call SDL_GetCameraFormat() to see the | ||||
|  * actual framerate of the opened the device, and check your timestamps if | ||||
|  * this is crucial to your app! | ||||
|  * | ||||
|  * Note that the camera is not usable until the user approves its use! On | ||||
|  * some platforms, the operating system will prompt the user to permit access | ||||
|  * to the camera, and they can choose Yes or No at that point. Until they do, | ||||
|  * the camera will not be usable. The app should either wait for an | ||||
|  * Note that the camera is not usable until the user approves its use! On some | ||||
|  * platforms, the operating system will prompt the user to permit access to | ||||
|  * the camera, and they can choose Yes or No at that point. Until they do, the | ||||
|  * camera will not be usable. The app should either wait for an | ||||
|  * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event, | ||||
|  * or poll SDL_IsCameraApproved() occasionally until it returns non-zero. On | ||||
|  * platforms that don't require explicit user approval (and perhaps in places | ||||
| @@ -274,7 +277,8 @@ extern DECLSPEC SDL_CameraPosition SDLCALL SDL_GetCameraDevicePosition(SDL_Camer | ||||
|  * immediately, but it might come seconds, minutes, or hours later! | ||||
|  * | ||||
|  * \param instance_id the camera device instance ID | ||||
|  * \param spec The desired format for data the device will provide. Can be NULL. | ||||
|  * \param spec The desired format for data the device will provide. Can be | ||||
|  *             NULL. | ||||
|  * \returns device, or NULL on failure; call SDL_GetError() for more | ||||
|  *          information. | ||||
|  * | ||||
| @@ -290,8 +294,8 @@ extern DECLSPEC SDL_Camera *SDLCALL SDL_OpenCameraDevice(SDL_CameraDeviceID inst | ||||
| /** | ||||
|  * Query if camera access has been approved by the user. | ||||
|  * | ||||
|  * Cameras will not function between when the device is opened by the app | ||||
|  * and when the user permits access to the hardware. On some platforms, this | ||||
|  * Cameras will not function between when the device is opened by the app and | ||||
|  * when the user permits access to the hardware. On some platforms, this | ||||
|  * presents as a popup dialog where the user has to explicitly approve access; | ||||
|  * on others the approval might be implicit and not alert the user at all. | ||||
|  * | ||||
| @@ -308,7 +312,8 @@ extern DECLSPEC SDL_Camera *SDLCALL SDL_OpenCameraDevice(SDL_CameraDeviceID inst | ||||
|  * SDL_CloseCamera() to dispose of it. | ||||
|  * | ||||
|  * \param camera the opened camera device to query | ||||
|  * \returns -1 if user denied access to the camera, 1 if user approved access, 0 if no decision has been made yet. | ||||
|  * \returns -1 if user denied access to the camera, 1 if user approved access, | ||||
|  *          0 if no decision has been made yet. | ||||
|  * | ||||
|  * \threadsafety It is safe to call this function from any thread. | ||||
|  * | ||||
| @@ -353,8 +358,8 @@ extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera *cam | ||||
| /** | ||||
|  * Get the spec that a camera is using when generating images. | ||||
|  * | ||||
|  * Note that this might not be the native format of the hardware, as SDL | ||||
|  * might be converting to this format behind the scenes. | ||||
|  * Note that this might not be the native format of the hardware, as SDL might | ||||
|  * be converting to this format behind the scenes. | ||||
|  * | ||||
|  * If the system is waiting for the user to approve access to the camera, as | ||||
|  * some platforms require, this will return -1, but this isn't necessarily a | ||||
| @@ -381,31 +386,34 @@ extern DECLSPEC int SDLCALL SDL_GetCameraFormat(SDL_Camera *camera, SDL_CameraSp | ||||
|  * The frame is a memory pointer to the image data, whose size and format are | ||||
|  * given by the spec requested when opening the device. | ||||
|  * | ||||
|  * This is a non blocking API. If there is a frame available, a non-NULL surface is | ||||
|  * returned, and timestampNS will be filled with a non-zero value. | ||||
|  * This is a non blocking API. If there is a frame available, a non-NULL | ||||
|  * surface is returned, and timestampNS will be filled with a non-zero value. | ||||
|  * | ||||
|  * Note that an error case can also return NULL, but a NULL by itself is normal | ||||
|  * and just signifies that a new frame is not yet available. Note that even if a | ||||
|  * camera device fails outright (a USB camera is unplugged while in use, etc), SDL | ||||
|  * will send an event separately to notify the app, but continue to provide blank | ||||
|  * frames at ongoing intervals until SDL_CloseCamera() is called, so real | ||||
|  * failure here is almost always an out of memory condition. | ||||
|  * Note that an error case can also return NULL, but a NULL by itself is | ||||
|  * normal and just signifies that a new frame is not yet available. Note that | ||||
|  * even if a camera device fails outright (a USB camera is unplugged while in | ||||
|  * use, etc), SDL will send an event separately to notify the app, but | ||||
|  * continue to provide blank frames at ongoing intervals until | ||||
|  * SDL_CloseCamera() is called, so real failure here is almost always an out | ||||
|  * of memory condition. | ||||
|  * | ||||
|  * After use, the frame should be released with SDL_ReleaseCameraFrame(). If you | ||||
|  * don't do this, the system may stop providing more video! | ||||
|  * After use, the frame should be released with SDL_ReleaseCameraFrame(). If | ||||
|  * you don't do this, the system may stop providing more video! | ||||
|  * | ||||
|  * Do not call SDL_FreeSurface() on the returned surface! It must be given back | ||||
|  * to the camera subsystem with SDL_ReleaseCameraFrame! | ||||
|  * Do not call SDL_FreeSurface() on the returned surface! It must be given | ||||
|  * back to the camera subsystem with SDL_ReleaseCameraFrame! | ||||
|  * | ||||
|  * If the system is waiting for the user to approve access to the camera, as | ||||
|  * some platforms require, this will return NULL (no frames available); you should | ||||
|  * either wait for an SDL_EVENT_CAMERA_DEVICE_APPROVED (or | ||||
|  * some platforms require, this will return NULL (no frames available); you | ||||
|  * should either wait for an SDL_EVENT_CAMERA_DEVICE_APPROVED (or | ||||
|  * SDL_EVENT_CAMERA_DEVICE_DENIED) event, or poll SDL_IsCameraApproved() | ||||
|  * occasionally until it returns non-zero. | ||||
|  * | ||||
|  * \param camera opened camera device | ||||
|  * \param timestampNS a pointer filled in with the frame's timestamp, or 0 on error. Can be NULL. | ||||
|  * \returns A new frame of video on success, NULL if none is currently available. | ||||
|  * \param timestampNS a pointer filled in with the frame's timestamp, or 0 on | ||||
|  *                    error. Can be NULL. | ||||
|  * \returns A new frame of video on success, NULL if none is currently | ||||
|  *          available. | ||||
|  * | ||||
|  * \threadsafety It is safe to call this function from any thread. | ||||
|  * | ||||
| @@ -422,9 +430,9 @@ extern DECLSPEC SDL_Surface * SDLCALL SDL_AcquireCameraFrame(SDL_Camera *camera, | ||||
|  * | ||||
|  * This function _must_ be called only on surface objects returned by | ||||
|  * SDL_AcquireCameraFrame(). This function should be called as quickly as | ||||
|  * possible after acquisition, as SDL keeps a small FIFO queue of surfaces | ||||
|  * for video frames; if surfaces aren't released in a timely manner, SDL | ||||
|  * may drop upcoming video frames from the camera. | ||||
|  * possible after acquisition, as SDL keeps a small FIFO queue of surfaces for | ||||
|  * video frames; if surfaces aren't released in a timely manner, SDL may drop | ||||
|  * upcoming video frames from the camera. | ||||
|  * | ||||
|  * If the app needs to keep the surface for a significant time, they should | ||||
|  * make a copy of it and release the original. | ||||
| @@ -446,14 +454,13 @@ extern DECLSPEC SDL_Surface * SDLCALL SDL_AcquireCameraFrame(SDL_Camera *camera, | ||||
| extern DECLSPEC int SDLCALL SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame); | ||||
|  | ||||
| /** | ||||
|  * Use this function to shut down camera processing and close the | ||||
|  * camera device. | ||||
|  * Use this function to shut down camera processing and close the camera | ||||
|  * device. | ||||
|  * | ||||
|  * \param camera opened camera device | ||||
|  * | ||||
|  * \threadsafety It is safe to call this function from any thread, but | ||||
|  *               no thread may reference `device` once this function | ||||
|  *               is called. | ||||
|  * \threadsafety It is safe to call this function from any thread, but no | ||||
|  *               thread may reference `device` once this function is called. | ||||
|  * | ||||
|  * \since This function is available since SDL 3.0.0. | ||||
|  * | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 SDL Wiki Bot
					SDL Wiki Bot