From 326ce9bb8d02dd2d3bbf653643a27fdbbfa90d88 Mon Sep 17 00:00:00 2001 From: Ethan Lee Date: Thu, 16 Jan 2025 12:19:59 -0500 Subject: [PATCH] gpu: D3D12 buildfix for Xbox --- src/gpu/d3d12/SDL_gpu_d3d12.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gpu/d3d12/SDL_gpu_d3d12.c b/src/gpu/d3d12/SDL_gpu_d3d12.c index 1ea3734555..c142bae448 100644 --- a/src/gpu/d3d12/SDL_gpu_d3d12.c +++ b/src/gpu/d3d12/SDL_gpu_d3d12.c @@ -6403,7 +6403,7 @@ static bool D3D12_INTERNAL_CreateSwapchain( createInfo.num_levels = 1; for (Uint32 i = 0; i < windowData->swapchainTextureCount; i += 1) { - texture = D3D12_INTERNAL_CreateTexture(renderer, &createInfo, true); + texture = D3D12_INTERNAL_CreateTexture(renderer, &createInfo, true, "Swapchain"); texture->container = &windowData->textureContainers[i]; windowData->textureContainers[i].activeTexture = texture; windowData->textureContainers[i].canBeCycled = false;