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pipewire: Don't mark a device disconnected if pw_stream_dequeue_buffer fails.
Apparently this _can_ happen under load, or maybe some other weird condition. Hopefully this will encourage PipeWire to fire output_callback again, and we'll just try again later. Reference Issue #14916.
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@@ -976,18 +976,18 @@ static void initialize_spa_info(const SDL_AudioSpec *spec, struct spa_audio_info
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static Uint8 *PIPEWIRE_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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{
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// See if a buffer is available. If this returns NULL, SDL_PlaybackAudioThreadIterate will return false, but since we own the thread, it won't kill playback.
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// !!! FIXME: It's not clear to me if this ever returns NULL or if this was just defensive coding.
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// See if a buffer is available. If this sets *buffer_size=0, then SDL_PlaybackAudioThreadIterate will skip this iteration but try again next time.
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struct pw_stream *stream = device->hidden->stream;
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struct pw_buffer *pw_buf = PIPEWIRE_pw_stream_dequeue_buffer(stream);
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if (pw_buf == NULL) {
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*buffer_size = 0;
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return NULL;
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}
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struct spa_buffer *spa_buf = pw_buf->buffer;
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if (spa_buf->datas[0].data == NULL) {
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PIPEWIRE_pw_stream_queue_buffer(stream, pw_buf);
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*buffer_size = 0;
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return NULL;
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}
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