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Fixed the paddle mapping for Steam Controllers
Fixes https://github.com/libsdl-org/SDL/issues/14380
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@@ -1251,7 +1251,7 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
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if (SDL_IsJoystickSteamController(vendor, product)) {
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if (SDL_IsJoystickSteamController(vendor, product)) {
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// Steam controllers have 2 back paddle buttons
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// Steam controllers have 2 back paddle buttons
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SDL_strlcat(mapping_string, "paddle1:b12,paddle2:b11,", sizeof(mapping_string));
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SDL_strlcat(mapping_string, "paddle1:b11,paddle2:b12,", sizeof(mapping_string));
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} else if (SDL_IsJoystickNintendoSwitchPro(vendor, product) ||
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} else if (SDL_IsJoystickNintendoSwitchPro(vendor, product) ||
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SDL_IsJoystickNintendoSwitchProInputOnly(vendor, product)) {
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SDL_IsJoystickNintendoSwitchProInputOnly(vendor, product)) {
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// Nintendo Switch Pro controllers have a screenshot button
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// Nintendo Switch Pro controllers have a screenshot button
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