From 33c70af2f86fac33c464e458d862e8e3d20ed809 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Mon, 10 Nov 2025 13:25:42 -0800 Subject: [PATCH] Fixed SDL_COLORSPACE_SRGB_LINEAR being used for RGBA32 textures --- src/render/SDL_render.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index 590e5ce9e1..a3c063215c 100644 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -1587,7 +1587,8 @@ SDL_Texture *SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_Propert SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, SDL_COLORSPACE_JPEG); } else { default_colorspace = SDL_GetDefaultColorspaceForFormat(closest_format); - if (SDL_COLORSPACETYPE(texture->colorspace) == SDL_COLORSPACETYPE(default_colorspace)) { + if (SDL_COLORSPACETYPE(texture->colorspace) == SDL_COLORSPACETYPE(default_colorspace) && + SDL_COLORSPACETRANSFER(texture->colorspace) == SDL_COLORSPACETRANSFER(default_colorspace)) { SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, texture->colorspace); } else { SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, default_colorspace);