GPU: Don't pass null properties to SDL_CopyProperties()

(cherry picked from commit 300013cea7)
This commit is contained in:
Lucas Murray
2025-04-04 16:01:41 +11:00
committed by Sam Lantinga
parent 943226edc1
commit 34db21cea8
3 changed files with 9 additions and 3 deletions

View File

@@ -3483,7 +3483,9 @@ static SDL_GPUTexture *D3D12_CreateTexture(
// Copy properties so we don't lose information when the client destroys them // Copy properties so we don't lose information when the client destroys them
container->header.info = *createinfo; container->header.info = *createinfo;
container->header.info.props = SDL_CreateProperties(); container->header.info.props = SDL_CreateProperties();
SDL_CopyProperties(createinfo->props, container->header.info.props); if (createinfo->props) {
SDL_CopyProperties(createinfo->props, container->header.info.props);
}
container->textureCapacity = 1; container->textureCapacity = 1;
container->textureCount = 1; container->textureCount = 1;

View File

@@ -1494,7 +1494,9 @@ static SDL_GPUTexture *METAL_CreateTexture(
// Copy properties so we don't lose information when the client destroys them // Copy properties so we don't lose information when the client destroys them
container->header.info = *createinfo; container->header.info = *createinfo;
container->header.info.props = SDL_CreateProperties(); container->header.info.props = SDL_CreateProperties();
SDL_CopyProperties(createinfo->props, container->header.info.props); if (createinfo->props) {
SDL_CopyProperties(createinfo->props, container->header.info.props);
}
container->activeTexture = texture; container->activeTexture = texture;
container->textureCapacity = 1; container->textureCapacity = 1;

View File

@@ -6775,7 +6775,9 @@ static SDL_GPUTexture *VULKAN_CreateTexture(
// Copy properties so we don't lose information when the client destroys them // Copy properties so we don't lose information when the client destroys them
container->header.info = *createinfo; container->header.info = *createinfo;
container->header.info.props = SDL_CreateProperties(); container->header.info.props = SDL_CreateProperties();
SDL_CopyProperties(createinfo->props, container->header.info.props); if (createinfo->props) {
SDL_CopyProperties(createinfo->props, container->header.info.props);
}
container->canBeCycled = true; container->canBeCycled = true;
container->activeTexture = texture; container->activeTexture = texture;