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https://github.com/libsdl-org/SDL.git
synced 2025-09-21 10:48:14 +00:00
GPU: Ensure thread safety of Vulkan resource creation
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@@ -1198,7 +1198,6 @@ struct VulkanRenderer
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SDL_Mutex *submitLock;
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SDL_Mutex *acquireCommandBufferLock;
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SDL_Mutex *acquireUniformBufferLock;
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SDL_Mutex *renderPassFetchLock;
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SDL_Mutex *framebufferFetchLock;
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SDL_Mutex *windowLock;
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@@ -4924,7 +4923,6 @@ static void VULKAN_DestroyDevice(
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SDL_DestroyMutex(renderer->submitLock);
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SDL_DestroyMutex(renderer->acquireCommandBufferLock);
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SDL_DestroyMutex(renderer->acquireUniformBufferLock);
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SDL_DestroyMutex(renderer->renderPassFetchLock);
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SDL_DestroyMutex(renderer->framebufferFetchLock);
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SDL_DestroyMutex(renderer->windowLock);
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@@ -7092,15 +7090,11 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
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key.depthStencilTargetDescription.stencilStoreOp = depthStencilTargetInfo->stencil_store_op;
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}
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SDL_LockMutex(renderer->renderPassFetchLock);
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bool result = SDL_FindInHashTable(
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renderer->renderPassHashTable,
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(const void *)&key,
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(const void **)&renderPassWrapper);
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SDL_UnlockMutex(renderer->renderPassFetchLock);
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if (result) {
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return renderPassWrapper->handle;
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}
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@@ -7123,14 +7117,11 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
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renderPassWrapper = SDL_malloc(sizeof(VulkanRenderPassHashTableValue));
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renderPassWrapper->handle = renderPassHandle;
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SDL_LockMutex(renderer->renderPassFetchLock);
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SDL_InsertIntoHashTable(
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renderer->renderPassHashTable,
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(const void *)allocedKey,
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(const void *)renderPassWrapper);
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SDL_UnlockMutex(renderer->renderPassFetchLock);
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return renderPassHandle;
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}
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@@ -11653,7 +11644,6 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
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renderer->submitLock = SDL_CreateMutex();
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renderer->acquireCommandBufferLock = SDL_CreateMutex();
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renderer->acquireUniformBufferLock = SDL_CreateMutex();
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renderer->renderPassFetchLock = SDL_CreateMutex();
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renderer->framebufferFetchLock = SDL_CreateMutex();
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renderer->windowLock = SDL_CreateMutex();
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@@ -11705,6 +11695,7 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
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// Initialize caches
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// manually synchronized due to submission timing
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renderer->commandPoolHashTable = SDL_CreateHashTable(
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(void *)renderer,
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64,
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@@ -11713,14 +11704,16 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
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VULKAN_INTERNAL_CommandPoolHashNuke,
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false, false);
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// thread-safe
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renderer->renderPassHashTable = SDL_CreateHashTable(
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(void *)renderer,
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64,
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VULKAN_INTERNAL_RenderPassHashFunction,
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VULKAN_INTERNAL_RenderPassHashKeyMatch,
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VULKAN_INTERNAL_RenderPassHashNuke,
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false, false);
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true, false);
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// manually synchronized due to iteration
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renderer->framebufferHashTable = SDL_CreateHashTable(
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(void *)renderer,
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64,
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@@ -11729,29 +11722,32 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
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VULKAN_INTERNAL_FramebufferHashNuke,
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false, false);
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// thread-safe
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renderer->graphicsPipelineResourceLayoutHashTable = SDL_CreateHashTable(
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(void *)renderer,
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64,
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VULKAN_INTERNAL_GraphicsPipelineResourceLayoutHashFunction,
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VULKAN_INTERNAL_GraphicsPipelineResourceLayoutHashKeyMatch,
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VULKAN_INTERNAL_GraphicsPipelineResourceLayoutHashNuke,
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false, false);
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true, false);
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// thread-safe
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renderer->computePipelineResourceLayoutHashTable = SDL_CreateHashTable(
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(void *)renderer,
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64,
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VULKAN_INTERNAL_ComputePipelineResourceLayoutHashFunction,
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VULKAN_INTERNAL_ComputePipelineResourceLayoutHashKeyMatch,
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VULKAN_INTERNAL_ComputePipelineResourceLayoutHashNuke,
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false, false);
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true, false);
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// thread-safe
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renderer->descriptorSetLayoutHashTable = SDL_CreateHashTable(
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(void *)renderer,
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64,
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VULKAN_INTERNAL_DescriptorSetLayoutHashFunction,
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VULKAN_INTERNAL_DescriptorSetLayoutHashKeyMatch,
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VULKAN_INTERNAL_DescriptorSetLayoutHashNuke,
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false, false);
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true, false);
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// Initialize fence pool
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