mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-05 01:16:26 +00:00
[SDL3] Adding input and FFB support for Logitech G29(PS3) on hidapi (#11598)
These changes enable the Logitech G29 wheel to run on hidapi with both SDL_Joystick and SDL_Haptic interfaces. While it is already possible to use the wheel on Linux in WINE + SDL2 thanks to the in-tree evdev driver as well as new-lg4ff, these set of changes allow the G29 to be used with WINE under MacOS and FreeBSD These wheels should also be supported, but I can only test them from G29's compat modes: G27, G25, DFGT, DFP, DFEX Haptic and led support are ported from https://github.com/berarma/new-lg4ff
This commit is contained in:
@@ -21,6 +21,9 @@
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#include "SDL_internal.h"
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#include "SDL_syshaptic.h"
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#ifdef SDL_JOYSTICK_HIDAPI
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#include "SDL_hidapihaptic.h"
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#endif
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#include "SDL_haptic_c.h"
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#include "../joystick/SDL_joystick_c.h" // For SDL_IsJoystickValid
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#include "../SDL_hints_c.h"
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@@ -112,7 +115,17 @@ static SDL_Haptic *SDL_haptics = NULL;
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bool SDL_InitHaptics(void)
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{
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return SDL_SYS_HapticInit();
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if (!SDL_SYS_HapticInit()) {
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return false;
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}
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#ifdef SDL_JOYSTICK_HIDAPI
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if (!SDL_HIDAPI_HapticInit()) {
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SDL_SYS_HapticQuit();
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return false;
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}
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#endif
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return true;
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}
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static bool SDL_GetHapticIndex(SDL_HapticID instance_id, int *driver_index)
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@@ -205,7 +218,6 @@ SDL_Haptic *SDL_OpenHaptic(SDL_HapticID instance_id)
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}
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// Initialize the haptic device
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SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, true);
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haptic->instance_id = instance_id;
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haptic->rumble_id = -1;
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if (!SDL_SYS_HapticOpen(haptic)) {
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@@ -227,6 +239,8 @@ SDL_Haptic *SDL_OpenHaptic(SDL_HapticID instance_id)
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haptic->next = SDL_haptics;
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SDL_haptics = haptic;
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SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, true);
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// Disable autocenter and set gain to max.
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if (haptic->supported & SDL_HAPTIC_GAIN) {
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SDL_SetHapticGain(haptic, 100);
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@@ -295,7 +309,11 @@ bool SDL_IsJoystickHaptic(SDL_Joystick *joystick)
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// Must be a valid joystick
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if (SDL_IsJoystickValid(joystick) &&
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!SDL_IsGamepad(SDL_GetJoystickID(joystick))) {
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#ifdef SDL_JOYSTICK_HIDAPI
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result = SDL_SYS_JoystickIsHaptic(joystick) || SDL_HIDAPI_JoystickIsHaptic(joystick);
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#else
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result = SDL_SYS_JoystickIsHaptic(joystick);
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#endif
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}
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}
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SDL_UnlockJoysticks();
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@@ -310,16 +328,8 @@ SDL_Haptic *SDL_OpenHapticFromJoystick(SDL_Joystick *joystick)
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SDL_LockJoysticks();
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{
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// Must be a valid joystick
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if (!SDL_IsJoystickValid(joystick)) {
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SDL_SetError("Haptic: Joystick isn't valid.");
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SDL_UnlockJoysticks();
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return NULL;
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}
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// Joystick must be haptic
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if (SDL_IsGamepad(SDL_GetJoystickID(joystick)) ||
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!SDL_SYS_JoystickIsHaptic(joystick)) {
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// Joystick must be valid and haptic
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if (!SDL_IsJoystickHaptic(joystick)) {
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SDL_SetError("Haptic: Joystick isn't a haptic device.");
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SDL_UnlockJoysticks();
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return NULL;
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@@ -328,7 +338,11 @@ SDL_Haptic *SDL_OpenHapticFromJoystick(SDL_Joystick *joystick)
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hapticlist = SDL_haptics;
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// Check to see if joystick's haptic is already open
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while (hapticlist) {
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#ifdef SDL_JOYSTICK_HIDAPI
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if (SDL_SYS_JoystickSameHaptic(hapticlist, joystick) || SDL_HIDAPI_JoystickSameHaptic(hapticlist, joystick)) {
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#else
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if (SDL_SYS_JoystickSameHaptic(hapticlist, joystick)) {
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#endif
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haptic = hapticlist;
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++haptic->ref_count;
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SDL_UnlockJoysticks();
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@@ -349,6 +363,16 @@ SDL_Haptic *SDL_OpenHapticFromJoystick(SDL_Joystick *joystick)
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*/
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SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, true);
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haptic->rumble_id = -1;
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#ifdef SDL_JOYSTICK_HIDAPI
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if (SDL_HIDAPI_JoystickIsHaptic(joystick)) {
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if (!SDL_HIDAPI_HapticOpenFromJoystick(haptic, joystick)) {
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SDL_SetError("Haptic: SDL_HIDAPI_HapticOpenFromJoystick failed.");
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SDL_free(haptic);
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SDL_UnlockJoysticks();
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return NULL;
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}
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} else
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#endif
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if (!SDL_SYS_HapticOpenFromJoystick(haptic, joystick)) {
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SDL_SetError("Haptic: SDL_SYS_HapticOpenFromJoystick failed.");
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SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, false);
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@@ -379,6 +403,16 @@ SDL_Haptic *SDL_OpenHapticFromJoystick(SDL_Joystick *joystick)
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haptic->next = SDL_haptics;
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SDL_haptics = haptic;
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SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, true);
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// Disable autocenter and set gain to max.
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if (haptic->supported & SDL_HAPTIC_GAIN) {
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SDL_SetHapticGain(haptic, 100);
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}
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if (haptic->supported & SDL_HAPTIC_AUTOCENTER) {
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SDL_SetHapticAutocenter(haptic, 0);
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}
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return haptic;
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}
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@@ -395,13 +429,20 @@ void SDL_CloseHaptic(SDL_Haptic *haptic)
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return;
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}
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// Close it, properly removing effects if needed
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for (i = 0; i < haptic->neffects; i++) {
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if (haptic->effects[i].hweffect != NULL) {
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SDL_DestroyHapticEffect(haptic, i);
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#ifdef SDL_JOYSTICK_HIDAPI
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if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
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SDL_HIDAPI_HapticClose(haptic);
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} else
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#endif
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{
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// Close it, properly removing effects if needed
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for (i = 0; i < haptic->neffects; i++) {
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if (haptic->effects[i].hweffect != NULL) {
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SDL_DestroyHapticEffect(haptic, i);
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}
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}
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SDL_SYS_HapticClose(haptic);
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}
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SDL_SYS_HapticClose(haptic);
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SDL_SetObjectValid(haptic, SDL_OBJECT_TYPE_HAPTIC, false);
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// Remove from the list
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@@ -433,6 +474,9 @@ void SDL_QuitHaptics(void)
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SDL_CloseHaptic(SDL_haptics);
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}
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#ifdef SDL_JOYSTICK_HIDAPI
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SDL_HIDAPI_HapticQuit();
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#endif
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SDL_SYS_HapticQuit();
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}
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@@ -495,6 +539,12 @@ int SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect)
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return -1;
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}
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#ifdef SDL_JOYSTICK_HIDAPI
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if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
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return SDL_HIDAPI_HapticNewEffect(haptic, effect);
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}
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#endif
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// See if there's a free slot
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for (i = 0; i < haptic->neffects; i++) {
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if (haptic->effects[i].hweffect == NULL) {
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@@ -527,6 +577,12 @@ bool SDL_UpdateHapticEffect(SDL_Haptic *haptic, int effect, const SDL_HapticEffe
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{
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CHECK_HAPTIC_MAGIC(haptic, false);
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#ifdef SDL_JOYSTICK_HIDAPI
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if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
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return SDL_HIDAPI_HapticUpdateEffect(haptic, effect, data);
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}
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#endif
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if (!ValidEffect(haptic, effect)) {
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return false;
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}
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@@ -554,6 +610,12 @@ bool SDL_RunHapticEffect(SDL_Haptic *haptic, int effect, Uint32 iterations)
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{
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CHECK_HAPTIC_MAGIC(haptic, false);
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#ifdef SDL_JOYSTICK_HIDAPI
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if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
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return SDL_HIDAPI_HapticRunEffect(haptic, effect, iterations);
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}
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#endif
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if (!ValidEffect(haptic, effect)) {
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return false;
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}
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@@ -570,6 +632,12 @@ bool SDL_StopHapticEffect(SDL_Haptic *haptic, int effect)
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{
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CHECK_HAPTIC_MAGIC(haptic, false);
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#ifdef SDL_JOYSTICK_HIDAPI
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if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
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return SDL_HIDAPI_HapticStopEffect(haptic, effect);
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}
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#endif
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if (!ValidEffect(haptic, effect)) {
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return false;
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}
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@@ -586,6 +654,13 @@ void SDL_DestroyHapticEffect(SDL_Haptic *haptic, int effect)
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{
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CHECK_HAPTIC_MAGIC(haptic,);
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#ifdef SDL_JOYSTICK_HIDAPI
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if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
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SDL_HIDAPI_HapticDestroyEffect(haptic, effect);
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return;
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}
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#endif
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if (!ValidEffect(haptic, effect)) {
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return;
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}
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@@ -602,6 +677,12 @@ bool SDL_GetHapticEffectStatus(SDL_Haptic *haptic, int effect)
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{
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CHECK_HAPTIC_MAGIC(haptic, false);
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#ifdef SDL_JOYSTICK_HIDAPI
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if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
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return SDL_HIDAPI_HapticGetEffectStatus(haptic, effect);
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}
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#endif
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if (!ValidEffect(haptic, effect)) {
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return false;
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}
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@@ -648,6 +729,12 @@ bool SDL_SetHapticGain(SDL_Haptic *haptic, int gain)
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real_gain = gain;
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}
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#ifdef SDL_JOYSTICK_HIDAPI
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if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
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return SDL_HIDAPI_HapticSetGain(haptic, real_gain);
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}
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#endif
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return SDL_SYS_HapticSetGain(haptic, real_gain);
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}
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@@ -663,6 +750,12 @@ bool SDL_SetHapticAutocenter(SDL_Haptic *haptic, int autocenter)
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return SDL_SetError("Haptic: Autocenter must be between 0 and 100.");
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}
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#ifdef SDL_JOYSTICK_HIDAPI
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if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
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return SDL_HIDAPI_HapticSetAutocenter(haptic, autocenter);
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}
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#endif
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return SDL_SYS_HapticSetAutocenter(haptic, autocenter);
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}
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@@ -674,6 +767,12 @@ bool SDL_PauseHaptic(SDL_Haptic *haptic)
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return SDL_SetError("Haptic: Device does not support setting pausing.");
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}
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#ifdef SDL_JOYSTICK_HIDAPI
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if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
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return SDL_HIDAPI_HapticPause(haptic);
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}
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#endif
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return SDL_SYS_HapticPause(haptic);
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}
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@@ -685,6 +784,12 @@ bool SDL_ResumeHaptic(SDL_Haptic *haptic)
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return true; // Not going to be paused, so we pretend it's unpaused.
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}
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#ifdef SDL_JOYSTICK_HIDAPI
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if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
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return SDL_HIDAPI_HapticResume(haptic);
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}
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#endif
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return SDL_SYS_HapticResume(haptic);
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}
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@@ -692,6 +797,12 @@ bool SDL_StopHapticEffects(SDL_Haptic *haptic)
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{
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CHECK_HAPTIC_MAGIC(haptic, false);
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#ifdef SDL_JOYSTICK_HIDAPI
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if (SDL_HIDAPI_HapticIsHidapi(haptic)) {
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return SDL_HIDAPI_HapticStopAll(haptic);
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}
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#endif
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return SDL_SYS_HapticStopAll(haptic);
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}
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