Fixed build warnings

This commit is contained in:
Sam Lantinga
2024-09-02 16:53:30 -07:00
parent f11e7cd06f
commit 35dadda327
5 changed files with 28 additions and 21 deletions

View File

@@ -2061,7 +2061,7 @@ static D3D11Texture *D3D11_INTERNAL_CreateTexture(
desc2D.MipLevels = 1; desc2D.MipLevels = 1;
desc2D.MiscFlags = 0; desc2D.MiscFlags = 0;
desc2D.SampleDesc.Count = SDLToD3D11_SampleCount[createInfo->sampleCount]; desc2D.SampleDesc.Count = SDLToD3D11_SampleCount[createInfo->sampleCount];
desc2D.SampleDesc.Quality = D3D11_STANDARD_MULTISAMPLE_PATTERN; desc2D.SampleDesc.Quality = (UINT)D3D11_STANDARD_MULTISAMPLE_PATTERN;
desc2D.Usage = D3D11_USAGE_DEFAULT; desc2D.Usage = D3D11_USAGE_DEFAULT;
res = ID3D11Device_CreateTexture2D( res = ID3D11Device_CreateTexture2D(
@@ -5232,7 +5232,7 @@ static SDL_GPUTexture *D3D11_AcquireSwapchainTexture(
IDXGISwapChain_GetDesc(windowData->swapchain, &swapchainDesc); IDXGISwapChain_GetDesc(windowData->swapchain, &swapchainDesc);
SDL_GetWindowSize(window, &w, &h); SDL_GetWindowSize(window, &w, &h);
if (w != swapchainDesc.BufferDesc.Width || h != swapchainDesc.BufferDesc.Height) { if ((UINT)w != swapchainDesc.BufferDesc.Width || (UINT)h != swapchainDesc.BufferDesc.Height) {
res = D3D11_INTERNAL_ResizeSwapchain( res = D3D11_INTERNAL_ResizeSwapchain(
renderer, renderer,
windowData, windowData,

View File

@@ -786,11 +786,11 @@ typedef struct D3D12ComputeRootSignature
{ {
ID3D12RootSignature *handle; ID3D12RootSignature *handle;
Uint32 readOnlyStorageTextureRootIndex; Sint32 readOnlyStorageTextureRootIndex;
Uint32 readOnlyStorageBufferRootIndex; Sint32 readOnlyStorageBufferRootIndex;
Uint32 writeOnlyStorageTextureRootIndex; Sint32 writeOnlyStorageTextureRootIndex;
Uint32 writeOnlyStorageBufferRootIndex; Sint32 writeOnlyStorageBufferRootIndex;
Uint32 uniformBufferRootIndex[MAX_UNIFORM_BUFFERS_PER_STAGE]; Sint32 uniformBufferRootIndex[MAX_UNIFORM_BUFFERS_PER_STAGE];
} D3D12ComputeRootSignature; } D3D12ComputeRootSignature;
struct D3D12ComputePipeline struct D3D12ComputePipeline
@@ -2745,8 +2745,8 @@ static D3D12Texture *D3D12_INTERNAL_CreateTexture(
desc.Alignment = isSwapchainTexture ? 0 : D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT; desc.Alignment = isSwapchainTexture ? 0 : D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
desc.Width = textureCreateInfo->width; desc.Width = textureCreateInfo->width;
desc.Height = textureCreateInfo->height; desc.Height = textureCreateInfo->height;
desc.DepthOrArraySize = textureCreateInfo->layerCountOrDepth; desc.DepthOrArraySize = (UINT16)textureCreateInfo->layerCountOrDepth;
desc.MipLevels = textureCreateInfo->levelCount; desc.MipLevels = (UINT16)textureCreateInfo->levelCount;
desc.Format = SDLToD3D12_TextureFormat[textureCreateInfo->format]; desc.Format = SDLToD3D12_TextureFormat[textureCreateInfo->format];
desc.SampleDesc.Count = 1; desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0; desc.SampleDesc.Quality = 0;
@@ -2757,8 +2757,8 @@ static D3D12Texture *D3D12_INTERNAL_CreateTexture(
desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT; desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
desc.Width = textureCreateInfo->width; desc.Width = textureCreateInfo->width;
desc.Height = textureCreateInfo->height; desc.Height = textureCreateInfo->height;
desc.DepthOrArraySize = textureCreateInfo->layerCountOrDepth; desc.DepthOrArraySize = (UINT16)textureCreateInfo->layerCountOrDepth;
desc.MipLevels = textureCreateInfo->levelCount; desc.MipLevels = (UINT16)textureCreateInfo->levelCount;
desc.Format = SDLToD3D12_TextureFormat[textureCreateInfo->format]; desc.Format = SDLToD3D12_TextureFormat[textureCreateInfo->format];
desc.SampleDesc.Count = 1; desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0; desc.SampleDesc.Quality = 0;
@@ -6105,7 +6105,7 @@ static bool D3D12_INTERNAL_ResizeSwapchainIfNeeded(
IDXGISwapChain_GetDesc(windowData->swapchain, &swapchainDesc); IDXGISwapChain_GetDesc(windowData->swapchain, &swapchainDesc);
SDL_GetWindowSize(windowData->window, &w, &h); SDL_GetWindowSize(windowData->window, &w, &h);
if (w != swapchainDesc.BufferDesc.Width || h != swapchainDesc.BufferDesc.Height) { if ((UINT)w != swapchainDesc.BufferDesc.Width || (UINT)h != swapchainDesc.BufferDesc.Height) {
// Wait so we don't release in-flight views // Wait so we don't release in-flight views
D3D12_Wait((SDL_GPURenderer *)renderer); D3D12_Wait((SDL_GPURenderer *)renderer);

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@@ -1514,7 +1514,7 @@ static void VULKAN_INTERNAL_NewMemoryFreeRegion(
} }
// perform insertion sort // perform insertion sort
if (allocation->allocator->sortedFreeRegionCount > 0 && insertionIndex != allocation->allocator->sortedFreeRegionCount) { if (allocation->allocator->sortedFreeRegionCount > 0 && (Uint32)insertionIndex != allocation->allocator->sortedFreeRegionCount) {
for (Sint32 i = allocation->allocator->sortedFreeRegionCount; i > insertionIndex && i > 0; i -= 1) { for (Sint32 i = allocation->allocator->sortedFreeRegionCount; i > insertionIndex && i > 0; i -= 1) {
allocation->allocator->sortedFreeRegions[i] = allocation->allocator->sortedFreeRegions[i - 1]; allocation->allocator->sortedFreeRegions[i] = allocation->allocator->sortedFreeRegions[i - 1];
allocation->allocator->sortedFreeRegions[i]->sortedIndex = i; allocation->allocator->sortedFreeRegions[i]->sortedIndex = i;
@@ -1955,7 +1955,7 @@ static Uint8 VULKAN_INTERNAL_BindResourceMemory(
VulkanMemoryUsedRegion *usedRegion; VulkanMemoryUsedRegion *usedRegion;
VkDeviceSize requiredSize, allocationSize; VkDeviceSize requiredSize, allocationSize;
VkDeviceSize alignedOffset; VkDeviceSize alignedOffset = 0;
VkDeviceSize newRegionSize, newRegionOffset; VkDeviceSize newRegionSize, newRegionOffset;
Uint8 isHostVisible, smallAllocation, allocationResult; Uint8 isHostVisible, smallAllocation, allocationResult;
Sint32 i; Sint32 i;
@@ -11272,7 +11272,8 @@ static Uint8 VULKAN_INTERNAL_DeterminePhysicalDevice(VulkanRenderer *renderer)
VkResult vulkanResult; VkResult vulkanResult;
VkPhysicalDevice *physicalDevices; VkPhysicalDevice *physicalDevices;
VulkanExtensions *physicalDeviceExtensions; VulkanExtensions *physicalDeviceExtensions;
Uint32 physicalDeviceCount, i, suitableIndex; Uint32 i, physicalDeviceCount;
Sint32 suitableIndex;
Uint32 queueFamilyIndex, suitableQueueFamilyIndex; Uint32 queueFamilyIndex, suitableQueueFamilyIndex;
Uint8 deviceRank, highestRank; Uint8 deviceRank, highestRank;

View File

@@ -84,8 +84,10 @@ bool GPU_InitPipelineCache(GPU_PipelineCache *cache, SDL_GPUDevice *device)
{ {
// FIXME how many buckets do we need? // FIXME how many buckets do we need?
cache->table = SDL_CreateHashTable(device, 32, HashPassthrough, MatchPipelineCacheKey, NukePipelineCacheEntry, true); cache->table = SDL_CreateHashTable(device, 32, HashPassthrough, MatchPipelineCacheKey, NukePipelineCacheEntry, true);
if (!cache->table) {
return (bool)cache->table; return false;
}
return true;
} }
void GPU_DestroyPipelineCache(GPU_PipelineCache *cache) void GPU_DestroyPipelineCache(GPU_PipelineCache *cache)

View File

@@ -248,12 +248,16 @@ static bool GPU_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
GPU_TextureData *data = (GPU_TextureData *)texture->internal; GPU_TextureData *data = (GPU_TextureData *)texture->internal;
const Uint32 texturebpp = SDL_BYTESPERPIXEL(texture->format); const Uint32 texturebpp = SDL_BYTESPERPIXEL(texture->format);
Uint32 row_size = texturebpp * rect->w; size_t row_size, data_size;
Uint32 data_size = row_size * rect->h;
if (!SDL_size_mul_check_overflow(rect->w, texturebpp, &row_size) ||
!SDL_size_mul_check_overflow(rect->h, row_size, &data_size)) {
return SDL_SetError("update size overflow");
}
SDL_GPUTransferBufferCreateInfo tbci; SDL_GPUTransferBufferCreateInfo tbci;
SDL_zero(tbci); SDL_zero(tbci);
tbci.sizeInBytes = data_size; tbci.sizeInBytes = (Uint32)data_size;
tbci.usage = SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD; tbci.usage = SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD;
SDL_GPUTransferBuffer *tbuf = SDL_CreateGPUTransferBuffer(renderdata->device, &tbci); SDL_GPUTransferBuffer *tbuf = SDL_CreateGPUTransferBuffer(renderdata->device, &tbci);
@@ -264,7 +268,7 @@ static bool GPU_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
Uint8 *output = SDL_MapGPUTransferBuffer(renderdata->device, tbuf, false); Uint8 *output = SDL_MapGPUTransferBuffer(renderdata->device, tbuf, false);
if (pitch == row_size) { if ((size_t)pitch == row_size) {
memcpy(output, pixels, data_size); memcpy(output, pixels, data_size);
} else { } else {
// FIXME is negative pitch supposed to work? // FIXME is negative pitch supposed to work?